Betting rules 2.0 (Active from 01.06.2026)
Betting Rules
I. General rules
1.Introduction
1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the
End User confirms that they have read, understood, and agreed to be bound by
these Betting Rules. The Betting Rules consist of the following main sections:
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1.1.1. General Rules (including Definitions, Settlement logic, and Betting
Integrity);
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1.1.2. Sports Related Rules;
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1.1.3. Esports Related Rules;
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1.1.4. Esports solution betting rules;
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1.1.5. Greyhound, Horse and Harness Racing rules;
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1.1.6. Predictions;
1.2. The use of the Sportsbook is at all times subject to applicable laws and
regulations, including those imposed by the regulatory authority overseeing the
Operator and/or the Sportsbook.
1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as
Sportbook content, betting limits and maximum winnings per Bet or Market at any
time. Any material changes will be communicated to End Users via the Operator’s
platform and will take effect upon publication, unless stated otherwise.
1.4. Severability: If any provision of these Betting Rules is found by any court or
regulatory authority or other competent institution of competent jurisdiction to be
invalid or unenforceable, such invalidity or unenforceability shall not affect the other
provisions of these Betting Rules, which shall remain in full force and effect.
1.5. Any reference to words in the singular shall include the plural and vice versa.
References to gender are non-binding and intended for informational purposes only.
The purpose of these Betting Rules is to ensure that all Bets are processed and
settled fairly, honestly, and in accordance with these terms.
1.6. These Betting Rules govern exclusively the betting mechanics, market
settlement and related sportsbook functionality provided by the Sportsbook. Matters
relating to account registration, deposits, withdrawals, KYC and responsible
gambling are governed by the Operator’s Terms and Conditions. These Betting
Rules must be read in conjunction with the Operator’s General Terms and
Conditions. The Sportsbook bears no responsibility for the content, implementation
or compliance of the Operator’s General Terms and Conditions or any services
provided by the Operator outside the scope of these Betting Rules.
2. Definitions
Entities and Platform
2.1. Operator – legal entity engaged in B2C (business to End User) betting activities
in accordance with the licensing and legislative requirements of the jurisdiction of
operation and providing betting services via its operated Website.2.2. Sportsbook – means an online platform and all components connected to such
platform (including but not limited to source code, object code, technologies,
software and tools, executable applications, libraries, subroutines, widgets, plugins
and other material needed among other) for the provision of fixed odds betting
services.
2.3. End User – An individual who uses the services of the Sportsbook via the
Website and has agreed to be bound by these Betting Rules as part of Operator’s
Terms and Conditions.
Betting Mechanics and Types
2.4. Bet – risk-based agreement concluded between the End User and the Operator
on the outcome of an Event, Market or set of the mentioned which involves
placement by the End User of a Stake, the Bet resulting in a Winning based on the
Odds or a loss of the Stake, the Operator’s decision being subject to Sportsbook and
these Betting Rules. Bets are made on Odds and/or terms proposed by the
Sportsbook.
2.5. Stake – monetary value wagered by an End User on an Event, Market or set of
the mentioned forming a proposal for a Bet and in case of acceptance of the Bet -
basis for calculating potential Winning or Loss in accordance with these Rules.
2.6. Odds – the coefficient as determined by the Sportsbook related to probability of
outcome of an Event or Market expressed in a numeric value.
2.7. Winnings – amount of money won by the End User as a result of a Bet in case
the End User predicted the Outcome of an Event or Market correctly.
2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect,
resulting in the total or partial forfeiture of the Stake to the Operator in accordance
with these Rules.
2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on
the Website of the Operator for fixed odds betting.
2.10. Outright (Long-term Bet) – A Bet placed on the Outcome of an entire
tournament, competition, or series (e.g., Winner of the World Cup) rather than an
individual match.
2.11. Related Outcomes (Dependent Outcomes) – Market selections where the
Outcome of one choice directly influences or is influenced by the Outcome of
another (e.g., a team to win the match and the same team to win by a specific
score). Combining such Outcomes into a standard Combo Bet is prohibited unless
offered via a specific feature (e.g., Bet Builder).
Event and Market Status
2.12. Event –a sports, esports, virtual sports, political, entertainment or other event
(match, game etc.) taking place in a real time on which Odds are offered for fixed
odds betting in the Sportsbook.
2.13. Market – A specific betting proposition or type of prediction within an Event
(e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds
betting in the Sportsbook.
2.14. Outcome – A specific betting selection or potential scenario within a Market
upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).2.15. Result – The final score, statistics, or official data of an Event or Market as
declared by official sources, used to determine which Outcome(s) are winning or
losing for the purpose of Bet settlement.
2.16. Abandoned Event – An Event that started but was interrupted before its
natural conclusion and was not resumed within the timeframe specified in these
Rules (typically 48 hours).
2.17. Postponed Event – An Event that did not start at its officially scheduled time
but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined – A Market outcome that has already occurred
on the field of play and cannot be changed by any further action or by the
subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once
the first goal is scored).
2.19. Runner / Non-Runner – Term defining whether a participant (player or team)
has (Runner) or has not (Non-Runner) physically participated in the Event (e.g.,
entered the field of play, court, or ice) according to the specific rules of that sport ,
unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).
2.20. Mercy Rule – A provision where a match ends prematurely because one
competitor has a very large and insurmountable lead over the other (as per the
specific league's regulations).
Data and Informational Services
2.21. Live Scoreboard – An informational tool within the Sportsbook interface
showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event
provided through the Sportsbook platform or Operator’s Website otherwise (as
applicable from case to case). Broadcasts have informational and entertainment
character only, may be subject to delays or technical inaccuracies for which neither
the Sportsbook, nor Operator is responsible.
Settlement and Integrity
2.23. Settlement – The final process of determining the Outcome of a Bet based on
Result of an Event or Market, and consecutive calculation as applicable of a
Winning, recording of a Loss or a Refund of a Void Bet in accordance with these
Rules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided
in accordance with the terms of these Rules. Voiding of Bets may occur in the
following cases:
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(i) Administrative/Technical: When a Bet is declared Void or Cancelled in
accordance with these Rules (e.g., due to an Abandoned Event, a
Non-Runner, or an Error).
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(ii) Market-Based: As a natural result of the Market's logic where the
Outcome leads to a tie or a "no action" scenario (e.g., Draw No Bet, or
whole-number Asian Handicaps and Totals). In such instances, the Refund
is a legitimate Outcome of the Bet rather than a cancellation.
2.25. Refund – The return of the original Stake of a Void Bet to the End User’s
account balance, but technically settled at Odds of 1.00.2.26. Dead Heat Rule – A settlement rule applied when two or more competitors
share a finishing position relevant to a Bet. In this case, the Stake is divided by the
number of tied competitors before applying the Odds.
2.27. Syndicate – A group of End Users acting in concert to bypass individual limits
or take advantage of an Error or insider information.
2.28. Fair Play Principle – The fundamental requirement that End Users act in good
faith, fair manner, without engagement in fraud, Syndicate, abuse of insider
information, participation in match-fixing, collusion, arbitrage abuse, use of
automated systems (bots) to gain an unfair advantage, abuse of Error or any other
activity or method that compromises the integrity of fixed odds betting.
2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted
Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market
parameters, or Bet settlements that differ significantly from the actual Market
average or the factual Outcome of the Event.
2.30. Limit – The maximum or minimum values established by the Operator or
Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per
Event, or the maximum Odds permitted for a specific selection or parlay. Limits may
be general (applied to all End Users) or individual (applied to a specific End User
account) and may vary depending on the sport, league or Market type.
2.31. Regular Time – refers to the scheduled duration of an Event as defined by the
relevant governing body, including any stoppage or injury time where applicable, but
excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise
explicitly stated.
3. General rules:
3.1. Any person who has not reached the legal gambling age in the applicable
jurisdiction is prohibited from using the Sportsbook services or placing Bets.
3.2. In the event of any discrepancy between the English version of these Betting
Rules and any other language version, the English version shall prevail.
3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed
or changed by the End User. The Operator is not responsible for misplaced or
duplicated Stakes made by an End User. The Sportsbook platform will not review
any requests for alteration of Stakes for the reason of misplaced or duplicated bets.
3.4. All accepted Bets can be reviewed in the “My Bets” section of the End User
interface to ensure all requested Bets were successfully accepted.
3.5. Any information provided on the Sportsbook, including but not limited to Live
Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial
texts, is for informational and entertainment purposes only. The Sportsbook does not
warrant the accuracy, completeness or real-time nature of such information. The
Operator accepts no liability for any betting decisions based on the data provided on
the Sportsbook. It is the End User’s sole responsibility to remain informed about the
actual circumstances of an Event or Market.
3.6. The use of any automated systems (including, but not limited to, robots, bots,
scanners, or similar automated tools) to place or assist in placing Bets on the
Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.
3.7. The use of multiple accounts or third-party accounts for the purpose of
bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Betsplaced by an End User or an End User in a Syndicate in violation of this clause shall
be void.
3.8. The availability of Events and Markets on the Sportsbook may vary by
jurisdiction, as the offering of Sportsbook services is subject at all times to applicable
laws and regulations.
3.9. The Sportsbook uses reputable and legitimate data sources to determine
results. While data sources are not always expressly disclosed, they may be
provided to the End User upon reasonable request at the Operator’s discretion in
the event of a dispute.
3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence
shall be:
1. Market Rules (Specific to a certain market);
2. Sport Rules (Specific to a certain sport);
3. General Rules (This Section). In the absence of specific Market or Sport
rules, General Rules shall apply.
3.11. Any reference to “X” within a Market description in these Rules refers to the
specific numeric value defined in the Sportsbook offering at the time the Stake is
placed.
4. Stake Placement, Bet Types & Features
4.1. General Conditions
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4.1.1. All Stakes placed by an End User and all Bets accepted by the
Sportsbook are subject to these Betting Rules and applicable law.
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4.1.2. For a Bet to be considered valid, it must be expressly confirmed as
accepted by the Sportsbook with a respective statement in the betslip and
recorded in the End User’s account history.
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4.1.3. The Sportsbook reserves the exclusive right, at its sole discretion, to
accept or reject any Bet or Stake.
4.2. Basic Bet Types
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4.2.1. Single (Ordinary) – a Bet placed on a single Outcome within or of an
Event. If the choice of the Outcome in the Bet is correct, the Winning equals
the Stake multiplied by the Odds.
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4.2.2. Combo (Parlay/Accumulator) – A Bet combining two or more
independent Market selections from one or multiple Events. All Market
selections must be correct for the Bet to win and settled as winning in
accordance with these Rules. If any of the Market selections loses, the entire
Combo Bet is lost.Winning is calculated as: Stake × Total Odds (where Total
Odds equals the multiplication of all included Odds).
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4.2.3. System – A Bet consisting of multiple combinations (Combos)
generated from Market selection from different Outcomes. Each combination
includes a fixed number of Market selections from the total set chosen by the
End User. A System Bet uses the same Stake for each combination. The End
User must specify the total number of selections and the number of selections
included in each combination.
4.3. Named Systems (Multi-Bets)
To simplify the placement of complex Systems, the following standard combinations
are available:Type Selections Breakdown of Bets
Trixie 3 3 Doubles and 1 Treble (4
bets total)
Patent 3 3 Singles, 3 Doubles, and
1 Treble (7 bets total)
Yankee 4 6 Doubles, 4 Trebles, and
1 Fourfold (11 bets total)
Canadian 5 10 Doubles, 10 Trebles, 5
Fourfolds, and 1 Fivefold
(26 bets total)
Heinz 6 15 Doubles, 20 Trebles,
15 Fourfolds, 6 Fivefolds,
and 1 Sixfold (57 bets
total)
Super Heinz 7 21 Doubles, 35 Trebles,
35 Fourfolds, 21
Fivefolds, 7 Sixfolds, and
1 Sevenfold (120 bets
total)
Goliath 8 28 Doubles, 56 Trebles,
70 Fourfolds, 56
Fivefolds, 28 Sixfolds, 8
Sevenfolds, and 1
Eightfold (247 bets total)
4.4. Payouts and Rounding
4.4.1. If the calculated amount of Winning involves more than two decimal digits,
the amount may be rounded to the nearest two decimal places in accordance with
standard mathematical rounding rules.
4.5. Cash Out
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4.5.1. “Cash Out” is an option offered by the Sportsbook that allows the End
User to settle a Bet before the Event is completed on terms offered by the
Sportsbook.
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4.5.2. The Cash Out offer may be accepted or declined by the End User. By
selecting “Cash Out,” the End User agrees to settle the Bet at the offered
terms and the Bet is considered settled.●
4.5.3. Cash Out may be available for both pre-match and live Bets. The
Sportsbook reserves the right to offer, adjust, suspend, or withdraw Cash Out
offers at any time and at its sole discretion, without providing a reason.
4.6. Bet Builder
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4.6.1. Bet Builder is a Bet combining multiple selections from different
Markets within the same Event. To win Bet Builder, every Outcome of selected
Markets within the Bet Builder Bet must be predicted correctly.
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4.6.2. Bet Builder availability remains at the Sportsbook’s sole discretion. The
Sportsbook reserves the right to amend, suspend, or remove the Bet Builder
feature at any time.
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4.6.3. If any selection within the Bet Builder is settled incorrectly, the
provisions relating to Errors under these Betting Rules shall apply.
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4.6.4. If any Market selection within a Bet Builder is declared void, that Market
selection will be removed from the Bet Builder, and the remaining
(non-voided) Market selections will continue to stand.
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4.6.5. Bet Builder Bets may be combined within Combo or System Bets, either
with other Bet Builder Bets or with standard (non-Bet Builder) Bets.
4.7. Early Payout
Early Payout is a special offer that allows a Bet to be settled as a winner early if
predefined settlement conditions (one or several), as listed in the special tag
attached to the respective Event and Market, are met , irrespective of the actual final
outcome of the Event.
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a) Markets eligible for Early Payout will be identified accordingly. The
applicable Early Payout conditions will be made available within the
Sportsbook interface via special Early Payout tag (including on the Event
page or “My Bets” section).
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b) The availability of the Early Payout tag, including applicable conditions and
eligible Events or Markets, is determined solely at the discretion of the
Sportsbook and may vary.
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c) Early Payout may apply to Single Bets and multiple Bets (including Combo,
System, and Bet Builder Bets), whether consisting entirely of Early Payout
selections or a combination of Early Payout and non-Early Payout selections.
Early Payout may also be available in conjunction with certain bonus types
(e.g., ComboBoost, Bet Refund, Free Money, No Risk).
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d) For Single Bets, once the Early Payout condition is met, the Bet is settled
as a winning Bet regardless of the final outcome of the Event. No additional
payout will be made if the original selection also wins.
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e) For multiple Bets (e.g., Combo, System, or Bet Builder Bets) containing
both Early Payout and non-Early Payout selections, only the selections
meeting the Early Payout conditions will be settled early. The remaining
selections will continue to be settled in accordance with these Betting Rules.
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f) The Sportsbook reserves the right to suspend, modify or withdraw any
Early Payout market at any time including for reasons such as technical
issues, human error, betting integrity, legal compliance, or other. Bets on Early
Payout markets already accepted shall remain subject to the conditions
applicable at the time of acceptance of the respective Bet, unless otherwise
stated in these Betting Rules.
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g) The Sportsbook reserves the right to reject or void any Bet on Early Payout
markets in accordance with these Betting Rules. In such cases, the general
provisions relating to void Bets shall apply.●
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h) In the event of an erroneous settlement due to technical issues, human
error, or game-related circumstances (including, but not limited to, VAR
decisions), the Sportsbook reserves the right to correct the settlement in
accordance with the general Betting Rules regarding settlement of Errors.
i) Any matters not expressly addressed in this section shall be governed by
these Betting Rules.
5. Market Types
5.1. Match (1X2)
This market allows betting on the Outcome of a Match or Event within Regular Time.
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“1” – Home Team (or the participant listed on the left side).
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“X” – Draw (the selection in the middle).
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“2” – Away Team (or the participant listed on the right side).
Example: You bet on "1" in a football match.
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If the score is 1:0, your bet Wins.
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If the score is 1:1 or 0:2, your bet Loses.
Note: Unless otherwise stated in the specific Sport Rules, this market is settled
based on the Result at the end of Regular Time.
5.2. Double Chance
A Market that allows to cover two of the three possible outcomes of an Event in a
single Bet.
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“1X”
– Home Team wins or Draw.
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“12”
– Either Home or Away Team wins.
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“X2”
– Draw or Away Team wins.
Example: The Bet on "12". If the match ends 2:1 or 0:3, the Bet Wins. If it ends 1:1,
the Bet Loses.
5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head)
This Market type offers only two possible outcomes to bet on.
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The "Missing Outcome" Rule: If an Outcome occurs that was not available
for selection in the Markets (e.g., a Draw occurs in a Market with only "Home"
and "Away" options), the Stake is Refunded (Odds 1.00).
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Timeframe & Extra Periods: By default, Bets are settled based on Regular
Time. Additional periods (Overtime, Penalties, Super Overs) are only included
if explicitly stated in the Market name.
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Implicit Inclusion: Certain 2-way Markets by their nature include all stages
necessary to determine a final winner, such as “To Qualify” or “To Lift the
Trophy”.
Examples of Settlement:
Example 1
Sport: Basketball
Market : Winner (incl.overtime)
Outcomes: Team A vs Team B
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Team A wins 110:105.
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Result: Win for Team A.
Example 2
Sport: FootballMarket : Draw No Bet
Outcomes: Team A vs Team B
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The match ends 1:1.
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Result: Bet is Void since "Draw" was not a selection, the Stake is refunded.
Example 3
Sport: Formula 1
Market : H2H
Outcomes: Driver A vs Driver B
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Driver A finishes 4th, Driver B finishes 7th.
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Result: Win for Driver A.
Example 4
Sport: Football
Market: To Qualify
Outcomes: Team A to Qualify
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The match ends 1:1 in Regular Time. Team A eventually wins the Penalty
Shootout and progresses to the next stage.
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Result: Win. Markets on tournament progression inherently include all extra
stages (Overtime and Penalties) required to determine which team
advances.5.4. The result of an Event will be determined on the date of the
Event’s conclusion, unless the official resulting is provided later. The result of
an Event will be the final determination by the Event’s governing body on the
date of the Event’s completion, except where expressly stated otherwise in
these Betting rules. In the case if any Event is provided outside of official
competitions, then bets shall be settled using the information provided by the
Event organizer.
5.4. Totals (Over/Under)
A Bet on the total number of occurrences (goals, points, corners, bookings,
rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final
count will be higher (Over) or lower (Under) than the specified Line.
5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5)
For this Market the Market outcomes have no "middle ground." The Bet either wins
or loses.
Example: Total Over 2.5 goals
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3 or more goals were scored in the Match (e.g., 2:1, 3:0): The Bet Wins.
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2 or fewer goals were scored in the Match (e.g., 1:1, 2:0): The Bet Loses.
5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0)
These Market outcomes allow for a Void if the final count exactly matches the
relevant Market outcome.
Example: Total Over 2.0 goals
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3 or more goals were scored in the Match: the Bet Wins.
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Exactly 2 goals (e.g., 1:1, 2:0) were scored in the Match: The Bet is Void.
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1 or 0 goals were scored in the Match: the Bet Loses.
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75)
In these Markets, the Stake is automatically divided into two equal halves between
the two closest half-number Market outcomes.
A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on a
whole number (2.0), the other half of the Stake is on the fractional number
(2.5).Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of the
Stake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50
goes to Over 2.5). The Bet is accepted.
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3 or more goals are scored in the Match: Both halves of the Stake win.
Exactly 2 goals are scored in the Match: The Over 2.0 part of the Stake is a
Void Bet, but the Over 2.5 part of the Stake is a Loss. The Bet gets $50 back
(Half Loss).
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1 or 0 goals are scored in the Match: Both halves of the Stake lose. The Bet
loses in full.
B) Lines ending in .75 (e.g., 2.75) One half of the Stakeis on a fractional
number (2.5), the other half of the Stake is on a whole number (3.0).
Example: A Stake in amount of $100 is placed on "Total Over 2.75" ($50 goes to
Over 2.5 and $50 goes to Over 3.0). Bet is accepted.
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4 or more goals are scored in a Match: Both halves of the Stake win. Bet wins
in full.
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Exactly 3 goals are scored in a Match: The part of the Stake on Over 2.5 part
wins, but the part of the Stake on Over 3.0 part is a Refund. The Bet gets a
winnings for $50 + $50 as a Refund (Half Win).
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2 or fewer goals are scored in a Match: Both halves of the Stake lose. Bet
loses in full.
5.5. Handicaps
“Handicap” is a Market where a selected Outcome is adjusted by a predefined
Handicap, which is added to or subtracted from the final score of the Event, Period,
or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap)
In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the
description of the Market. Three outcomes are available: Home, Draw or Away.
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Settlement Rule: Result of the Match + Handicap = Result for Settlement.
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No Refunds: If the Result for Settlement is a Draw, only Bets on the "Draw"
selection wins.
Example: Team A vs Team B | Handicap 0:1
(This means Team B starts the Match with a 1-goal advantage)
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Result of the Match 1:0, Add the Handicap (0:1) = Result for Settlement 1:1.
○
Bets on "Draw" win. Bets on Team A or Team B lose.
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Result of the Match 2:0, Add the Handicap (0:1) = Result for Settlement 2:1.
○
Bets on "Team A" win.
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Result of the Match 0:0, Add the Handicap (0:1) = Result for Settlement 0:1.
○
Bets on "Team B" win.
5.5.2. Asian Handicap (Whole and Half Market selections)
This is a 2-way market (no "Draw" option).
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The "Void" Rule: If the Result for Settlement after applying the Handicap is
exactly equal to the relevant Market selection, all Bets placed on this Market
selection are Void and refunded at Odds 1.00.
Example 1 (Half Line -1.5): > * Team A wins by 2 or more: Win.
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Team A wins by 1 goal, draws, or loses: Loss.
Example 2 (Whole Line -3.0):
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Team A wins by 4 or more goals (4:0, 5:1): Win.
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Team A wins by exactly 3 goals (3:0, 4:1, 5:2): Void/Refund. Since the
victory margin is exactly equal to the Line, the Stake is refunded.●
Team A wins by 2 goals or less, draws, or loses: Loss.
5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25)
The Stake is divided into two equal halves between the two closest half-number
Market selections.
A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half of
the Stake is on -1.5.
Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet is
accepted.
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Win by 2+ goals: Both halves win. Full Win.
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Win by exactly 1 goal: The -1.0 part is a Refund, the -1.5 part is a Loss. You
get $50 back (Half Loss).
B) Lines ending in .75 (e.g., -0.75) One half of the bet is on -0.5, the other half is on
-1.0.
●
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Example: $100 on Team A (-0.75)
Win by 2+ goals: Both halves win. Full Win.
Win by exactly 1 goal: The -0.5 part wins, the -1.0 part is a Refund. You get
your winnings for $50 + your $50 refund (Half Win).
5.6. Correct Score
This Market requires predicting the exact final Result of a Match or a specific part of
it (e.g., 1st Half, 2nd Half, Set, or Period).
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5.6.1. Selection List: The Sportsbook offers a list of Markets - Potential
Scores. For a Bet to win, the Result of the Match has to be equal to the
potential score mentioned in the Market.
“Any other score”/”Other”. In addition to Markets with a defined score,
Sportsbook may offer a Market "Any Other Score" (or "Other") . In case the
Result of the Match was none of the scores mentioned in the Markets of the
Selection list Bets (if any) placed on “Any other score” (or “Other”) win. If no
such option is provided and the final Score is not listed among the Selection
List Markets, all the relevant Markets will be settled as Lost, subject to the
specific sport rules.
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5.6.2. Team Order: All Scores are settled based on the official order of teams
or participants (Home Team score : Away Team score).
Example: A Bet on 2:1 is only a Winner if the Home team scores 2 and the
Away team scores 1. A Bet on a Score of 1:2 results in a Loss.
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5.6.3. Regular Time: Unless the Market name explicitly states otherwise
(e.g., "Correct Score incl. OT"), all Bets are settled based on the Result at the
end of Regular Time.
●
5.6.4. Specific Periods (Quarter, Set, Period etc.): Correct Score can be
offered for specific segments of a match/game/Event e.g.:
○
Half-Time Correct Score: Only goals scored in the first half count.
○
2nd Half Correct Score: Only goals scored in the second half count
(the "score" for this market starts at 0:0 at the beginning of the half).
Example 1 (Standard): A Bet is on "2:1" for a Soccer match.
●
●
●
Final score of the match is 2:1. Result: The Bet wins.
Final score is the match 1:2 or 1:1. Result: The Bet is lost.
Final score is of the match is 2:1 in Overtime (after 0:0 in regular time).
Result: The Bet is Lost (since the regular time score was 0:0).
Example 2 ("Any Other Score"): A Bet is on "Any Other Score". The offered
Selection List went up to 6:6.●
The Match ends 7:3 or 8:2. Result: The Bet wins since the Results of the
Match were not individually listed in the Selection List and the Results of the
Match fall under "Any Other Score".
5.7. Both Teams to Score (BTTS)
A Market where the End User predicts whether both Teams will score at least one
goal/point each within the specified timeframe.
●
5.7.1. Market "Yes" Outcome: Bets on this Market win if both Teams score at
least one goal/point during the selected timeframe each. For settlement
purposes, own goals are counted to the Team that receives the point on the
scoreboard.
●
5.7.2. Market "No" Outcome: Bets on this Market win if at least one team
(or both) fails to score.
●
5.7.3. Score 0:0 settlement: If the match ends 0:0 in regular time, the "No"
selection is deemed the winner.
Example: A Bet is on "BTTS: Yes".
●
●
●
Match ends 1:1. Result: The Bet wins.
Match ends 2:0. Result: The Bet is lost.
Match ends 1:1 in Overtime (after 0:0 in Regular Time). Result: The Bet is
lost (Should the Market explicitly include Overtime, the Bet would win)
5.8. Odd/Even
The Market provides betting on whether the total number of goals, points, or other
specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be
an Odd or Even number.
●
5.8.1. Odd: Any Total Result that results in an odd number (1, 3, 5, 7, 9, etc.).
●
5.8.2. Even: Any Total Result that results in an even number (0, 2, 4, 6, 8,
etc.).
●
5.8.3. The "Zero" Rule: For the purposes of Settlement, a total Result of zero
(0) is always considered an Even number. This applies to Markets of all
sports and all stat categories (e.g., 0:0 score, 0 corners, 0 cards).
Examples of Settlement:
Example 1 (Football): The Bet is on "Total Goals: Odd".
●
The match ended 2:1. Total goals scored during the Match 3. The Bets placed
on this Market win.
Example 2 (Basketball): The Bet is on "Total Points: Even".
●
The match ends 102:98. Total points scored during the Matchs is 200.The
Bets placed on this Market win.
Example 3 (The 0:0 Scenario): The Bet is on "Total Goals: Even".
●
The match ends 0:0. Total goals scored during the Match is 0. The Bets
placed on this Market win.
5.9. Period & Interval Markets
These Markets provide betting on the Outcome of specific timeframes (Halves,
Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").
5.9.1. Half Time / Full Time (HT/FT)
The Market offers predicting the Result at half-time and the final outcome of a
Match.
Format Protection: If the Match format changes (e.g., 3 periods instead of 2
halves), Bets on the relevant Match are Void.
5.9.2. Independent Period Betting (e.g., "2nd Half Winner")
For this Market only events occurring strictly within that timeframe count for the
purposes of Settlement - as if the score "resets" to 0:0 at the start of that period.5.9.3. Result at end of Period (Cumulative)
The Bets on this Market are settled based on the total Result on the scoreboard at
the moment the specified period ends (i.e. the Result includes all points/goals scored
from the start of the Match).
5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min")
Bets on these Markets are settled based on Results in accordance with the official
mMatch clock. For the avoidance of doubt, the following timing rules apply:
●
Minute Definition: The 1st minute is from 00:00 to 00:59 of the Match
time.
○
The 15th minute is from 14:00 to 14:59 of the Match time.
○
The 75th minute is from 74:00 to 74:59 of the Match time.
●
Interval Boundaries: "1-15 min" interval: Includes all betting Events and
Market Outcomes occurring strictly from 00:00 to 14:59 of the Match time. A
goal at 15:00 of the Match time is considered to have occurred in the 16th
minute (the next interval) of the Match time.
●
"After 75 minutes": The interval includes all betting Events and Market
Outcomes occurring strictly from 75:00 until the end of the Match time. Any
event occurring up to 74:59 is outside the Market interval.
●
Injury Time (Stoppage Time): Events taking place during the injury time are
settled as having occurred at the final second of the last minute of that half
of the Match.
○
A goal at 45+1' of the Match time is settled as occurring at 44:59
(45th minute) of the Match time.
○
A goal at 90+3' of the Match time is settled as occurring at 89:59 (90th
minute) of the Match time.
For the avoidance of doubt, injury time is not included in single-minute
markets or intervals of one minute or less unless expressly stated otherwise.
Examples of Settlement:
Example 1 (The 15:00 Rule): The Bet is on "Goal between 1-15 min".
●
Goal is being scored at 14:59 of the Match time: Result: The Bet wins.
●
Goal is being scored at 15:00 of the Match time: Result: The Bet is lost.
The goal was scored during the start of the 16th minute of the Match.
Example 2 (Total after 75 minutes): The Bet is on "Over 2.5 goals after 75
minutes".
●
The 3rd goal is scored at 74:59 of the Match time: Result: The Bet is lost .
The 3rd goal is scored at 75:00 of the Match time: Result: The Bet wins .
Example 3 (Single-Minute Market): Bet on "Goal in the 15th Minute" (covers the
exact timeframe from 14:00 to 14:59).
●
Goal scored at 14:59. Result: The Bet Wins.
●
Goal scored at 15:00. Result: The Bet Loses (this is the start of the 16th
minute).
5.10. Dynamic & Event Markets
These Markets provide betting on specific occurrences or reaching specific
milestones during the Match.
5.10.1. Race to X (Points, Goals, Corners, etc.)
Market provides betting on which Team or participant will be the first to reach a
specific tally of a predefined occurrence by the end of the Match or in a specified
timeframe.●
Settlement: The Bet is settled as won as soon as one participant reaches the
specified number.
●
The "Neither" Condition: If the specified tally is not reached by the end of
the Match or the specified timeframe and no "Neither" or "None" Markets
were offered, all Bets on that Market are declared Void .
5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer)
Market provides betting on which participant will be responsible for the very next
specific Event in the Match as defined in the description of the Market.
The "No Event" Rule: If the Match ends or the specified timeframe expires before
the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or
similar) option was available for selection.
5.10.3. Chronological Events
Market provides betting on which Team or participant will be the "First" or "Next" to
achieve a specific Event (e.g., First Card, First Corner, First Penalty).
Settlement: Settlement of the Market is based on the chronological order in which
the Event mentioned in the description of the Market occurs according to official
Match data.
Simultaneous Events Rule: If it is not possible without any reasonable doubt to
determine the winning Outcome (for example, in the case of players from different
Teams being shown a card simultaneously in the same interruption of play), all
affected Bets will be Void.
5.11. Outright & Comparison Markets
These Markets provide betting on the final results of a tournament, league, or
specific competition, rather than a single Match.
5.11.1. Outright (Winner)
The Market provides betting on the winner of a specific competition, tournament, or
league.
Settlement: The Market is settled based on the official final standings or podium at
the time of the Event's conclusion.
Non-Runner Rule: If a participant listed in the Market does not take any part in the
competition (e.g., withdraws before the tournament starts), bets involving that
participant are Void, unless Specific-Sports rules determine otherwise.
5.11.2. Place (Top Finish)
Market provides betting on participant finishing the Event within a specified range of
positions in the final classification (e.g., Top 3, Top 5, Top 10).
Settlement: The Bets on the Market are settled as winning as long as the participant
finishes within the defined range (e.g., 2nd place for a "Top 3" market).
5.11.3. Head-to-Head (H2H)
The Market provides betting on a comparison between two specific participants -
which of the two will achieve a better final position or result in an Event.
Settlement: If one participant finishes higher than the other according to the official
Result of the Event, Bets on the participant finishing in the higher position win.
Both must start: For the Bet to stand, both participants must start the Event. If one
or both do not participate, the Market is Voided.
5.11.4. Triple-Head
The Market provides the betting on which one of the three listed participants will
achieve the best result among them.
If one participant finishes higher than the others according to the Result of the Event,
Bets on the participant finishing in the higher position win.Participation Rule: All three participants must start the Event for the Bet to stand;
otherwise, the Bets on this Market shall be Voided.
5.12. Special Team Markets
These Markets provide betting on specific performance conditions for a Team or
participant during an Event.
5.12.1. Team to Score First and Win
The Market provides betting on that the specified Team will score the very first goal
(point and other type of scoring metrics) of the Match and also will win the Match.
●
Settlement: Both conditions must be met for the Bet to win.
●
The "No Goal" Rule: If the Match ends in a 0:0 draw , all Bets on this Market
are Voided.
5.12.2. Clean Sheet
The Market provides betting on that a specific Team will not concede a single goal
during the entire Match (Regular Time).
●
Market Selection "Yes": The specified team must keep its score at zero for
the specified opponent team (e.g., Match ends 1:0, 0:0, 3:0).
●
Market Selection "No": The specified Team concedes at least one goal.
5.12.3. Team to Win From Behind
The Market provides betting on that a specific Team mentioned in the Market
description will win the Match after having trailed by at least one goal at any point
during the Event.
●
Winning Condition: The Team must be losing (e.g., 0:1, 1:2) at some point,
but the final result must be a win for them.
●
Draws/Losses: If the Team makes a comeback but only manages a draw, the
Bet is a Loss.
5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves")
The Market provides betting on that a Team will score more goals than its opponent
in every stipulated period of the Match separately.
●
Independent Calculation: For the purposes of this Market, each half/period
is treated as a separate "mini-match" starting at 0:0.
●
Settlement: For a Bet to be settled as winning, The team mentioned in the
Market must "win" the first half and "win" the second half independently.
Example (Team A Win Both Halves):
Scenario A 1st Half score: 1:0 (Team A wins the half). 2nd Half score: 1:0 (Final
Score 2:0. Team A wins the half).
Result: Bets placed on the Market are settled as winning.
Scenario B: 1st Half ends 2:0. 2nd Half ends 0:0 (Final Score 2:0).
Result: Bets placed on the Market are settled Lost, because Team A did not "win"
the second half; it was a draw.
5.13. Additional Market Definitions
5.13.1. Injury Time (Stoppage Time)
Any reference to "Injury Time" in a Market refers to the amount of time displayed by
the designated official (e.g., the fourth official's board) and not to the actual duration
of match.
5.13.2. Awards (Man of the Match, MVP, etc.)
Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player"
(MVP), etc., shall be based solely if and to whom any respective awards are
awarded based on the official Event Organizer’s decision, unless expressly stated
otherwise in the Market.6. Events and Resulting
6.1. Result Determination & Finality
6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, live
scores, clocks, match statistics of Events posted in the Sportsbook are strictly for
informational purposes. Neither the Sportsbook nor the Operator guarantees the
accuracy of such information. An time or date incorrectly posted in the Market
description is not a valid reason for voiding bets, with the exception of Late Bets.
Incorrectly posted dates or times, or live scores, clocks, or statistics, are not valid
reasons to void Bets.
6.1.2. Basis for Settlement All Bets on an Event (including all Markets within such
an Event) shall be settled after the respective Event has completed and the official
Result has been announced.
●
Timeline of Result: The official Result is determined on the date of the
Event’s completion, unless the governing body provides the Result at a later
date.
●
Governing Body Authority: The official Result as determined by the Event’s
governing body is final for settlement purposes, except where these Betting
Rules expressly state otherwise.
●
Non-Official Events: Bets on Events outside of official professional
competitions (e.g., friendly or exhibition matches) shall be settled based on
information provided by the specific Event organizer.
6.1.3. No Recognition of Protests (The "First Official Result" Rule) For
settlement purposes, the Sportsbook recognizes only the result achieved on the field
of play. Any subsequent protested, overturned, or overturned decisions (due to
doping, technical appeals, or disciplinary actions) that change the result after the
official announcement will not be recognized.
6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are final
after 72 hours from the Settlement. Within this period, the Sportsbook may only
correct Settlements due to human error, system error, or errors in the referenced
source of Results. After 72 hours from Settlement, all Settlements are final, and no
queries regarding Settlement will be accepted.
6.1.5. Changes of Venue
●
Neutral Ground: If an Event is moved to a neutral venue, all bBets will stand,
provided the Home and Away teams are still designated as such.
●
Swapped Teams: If the Home and Away teams for a listed match are
reversed (i.e., the match is played at the original Away team’s ground), bets
placed based on the original listing will be Voided.
●
City Change: If an Event is moved to a different city but the designated Home
team remains unchanged, Bets will stand.
6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unless
expressly stated otherwise in the Market name or in the applicable Sport-Specific
Rules.
6.2. Postponements, Cancellations, and Delays
6.2.1. Events not starting at scheduled time If an Event does not start at its
scheduled time, the following rules apply:
●
Official Cancellation: If an Event is officially cancelled before it starts, all
Bets will be Voided.
●
Delay: If the Event is delayed and Event organizer has not provided updates
regarding rescheduled time of the respective Event within 12 hours of its
originally scheduled start time, all Bets related to the affected Event shall bevoid. If the Event organizer reschedules the Event within 12 hours of the
initially planned start time, and the Event commences within 48 hours of the
original start time, all Bets shall stand.
●
Sports Exceptions: Where sport-specific rules provide otherwise, those
sport-specific rules shall prevail and settlement of Bets placed on the relevant
Event shall be determined in accordance with the respective sport rules.
6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but is
interrupted, postponed or suspended, and is not completed within 48 hours of its
official start time, all Bets placed on the respective Event shall be voided, with the
following exceptions:
●
Settled Periods: Bets on Markets related to completed periods, sets, rounds,
or segments of the Event that have been completed and settled prior to the
interruption or suspension (e.g., 1st Half in football).
●
Decided Outcomes: Markets where the Result is already determined by the
official score at the time of interruption or suspension (e.g., "Total Over 2.5" if
3 goals were already scored).
●
Long-duration Events: Markets related to Events which, under their official
format, normally extend beyond 30 hours (e.g., golf tournaments).
Sport-Specific Settlement: If Sport-Specific Rules provide otherwise, those rules
shall prevail. Where no such rules apply, this clause shall govern the Settlement.
6.2.3. "Unconditionally Determined" Outcomes
For the avoidance of doubt, a Bet is considered Unconditionally Determined if no
possible future Events in the match can change the relevant outcome.
●
Example 1 (Over/Under): The Bet is on "Total Over 2.5 goals". The match
is interrupted at the 60th minute with a score of 2:1.
○
Result: The Bet is settled as winning Since 3 goals have already been
scored, the Outcome relevant to the Market has already taken place
regardless whether the match continues or not.
●
Example 2 (Over/Under): The Bet is on "Total Over 2.5 goals". The match
is interrupted at the 60th minute with a score of 0:0.
○
Result: The Bet is Void. The Outcome relevant to the Market was not
decided at the time of interruption, but should the match be continued -
the end Result might be different.
●
Example 3 (1X2): The Bet is on "Team A to win". The match is interrupted at
the 80th minute with a score of 3:0.
○
Result: The Bet is Void. Even though Team A was leading, the Event
was not completed to its official duration and the final Result of the
match as it would be upon completion thereof remains unknown.
6.3. In-Play Scores and Period Settlement
6.3.1. Scores at Time of Placement
Any incorrect scores displayed during the match or roll back of the in-play score (with
the exception of soccer goals and red cards, which may lead to Market suspension)
are not grounds for voiding Bets.
6.3.2. Independence of Periods
Bets placed on Markets relevant to a specific period shall apply only to the events
occurring within that period and shall not be affected by events in any prior or
subsequent periods , unless the Market name or Sport-Specific Rules state
otherwise.
6.4. Draw Scenarios and Winner Markets
6.4.1. Outcome when "Draw" is OfferedIf a Draw outcome is offered within a Winner Market and the Event ends in a Draw,
all Bets placed on the competing teams of a Winner market shall be settled as lost.
6.4.2. Outcome when "Draw" is NOT Offered
If a Draw outcome is not offered within a Winner Market and the Event ends in a
Draw, all Bets on the relevant Market shall be voided, unless expressly stated
otherwise in the applicable Sport-Specific Rules.
6.5. Technical Issues and Forfeits
6.5.1. Forfeits and Walkovers
If any Event involves a forfeit, walkover, or any other situation where the Event is
considered complete without having been played, all Bets on that Event and its
Markets will be void, regardless of the score awarded by the Event organizer.
6.5.2. Errors in Names and Leagues
Misspellings, typographical errors, teams changing names, and incorrect leagues
shall not be a reason for a Bet to be voided, as long as it is reasonably clear which
Event and competitors were initially intended and they reasonably judging have not
changed, unless otherwise stated in specific Sport Rules.
6.5.3. Incorrect Match Format If an Event takes place with an incorrect number of
sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is
not indicated in the Market, all Bets on such an Event shall be void.
6.6. Aggregate and Multi-way Markets
6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Away
score of a league on a day (or week in the case of American football)”, if all Events
on that day/week in that league are not played to completion, all Bets on the
impacted Market shall be void.
●
"Completion" for the purpose of this clause is defined according to the rules in
Section 6.2 (e.g., played within 48 hours or according to sport-specific
duration).
Example: In a "Football Matchday: Home vs Away goals" Market, if 9 out of 10
matches are finished, but one match is abandoned and not completed within the
timeframe of 48 hours from its scheduled time, all Bets on the aggregate Market
shall be void.
6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall be
valid, unless the Market specifies that a particular competitor must participate for
action. If such a stipulation exists and the competitor does not start, then all Bets on
that Market shall be void.
6.6.3. Multi-way Payouts:
This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). The
Settlement shall be based on full amount of the relevant Odds for all Markets where
the relevant competitors finish clearly within the designated range. However, if there
is a tie for the final remaining position(s) in such a Market (e.g., three players tie
for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be
applied only to those participants involved in the tie.
6.6.4. “The Field” Selection If a Market is offered with “The Field” as a betting
option, the team or competitor named in the Market must beat every other
competitor for a Bet on that competitor to win. If a competitor named in the Market
ties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost.
Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (all
other players) are offered.
●
If Player A scores 5 goals and everyone else scores 4 or less during the same
Event, Bets on Player A for this Marketshall win.●
If Player A and Player B both score 5 goals (a tie), bets on both A and B shall
be void.
6.7. Outright Markets, Racing, and Dead Heat Rules
6.7.1. Outright Betting (Participation and Finality) The Market provides betting on
the winner of a competition or a specific placement within an Event.
●
Non-Runner Rule (Refund): If a participant or a team listed in an Outright
market does not take any part in the competition (does not start), all Bets on
the relevant Market selections shall be voided.
○
Note: If the participant competes in any part of the Event (e.g., plays
one second or starts one qualifying heat) and then withdraws or is
disqualified, the Bet stands and will be settled as a Lost.
●
Steward Inquiries & Pending Decisions: Settlement may be delayed if the
official Result is subject to an ongoing investigation or "steward inquiry" by the
governing body. In such cases, The Sportsbook will settle Bets upon the first
official confirmation.
●
The Podium Rule: All Outright markets are settled based on the official
Result at the time of the podium presentation, medal ceremony, or official
award announcement.
○
Any subsequent disqualifications, appeals, or changes to the standings
made after the initial official result (e.g., due to doping or technical
breaches discovered days later) will not be recognized for betting
purposes.
●
Shortened Competitions: If a tournament or season is shortened or
interrupted, Bets will be settled according to the official winner declared by the
governing body. If no official winner is declared, all Bets shall be void.
6.7.2. Dead Heat Rule
Dead heat rules apply where there is more than one winner in an Event for a specific
position.
Settlement Logic: If multiple participants tie for a position, for the purposes of
Settlement the Stake is divided with a number of participants who tied the relevant
position. The portion of the Stake attributable to the Market selection is settled at the
full Odds as a Win; the remainder of the Stake is settled as a Loss.
Example 1: 2 Winners:
The amount of the Stake in a Bet is $100 at Odds 6.00.
●
Two participants tie for 1st place.
●
Calculation: $100 / 2 = 50$
●
$50 is settled as a Win at 6.00 ($50 x 6.00 = 300$)
●
$50 is settled as a Loss.
●
Total Payout: $300.
Example 2: Top 5 Finish
The amount of the Stake in a Bet on Player D is: $100 at Odds 5.00.
●
Market: Top 5 Finish.
●
Scenario: Positions 1, 2, 3, and 4 are clearly occupied by individual players.
However, for the 5th (and final) position, five players (including Player D)
have finished with the exact same score/time.
●
Settlement:
○
The Stake is divided by the number of participants tied for the
remaining winning position -> 100/5 = 20
○
○
$20 is settled as a Win at odds 5.00 -> 20 x 5 = 100
$80 is settled as a Loss.●
Total Payout: $100
6.7.2.1. Dead Heat in Combo (Accumulator) Bets
If a selection within a Combo Bet is settled under Dead Heat rules, the potential
winnings are adjusted according to the Dead Heat factor applicable to that specific
selection.
Example:
●
Total Combo Odds: 2.44
●
Stake: €172.00
●
Dead Heat Event: One of the selections in the combo resulted in a tie where
2 participants shared 1 position (Factor = 2).
Settlement: If the relevant Combo Bet is winning, The Dead Heat terms are
applied to the entire Combo Bet. The calculation can be expressed in two equivalent
ways:
1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or
2. Settlement based on Odds Adjustment: €172.00 × (2.44 / 2) = €209.84
Important Note: For the purposes of Combo Bets, the Dead Heat Rule does not
Void the relevant Market selection. Instead, the Stake or Odds (either of them) for
that Combo Bet isproportionally reduced based on the number of tied participants. If
multiple legs in a Combo are subject to Dead Heat rule, all reductions are applied
cumulatively.
6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head"
and/or "Triple-Head" allows betting on a competition between two or three
participants/Outcomes.
●
Non-Starter Rule: If one of the competitors of an Event did not start, the
Sportsbook shall void Bets on this head-to-head Market.
●
Exact Names Rule: If a Market includes exact names of one of two
competitors, then all listed competitors must participate in the Event for the
Bet to be stand.
6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expressly
provided in the respective Sport-Specific rules, the following rules apply for
Head-to-Head (H2H) markets in racing:
●
Better Position: If both competitors finish the race, the winner is the one who
achieves the higher official position.
●
Number of Laps: If both competitors of an Event did not finish, the winner of
the Event will be the competitor who has completed more laps.
●
Same Lap Rule: If both competitors are out in the same lap (or retire during
the same lap), the Sportsbook shall void Bets on this head-to-head Market.
6.7.5. Ties in H2H Position If competitors are in the same position at the end of the
Event (e.g. same time, same points, same rank), and no "Draw" or "Tie" option was
offered among the Market selection, the Sportsbook shall void Bets on this
head-to-head Market. If a Draw/Tie option is offered among the Market selection, the
Bets shall be settled according to Draw/Tie option.
6.8. Placeholder and Bracket-Based Resulting
●
6.8.1. Slot Priority: In tournaments or events where participants qualify
through a bracket or group stage, the Sportsbook may offer markets before
the specific participants are confirmed. In such cases, the Bet is placed on the
bracket position (slot), regardless of which team or individual eventually fills
it.●
6.8.2. Confirmation of Teams: Once the official participants for a bracket
position are confirmed by the governing body of the respective tournament,
the competitor titles will be updated respectively. For the purpose of this
market the identity of the specific participants at the time the Bet was
accepted is irrelevant and does not affect the validity of the Bet.
●
6.8.3. Change of Participant: If a team/player is replaced, disqualified, or
substituted by the tournament organizer after they have been confirmed for a
slot but before the match starts (e.g., a "Lucky Loser" in tennis or a
replacement team in a cup), all Bets remain valid and will be settled based on
the performance of the actual competitors of the match.
6.8.4. Finality of Position: Settlement is based strictly on the official progress of the
tournament according to the initial rules of the respective tournament. If due to the
change of the tournament rules prior or during the tournament the bracket is
fundamentally changed in comparison to the initial version (e.g., the tournament
format is altered from knockout to round-robin), the Sportsbook shall void all affected
Bets.
7. Bet Acceptance, Integrity, and Prohibited Practices
7.1. Acceptance, Limits, and Right of Refusal
7.1.1. Discretionary Acceptance
All Bets will be accepted or rejected purely at the Sportsbook’s sole discretion and
subject to these Rules and the Sportsbook’s risk management policies (as applicable
from time to time).
7.1.2. Right to Refuse or Limit
The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake
for any Event, Market, or End User.
7.1.3. Maximum Stake Limits
Maximum Bet/Stake limits are subject to change without prior written notice at the
Sportsbook’s discretion for any Event, Market, Operator, or End User individually.
Any such changes will not apply to Bets that have already been accepted.
7.1.4. Suspension of User IDs
The Sportsbook reserves the right to suspend the acceptance of Bets from any
unique End User ID without prior notice.
7.1.5. Live (In-Play) Delay
Acceptance of live (in-play) Bets may be delayed or temporarily held suspended
during high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’s
discretion.
7.2. Errors, Software Faults, and Data Gaps
7.2.1. General Right to Void due to Error
The Sportsbook reserves the right to void Bets (or a part of them) or to suspend
Settlement until the end of a trial (including judicial) due to Errors or deviations from
the Rules during acceptance.
7.2.2. Typographical and Visual Errors
Bets may be voided in cases of obvious software or website Errors, such as
typographical mistakes in offered Events, Markets, discrepancy of Odds, or
unusually (in comparison to the situation in the betting market in general) high/low
odds.7.2.3. Late Bets (Past-Posting)
If for any reason a Bet is accepted after an Event has started (other than clearly
indicated Live In-Play Betting) or taken place, the Bet will be declared void.
7.2.4. Known Outcomes and Technical Lag
The Sportsbook reserves the right to void any Bet if the Outcome of the Event or
Market was known at the time the Stake was placed or Bet accepted, or if Odds
were not correctly updated due to technical issues or delayed data feeds.
7.2.5. Obvious Errors, Limits, and Material Advantage
If a Market contains an obvious Error in the Odds or exceeding the limits of the
Market determined by the Sportsbook, Bets placed on such a Market shall be void.
Bets accepted after an Event has started (other than clearly indicated Live In-Play
Bets) will remain valid unless the End User gains a material or unfair advantage. In
such cases, the Sportsbook reserves the right to void the Bet acting reasonably.
Material and Unfair Advantage: For the avoidance of doubt, an unfair or material
advantage is considered to be gained in scenarios including, but not limited to:
●
Post-Event Placement: Betting on an Event (occurence) that has already
taken place (e.g., a goal scored, a red card shown, a point won) while the
market remains open or the Odds had not yet been updated.
●
Information Asymmetry: Placing a Stake based on information or a
broadcast that is significantly ahead of the Sportsbook’s data feed or odds
updates.
●
Market Errors: Placing a Stake on Odds that are clearly "stuck" or failed to
update after a significant event (e.g. goal scored, a point won etc.).
●
Limit Circumvention: Exceeding established Market Limits through technical
exploits or multiple placements.
7.2.6. Software Abuse and Reporting Duty
Abuse of gaming software Errors or mistakes in translation is strictly prohibited. An
End User who discovers any Error in the gaming software must immediately report it
to the Operator. If an End User abuses such Errors, the Operator reserves the right
to suspend the account, freeze funds, and Sportsbook reserves the right to cancel all
accepted Bets and/or already resulted Bets, if such Bets are directly related to the
abuse of the respective gaming software Error or mistake in translation.
7.2.7. System and Data Malfunctions:
The Sportsbook shall not be responsible for loss or damage incurred as a result of
system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets
affected by unrecoverable transactions or missing official time-sensitive data shall be
void.
7.2.8. Other Incorrect Bets
The Sportsbook reserves the right to void Bets in any other circumstances
confirming that the Bet is deemed incorrect or based on unfair practices, including
inaccurate or misrepresented Odds (including "bad odds" or switched odds).
7.3. Syndicate, Group, and Multiple Account Betting
7.3.1. Individual Betting Only
End Users are allowed to bet only as individuals, exclusively on their own behalf,
benefit and risk, using their own funds, decision - making, without coordination,
acting in syndicate, automated betting operations and shared account arrangement.
Group Bets are not allowed. Repeated Bets on the same outcome made by thesame or different End User may subsequently be declared void at Sportsbook’s sole
discretion.
7.3.2. Collusion and Syndicate Detection
The Sportsbook reserves the right to void Bets if it reasonably suspects collusion or
Syndicate activity, including cases where multiple End Users place Bets on the same
Outcome within a short time frame, even after the official result is known.
7.3.3. Multiple Accounts and IP Identification
The Sportsbook may refuse Bets or declare already accepted Bets Void if they are
placed from multiple accounts originating from the same IP address.
7.4. Integrity, Fixed Matches, and Arbitrage
7.4.1. Unfair Activity and Withdrawal Suspensions
In case of suspicion of an unfair activity, Sportsbook reserves the right to void any
Bet and the Operator reserves the right to suspend any withdrawal requests for up to
31 calendar days while the investigation is ongoing.
7.4.2. Integrity and System Faults Sportsbook may make Events or Markets
unavailable for betting in case of suspected integrity issues, fairness concerns,
game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably
and in good faith suspend betting on the Event or Market, withhold Settlement of
Bets, and decline acceptance of new Bets until the issue is resolved.
7.4.3. Prohibition of Fixed Matches
Placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt
to place a Stake on Events or Markets that have been predetermined or manipulated
in any way undermines the integrity of the sports betting ecosystem and is a violation
of these Betting Rules. End Users found to be involved in betting on fixed matches
will face immediate restrictions and cancellation of the affected Bets.
The Sportsbook is committed to upholding the integrity of sports betting and has
zero tolerance for activities that compromise fair play and the trust of the End Users.
By using the Sportsbook, End Users agree to refrain from participating in any form of
betting related integrity abuse and betting to fixed matches and understand that
violation of this clause may result in permanent restriction from betting in the
Sportsbook. Any disputes regarding suspected involvement in betting on fixed
matches will be thoroughly investigated by the Sportsbook’s team, and decisions will
be made in accordance with the relevant policies. The Sportsbook encourages End
Users to report any suspicious activity related to fixed matches to the support team
for investigation.
7.4.4. Arbitrage Betting
The use of arbitrage strategy, which involves exploiting differences in Odds across
different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the
Sportsbook. We do not condone any form of betting activity that aims to manipulate
odds or exploit discrepancies for guaranteed profit. By using Sportsbookour services,
End Users agree to refrain from employing arbitrage strategies. End Users found
engaging in arbitrage betting will face immediate cancellation of the Bets and
permanent restrictions.
Any disputes regarding suspected arbitrage activity will be resolved at the discretion
of the Sportsbook, and Sportsbook decisions will be final.
7.5. General Grounds for Voiding and Sanctions
7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the right
to declare any Bet or a part thereof void or to suspend Settlement where:
●
there is evidence of unfair or fraudulent practices (including exploitation of
obvious Errors, incorrect or “bad” Odds, or switched Odds).●
there has been a deviation from these Betting Rules during the Bet
acceptance process.
●
there are other circumstances that reasonably indicate that the Bet was
placed incorrectly or in breach of these Rules.
7.5.2. Impact of Sanctions
For the avoidance of doubt, any sanctions imposed after the official result has been
declared (including penalty points, relegations, or other disciplinary measures) will
not affect the Settlement of Bets, unless expressly stated otherwise in these Betting
Rules.
7.5.3. Negative Balances:
In the event of a negative balance on an End User’s account, the Sportsbook
reserves the right to void any pending Bets, regardless of whether or not such Bets
were placed using funds derived from an Error.
7.6. Related Contingencies (Related Outcomes)
In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two or
more Markets with related Contingencies (Related Outcomes), such Combo Bets will
be declared Void.
Example: End User places Stake on a Combo Bet "Barcelona to win La Liga"
combined with a "Barcelona win in the deciding game." Both Outcomes are about
the same Event and essence, thus the relevant Combo Bet will be Void.
7.7. Bet Settings (Odds Changes).
The following options may be available to the End User regarding acceptance of
Odds changes:
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Accept Any Odds Changes: Bets accepted irrespective of whether the Odds
increase or decrease in between placing the Stake and Bet
acceptance(Default).
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Accept Higher Odds Changes: Bets accepted only if the Odds increase in
between placing the Stake and Bet acceptance.
●
Don't Accept Odds Changes: Bets will not be accepted if any change in
Oddis occurs after placing the Stake unless re-confirmed by the End User.
8. Bonuses
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules;
however, the full terms governing Bonuses (including eligibility, wagering
requirements, and withdrawal conditions) are determined by the Operator and set
out in the Operator’s Terms and Conditions.
8.1. "System Bets" are excluded from contributing toward any bonus wagering
requirements.
8.2. Comboboost.
8.2.1. Number of selections = Multiplier
Number of selections Multiplier2 1.01
3 1.02
4 1.04
5 1.05
6 1.07
7 1.1
8 1.15
9 1.17
10 1.2
11 1.25
12 1.3
13 1.35
14 1.4
15 1.45
16 1.5
17 1.65
18 1.75
19 1.85
20 2
8.2.2. The final bonus amount is calculated based on the final Odds of the Combo
Bet once all Market selections are settled.
8.2.3. Cashed Out Bets are not eligible for Comboboost.8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’s
discretion.8.2.5. Comboboost is available only for Market selections with minimum
Odds of 1.50.
8.2.5. Comboboost is available only for Market selections with minimum Odds of
1.50.
8.3. Freebet, freemoney, bet no risk
8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator to
the End User’s account (the Stake is not returned).
Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5.
8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited.
Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Bet
loses, the Stake is refunded.
II. Special rules for sports
1. Soccer:
Soccer Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common football terms and do not constitute the definitive criteria
for the Settlement of Bets. For final Settlement rules and specific conditions, please
refer to the applicable General and Sport-Specific Settlement rules.
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Abandoned Match: A Match that has started but has stopped before
completion and is not resumed within the timeframe defined in these Betting
Rules.
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Assist: The final pass or touch of ball from a player that directly leads to a
teammate scoring a goal.
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Bookings: A term referring to the disciplinary cards (yellow or red) issued by
the referee to individuals during a match.
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Booking Points: A numerical representation of quantity of disciplinary cards
shown during a match for betting purposes, calculated in accordance with the
specific Market rules.
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Corner: A method of restarting play when the ball has completely crossed the
goal line (outside the goal frame) having last been touched by a player of the
defending team.
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Clean Sheet: A Market where a team prevents the opposing team from
scoring any goals during the match.
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Free Kick: A method of restarting play following an infringement, which can
be either direct or indirect.
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Foul: Any infringement of the laws of the game penalized by the referee with
a free kick or penalty.
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Goal: When the ball has completely crossed the goal line between the goal
posts and under the crossbar, provided no infringement was committed by the
attacking team.
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Goal Kick: A method of restarting play when the ball has completely crossed
the goal line (outside the goal frame) having last been touched by an
attacking player.
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Injury / Stoppage Time: Minutes added to the end of each half by the referee
to compensate for time lost due to substitutions, injuries, or other stoppages.●
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Intervals: Specific time segments of a match (e.g., 00:00 to 14:59) used for
settlement of time-based markets.
Kick-off: The method of starting play at the beginning of each half or
restarting play after a goal is scored.
Neutral Venue: A stadium where a Match is played that is not the home
ground of either participating team.
Official Result: The final score or Outcome of a Match as determined and
officially declared by the relevant governing body or competition organizer and
used for settlement purposes.
Overtime (Extra Time): Two additional periods of play (usually 15 minutes
each) played after Regular Time to determine a winner after a daw in the
Regular Time
Offside: An infringement where a player is caught in an offside position at the
moment the ball is played to them, as signaled by the referee.
Own Goal: A goal credited to a player who accidentally puts the ball into their
own team's net.
Pass: Any intentional ball played from one player to another teammate.
Penalty: A 11-meter kick awarded to the attacking team for a foul committed
by the defense inside their own penalty area during Regular Time or Extra
Time.
Penalty Shootout: A series of kicks taken from the penalty mark after Extra
Time to determine a winner in a knockout competition.
Postponed Match: A Match that does not start at its officially scheduled date
and time as defined in these Betting Rules.
Regular Time: The standard 90-minute duration of a match (two 45-minute
halves) plus any Injury/Stoppage Time added by the referee.
Save: A goalkeeper preventing the ball from entering the net with any part of
their body after an intentional shot from the opponent.
Shot: Any clear attempt to score a goal by a player directing the ball toward
the opponent’s goal.
Shot on Target: A goal attempt that goes into the net, or would have gone
into the net but for being saved by the goalkeeper or blocked by a "last-man"
defender.
Starting XI: The eleven players selected by each team to begin the match on
the pitch at the moment of kick-off.
Substitute: A player who is included in the official Match lineup but does not
start the match and may enter the field of play later to replace another player
during the game.
Tackle: A challenge where a player connects with the ball and successfully
takes possession or clears the ball from an opponent.
Throw-in: A method of restarting play when the ball has completely crossed
the touchline (side-line).
To Qualify: The outcome of a team or player progressing to the next round of
a specific competition (includes Extra Time and Penalty Shootouts if
necessary).
VAR (Video Assistant Referee): An official process where the head referee
reviews a decision using video footage.
Woodwork (Post/Crossbar): A situation where the ball hits the goal post or
the crossbar and remains in play.●
xG (Expected Goals): A statistical metric estimate of goal-scoring chances
based on historical data. This metric is for informational purposes only and is
not used for settlement unless explicitly stated.
General Soccer Rules
1.1. Bets on the Outcome of a match will be settled based on two halves of the
scheduled number of minutes each (standardly 90 minutes, consisting of two halves
of 45 minutes each) including any Injury/Stoppage Time added by the referee. It
does not include periods of Overtime nor penalty shootouts unless expressly stated.
●
Separation of Halves: Each half must be played to its full scheduled duration
(e.g., 45 minutes). Any Injury/Stoppage time added by the referee is deemed
part of the respective half to which it is added and cannot be added to the
duration of the second half to satisfy the 90-minute requirement.
●
Interrupted Matches: If a match is interrupted before completion of the
scheduled duration (e.g., 45 minutes for each half), settlement shall be
governed by Rule 6.2.2 of the General Rules, regardless of any subsequent
decision by a governing body to validate the score as final result or declare
the match completed.
●
Completion Requirement: For a match to be considered complete for
settlement purposes, the full scheduled duration of each half must be played
on the pitch, unless otherwise provided under Rule 6.2.2.
1.2. If the match format was changed, the Sportsbook shall void all affected Bets.
1.3. If a friendly match ended by referee decision earlier than the scheduled duration
(e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.
1.4. Own goals will not be considered for the purposes of settling “Anytime
Goalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specific
goalscorer Markets and shall be ignored. For Markets where the sequence or
numbering of goals is specified (including team-specific markets), own goals do not
count towards the goal numbering sequence.
Example 1: If the official score is 1-0 and the second goal scored is an own goal, the
“Next Goalscorer (Goal 2)” market shall be settled based on the next eligible
non-own goal.
Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer
(Team X)” market shall remain active and shall be settled based on the next eligible
non-own goal scored by a player of that team.
1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook
reserves the right to void Bets of respective Market as far as such Bets are affected
by the missing or incorrect red card.
1.6. If an incorrect in play event or match time was displayed in the Sportsbook and
such discrepancy had a material impact on the Odds, the Sportsbook reserves the
right to declare the respective bets Void.
1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook
reserves the right to declare void all Bets placed during the period in which the
incorrect score was displayed.
1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the
Sportsbook reserves the right to void the respective Bets.
1.9. Interval markets will be settled based on the match time as provided by the
Sportsbook data sources. Where unavailable, TV broadcast information and match
clock may be used.
1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.
1.10. A. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor.
N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. https://www.fifa.com/technical/football-technology
1.12. Penalty Markets will be settled based on the time at which the referee awards
the penalty, including decisions confirmed via VAR.
1.13. Penalties awarded but not taken are not considered.
1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If
the home and away teams for a scheduled match are reversed (the home team
plays away and vice versa), Bets placed on the original Market selection will be
voided.
Statistical Markets Rules
1.15 Corners Markets
1.15.1 Settlement Sources & Priority
Corners Markets shall be settled based on visual evidence from the official match
broadcast and/or real-time match reporting data provided by the Sportsbook’s data
providers. In the event of a discrepancy between these sources and statistics
published on official league or competition websites, visual evidence and/or match
results and event data from the Sportsbook data providers shall prevail for
settlement purposes.
●
Finality: Settlement determined in accordance with this rule shall be final.
Subsequent corrections, amendments, or discrepancies on third-party or
official websites shall not constitute grounds for re-settlement of a Bet.
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Corners: Only corners that are actually taken shall count for settlement of the
relevant Bets. Any corner awarded but not taken shall be disregarded.
1.15.2. Awarded vs. Taken Rule
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General Rule: Only corners that are actually taken (executed) count for
settlement. A corner awarded but not taken before the end of the half or
match is disregarded.
●
Exceptions: Markets specifically related to time intervals (e.g., "Corner
Awarded in the Next 1/5 Minutes") are settled based on the moment the
referee awards the corner, regardless of whether it is subsequently taken.
1.15.3. Re-taken Corners
Corner interval Markets are settled based on at what time the corner is awarded and
not the time it was taken. Corners awarded, but not taken, do not count. A corner
that is re-taken counts as a single corner for settlement purposes.
1.15.4 Interval & Timestamp LogicFor interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement is
determined by the timestamp when the corner is awarded by the referee, not
when it is taken.
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1-minute intervals: 1:00–1:59, 2:00–2:59, etc.
●
5-minute intervals: 1:00–5:59, 6:00–10:59, etc.
1.15.5. Unconditionally Determined (Interrupted Matches)
The Sportsbook adheres to the "Unconditionally Determined" principle as defined in
Section 2.17. If a match is abandoned, any corner Markets where the outcome is
already determined (e.g., "Total Corners Over 8.5" when 9 corners have already
been taken) will be settled as per the result. Markets that have not reached a natural
conclusion will be voided in accordance with Rule 6.2.2.
1.16 Bookings (cards) markets
1.16.1 Settlement Sources & Priority
Bookings Markets shall be settled based on visual evidence from the official match
broadcast and/or real-time match reporting data provided by the Sportsbook’s data
providers. In the event of a discrepancy between these sources and statistics
published on official league or competition websites, visual evidence and/or match
results and event data from the Sportsbook data providers shall prevail for
settlement purposes.
●
Finality: Settlement determined in accordance with this rule shall be final.
Subsequent corrections, amendments, or discrepancies on third-party or
official websites shall not constitute grounds for re-settlement of a Bet.
1.16.2. Card Counting (Standard Markets)
For most Markets, a yellow card counts as 1 and a red or yellow-red card (second
booking) counts as 2. The second yellow card for a single player is ignored for
settlement purposes. As a result, a single player can receive a maximum of 3 card
points.
1.16.3. Market Duration
All Bets are settled based on cards shown during Regular Time (90 minutes plus
Injury Time), as determined by the settlement sources defined in Rule 1.16.1. Any
card shown after the Regular Time whistle is disregarded.
1.16.4. Half-time and Stoppage Periods
For the purposes of Bookings Markets cards shown during the half-time interval are
attributed to the 2nd half for settlement purposes, provided that the player receiving
the card was listed as an active participant in the match at the start of the second
half.
1.16.5. Eligible Participants (Non-Players)
Only cards shown to players who are officially participating in the match (including
those on the field of play or temporarily off the field during normal match intervals
such as half-time) shall count for the purposes of Settlement. Cards shown to
managers, coaching staff, or non-participating players (e.g., unused substitutes) are
not considered.
1.16.6. Booking Points System In Markets using the points system the following
number of points shall be attributed:
●
Yellow Card: 10 points.
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Red or Yellow-Red Card: 25 points.
●
Maximum points per player: 35 points (10 for the first yellow and 25 for the
subsequent red/yellow-red).1.16.7. Intervals and Timestamps
Booking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based on
the time the card is shown by the referee, not the time the actual foul/infringement
was committed.
1.16.8. Exceptions for Specific Markets (Color-Independent)
For specific Markets such as Next Carded Team or Most Carded Team, every card
event is counted as 1 card, regardless of its color (yellow or red).
1.16.9. Natural Conclusion (Abandoned Matches)
If a Match is abandoned (In accordance with Rule 6.2.2), Markets where the
Outcome has already been unconditionally determined at the time of abandonment
shall be settled. All other Markets relevant to the Match shall be declared Void.
1.16.10. Bookings 1X2 (Most Bookings)
This Market allows predicting which team will receive more cards during the match,
based on the counting logic defined in Rule 1.16.2. This Market uses a simplified
counting method and does not apply the Booking Points System defined in Rule
1.16.6.
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"1" (Home): The Home team is credited with more cards than the Away team.
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"X" (Draw): Both teams are credited with an equal number of cards.
●
"2" (Away): The Away team is credited with more cards than the Home team.
Settlement Logic: For the purpose of this Market, cards are weighted as follows:
●
Yellow Card = 1 card.
●
Red Card (Direct or Yellow-Red) = 2 cards.
●
Maximum per player = 3 cards (e.g., a player receiving a yellow card and
then a straight red card is credited with 1 + 2 = 3 cards).
Example: If the Home team receives 1 Red card (counted as 2 cards ) and the Away
team receives 2 Yellow cards (1+1 = 2 cards), the resulting outcome is "Draw (X)".
1.17 Team Stats Markets
1.17.1. Priority of Sources
All markets within this section (Team Stats) shall be settled according to the following
strict priority of sources:
1. Official source (official league or competition website).
2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ).
3. 365 Scores (https://www.365scores.com/).
4. Sofascore (Football Live Scores, Fixtures & Odds | Sofascore |
Championship League, Premier League ).
This order is final. If a higher-priority source provides the data, lower-ranked sources
are disregarded. Settlement is based on the initial official publication; subsequent
changes (disciplinary decisions, etc.) do not constitute grounds for re-settlement.
This source hierarchy applies exclusively to Team Stats markets. For other statistical
markets (e.g., Corners, Bookings), settlement shall follow the specific rules defined
in the relevant sections.
1.17.2. General Settlement Logic
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1X2 Markets: Bet on which team will achieve a higher count of the specified
stat during Regular Time.
●
Total Markets: Bet on whether the combined count for both teams (or the
count for one specific team) will be Over or Under the specified Line.
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Scope limitation: Markets in this section refer strictly to team-level statistics .
Individual player performance Markets are governed by the Player Props
section.●
Settlement: All statistical Markets in this section shall be settled strictly in
accordance with the priority of sources defined in Rule 1.17.1.
1.17.3. Offsides
An offside is counted for settlement purposes only if it is officially awarded by the
referee and results in a restart of play.
1.17.3.1. Decision Timing: Offsides are settled based on the time when the referee
gives the decision. This rule applies to all Video Assistant Referee (VAR) situations,
regardless of when the actual infringement occurred.
1.17.3.2. Validation Requirement: An offside is only counted for settlement
purposes if a free kick is subsequently awarded (or the play is officially restarted due
to the offside call).
1.17.4. Shots
Total attempts to score, including shots on goal, shots wide, and blocked shots.
1.17.5. Shots on Goal (Target)
Attempts that go into the net, or would have gone in if not for a goalkeeper save or a
"last-man" block.
1.17.6. Throw-ins
Total number of throw-ins awarded and taken. Throw-ins awarded but not taken are
disregarded.
1.17.7. Fouls
Any infringement whistled by the referee as a foul.
1.17.8. Saves
Any intentional intervention by a goalkeeper to prevent a goal.
1.17.9. Goal Kicks
Total number of goal kicks awarded and taken. Goal Kicks awarded but not taken are
disregarded.
1.17.10. Total Passes Total number of passes attempted by a team during Regular
Time.
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Counting Logic: Includes both successful and unsuccessful passes.
Exclusions: The classification of passes and exclusions shall follow the
methodology of the designated data source as per Rule 1.17.1.
1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includes
one or more statistical components (e.g., Shots, Offsides, Fouls, etc.), each
statistical element within that Market will be settled strictly according to the priority of
sources and specific rules defined in this Section (1.17).
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Note: Each statistical component within such markets shall be settled in
accordance with the specific rules and source priorities applicable to that
statistic (e.g., Section 1.15 for Corners, Section 1.16 for Bookings, and
Section 1.17 for other team statistics).
1.18 Expected Goals (xG) Markets
1.18.1. Definition Expected Goals (xG) is a statistical metric that measures the
quality of scoring chances. Each shot is assigned an xG value based on the
probability of it resulting in a goal.
1.18.2. Reference Source All xG Markets are settled strictly based on the data
provided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored,
etc.) shall be considered for xG settlement unless Fotmob fails to provide data for a
specific Event.
1.18.3. Settlement Precision Bets are settled using absolute values in
hundredths (e.g., an xG of 1.45).●
Example: If a team’s xG is 1.45 and the betting line is Over 1.5, the Bet
Loses. If the xG is 1.51, the Bet Wins.
1.18.4. Market Types
●
1.18.4.1. Full Time xG (1X2 / Totals): Predict the xG values accumulated
during the entire Regular Time.
●
1.18.4.2. 1st Half xG (1X2 / Totals): Predict the xG values accumulated
strictly during the first half (including injury time).
Player Props Markets
1.19. Player goals / Player goals (incl. Overtime)
Market Description: Predict whether the selected player will score at least one or
more goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes goals scored during Regular Time and, if specifically mentioned in the
Market description, Overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player are
declared Void, regardless of whether they enter the field of play as a substitute later.
Own goals do not count towards the player’s total.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts and
scores two goals. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts and
scores only one goal. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not in
the starting XI. The bet is settled as Void.
1.20. Player assists / Player assists (incl. overtime)
Market Description: Predict whether the selected player will record at least one or
more assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes assists provided during Regular Time and, if applicable, overtime (extra
time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market will be Void, regardless of whether they enter the field of play as a
substitute later. An assist cannot be credited for an own goal.
Counting Logic: The assist is defined as the final deliberate touch (pass,
cross-shot, or any other touch) by a player that directly leads to a teammate scoring
a goal. If the final touch is deflected by an opposing player, the original action is still
considered to have directly contributed to the goal without materially altering its
intended direction or Outcome.
Exclusions: No assist is awarded for own goals, direct free kicks, direct corner
goals, or penalties. Additionally, "Fantasy Assists" are strictly excluded from
stats for Settlement purposes. This includes, but is not limited to:
●
Fouls won that lead to a scored penalty or free kick.
●
Shots hitting the woodwork or being saved by the goalkeeper, resulting in a
goal from the rebound.
●
Deflections off an opposing player that significantly alter the ball's trajectory.
Settlement Source: Livescores - Soccer - Betting Showcase .
Settlement Examples:1. Example 1: A Bet is on Player A to record 1+ assist. Player A starts and
provides two assists. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but the
match ends without them providing an assist. The Bet is settled as a Loss.
1.21. Player shots / Player shots (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or
more shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes all shot attempts (shots on target, shots off target, and blocked shots)
made during Regular Time and, if applicable, overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are Void , regardless of whether they enter the field of play as a
substitute later.
What counts as a Shot: Any intentional attempt to score a goal that results in a
goal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits the
frame (post or crossbar).
Exclusions: Blocked shots that do not reach the goal area or are blocked by any
player who is not the “last man” are not counted as shots.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the match
and records three shots in total. Market selections for 1+, 2+, and 3+ are all
settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the match
but is substituted at half-time without having taken a shot. The Bet is settled
as a Loss.
3. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in the
starting XI. The Bet is settled as Void.
1.22. Player shots on goal/ Player shots on goal (incl. overtime)
Market Description: Bet on whether the selected player will have at least one or
more shots on goal during the match. Market options are offered as totals (e.g., 1+ /
2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if the
Market description includes overtime - this includes all shots on target made during
Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as a
substitute later.
What counts as a Shot on Goal:
Any attempt that results in a goal or would have resulted in a goal but for a save by
the goalkeeper or a goal-line intervention by a defending player (“last line block”).
Shots that hit the frame (woodwork) or net and do not result in a goal are not
considered shots on goal unless the ball goes in.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A starts
and has one shot saved by the keeper and scores one goal. Both 1+ and 2+
Market selections are settled as a Win.2. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B starts
and hits the post, but the ball goes out of play. The Bet is settled as a Loss
(as hitting the woodwork is not a shot on target).
3. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not in
the starting XI. The Bet is settled as Void.
1.23. Player cards / Player cards (incl. overtime)
Market Description: Bet on whether the selected player will receive at least one or
more cards during the match (typically offered as 1+). This includes cards shown
during Regular Time and, if the Market description includes overtime - cards shown
during Regular Time and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether the player enters the field of
play as a substitute later.
●
Counting Logic: For the purpose of this Market, cards are weighted as
follows: Yellow Card = 1 card, Red Card (Direct or Yellow-Red) = 2 cards.
The maximum number of cards credited to a single player is 3.
●
Active Players Only: Cards shown to a player are only counted if the player
is actively participating in the match at the time the card is issued. Cards
issued after a player has been substituted or the player is on the bench or
after Regular time are not counted for settlement purposes.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to receive 1+ card. Player A starts and
receives a yellow card. The Bet is settled as a Win.
2. Example 2: A Bet is on Player B to receive 1+ card. Player B starts and
receives a straight red card. Since a red card counts as 2, the condition "1+"
is met, and the Bet is settled as a Win.
3. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in the
starting XI. Even if the player enters as a substitute and receive a card, the
Bet is settled as Void.
1.24. Player passes / Player passes (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or
more passes during the match. Market options are offered as totals (e.g., 20+ / 30+ /
40+ etc.). This includes passes made during Regular Time and, if the Market
description includes overtime - passes made during Regular time and overtime
(extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as a
substitute later.
●
Counting Logic: Settlement is based on Total Attempted Passes. This
includes both successful and unsuccessful (intercepted) passes.
●
Important Exclusions: According to Opta definitions, Crosses (crosses into
the box), Throw-ins, and Goal Kicks are NOT counted as passes and thus
will not be counted for Settlement purposes as passes. Only intentional balls
played from one player to another (excluding the aforementioned) are
included.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:1. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35
passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win.
2. Example 2: A Bet is on Player B to have 30+ passes. Player B makes 28
passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet is
settled as a Loss.
1.25. Player tackles / Player tackles (incl. overtime)
Market Description: Bet on whether the selected player will record at least one or
more tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.).
This includes all successful tackles made during Regular Time and, if the Market
description includes overtime - all successful tackles made during both Regular Time
and overtime (extra time).
Settlement Nuances: All Bets on this Market are valid only for players who are in
the starting lineup. If a player is not in the starting lineup, all Bets on that player for
this Market are declared Void, regardless of whether they enter the field of play as a
substitute later.
●
Counting Logic: A tackle is where a player connects with the ball in a ground
challenge and successfully takes it from the opponent in possession.
●
Tackle Won vs Lost: Both are successful tackles. A Tackle Won is when the
tackler’s team gains possession or the ball goes "safe" out of play. A Tackle
Lost is when the tackle is made but the ball goes to an opponent. Both count
toward the total.
●
Exclusions: Cutting out a pass (interception) is not a tackle.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts the
match and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ are
all settled as a Win.
2. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B starts
the match but finishes the game with 0 tackles recorded by Opta. The Bet is
settled as a Loss.
3. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not in
the starting XI. Even if the relevant player enters the game as a substitute
and records multiple tackles, the Bet is settled as Void.
1.26. Special Player Markets (Match-ups, Groups, and Combos)
Market Description: This category includes Markets involving two or more players,
such as Player Match-ups (Head-to-Head), Player Groups, or combined statistical
totals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined").
Settlement Nuances: All Bets in this category are settled based on the same logic
as individual player props.
●
Starting XI Requirement: Every player mentioned or included in the specific
"Special Market" must be in the starting lineup.
●
Void Rule: If any one (or more) of the players included in the Market is not in
the starting lineup, all Bets on the relevant Market are Void.
Settlement Source: Livescores - Soccer - Betting Showcase .
Calculation Examples:
1. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player A
starts the match, but Player B is on the bench. The entire Market is settled as
Void.2. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots on
goal each." Both players start the match. Player A has 2 shots on goal, but
Player B has 0. The Bet is settled as a Loss.
3. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, and
Player C to score 3+ goals combined."
○
If any of the players mentioned in the Market description is not in the
starting XI, the Bet is settled as Void (Refunded), even if the other
players mentioned in the Market description together score 5 goals.
○
If all three players mentioned in the Market description start and score
1 goal each (Total 3), the Bet is a Win.
○
If all three players mentioned in the Market description start and score
only 2 goals combined, the Bet is a Loss.
1.27. Anytime Goalscorer
Market Description: This Market provides a list of players for the selection. The Bet
is on whether a selected player will score at least one goal at any time during the
match.
Settlement Nuances: Participation Rule: Bets remain in force if the player enters
the field of play at any time during Regular Time, whether as a starter or a substitute.
●
Void Rule: Bets on Markets involving players, who were listed in the team
but remained on the substitute bench and did not participate in the game, will
be Void.
●
Runners: All players who have taken part in the match since kick-off or the
previous goal are considered as "Runners" (active participants).
●
Unlisted Players: If a player who was not listed in the match-day team
scores a goal, all Bets on that player for this Market remain valid and shall
stand.
●
Own Goals: Own goals are not considered for the purpose of settling this
Market and do not affect goal numbering sequence. settlement of player goal
totals.
Settlement Source: Bet on this Market are settled based on TV broadcasting and
statistics, available on https://optaplayerstats.statsperform.com/en_GB/soccer,or the
Press Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on the
bench, enters the game as a substitute and scores. The Bet is settled as a
Win.
2. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored.
The Bet on Player B to score remains open until that player scores a goal, or
the match ends.
Example 3 (Unlisted Scorer): A player not included in the original list scores the
first goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stay
active.
1.28. First Goalscorer
Market Description: Bet on which player from the provided list will score the first
goal of the match.
Settlement Nuances: Partipation Rule: Bets on this Market for all player selections
remain in force if the relevant player named in the Market description enters the field
of play at any time before the first goal is scored, whether as a starter or a
substitute.●
Void Rule: If a player enters the field of play after the first goal has already
been scored, or remains on the substitute bench for the entire match, all Bets
on that player for this Market are Void .
●
Runners: All players who have taken part in the match since the kick-off and
before the first goal are considered as "Runners" (active participants).
●
Unlisted Players: If a goal is scored by a player who was not listed in the
match-day team, all Bets on listed players for this Market remain valid and
shall stand.
●
Own Goals: Own goals are not considered for the purposes of settling this
Market. If the first goal of the match is an own goal, the market remains open
until a player scores the first non-own goal.
Settlement Source: The Bets for this Market are settled based on TV broadcasting
and statistics available on Livescores - Soccer - Betting Showcase , or the Press
Association, unless there is clear evidence that these statistics are incorrect.
Calculation Examples:
1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer.
Player A starts on the bench, enters the game as a substitute in the 20th
minute, and scores the first goal in the 30th minute. The Bet is settled as a
Win.
2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute.
Player B enters the field of play as a substitute in the 15th minute. The Bet on
this Market involving Player B is settled as Void because he entered the field
of play after the first goal.
3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal.
Player C then scores a non-own goal. Bets on this Market involving Player C
are settled as the win.
1.29. Last Goalscorer
Market Description: Bet on which player from the provided list will score the final
goal of the match.
Settlement Nuances:
●
Participation Rule: Bets remain in force if the player mentioned in the Market
selection enters the field of play at any time during Regular Time, whether as
a starter or a substitute, provided the relevant player is on the field when the
last goal is scored.
●
Substituted Out Rule: If a player is substituted out of the game before the
last goal is scored, all Bets on that player for this Market are Void .
●
Void Rule: Bets on Markets involving players, who were listed in the team but
remained on the substitute bench and did not play in the game, will be Void.
●
Non-fielder: For the purposes of this rule, a "Non-fielder" is defined as a
player who was not listed in the match-day team. Bets on Markets involving
such players are Void.
●
Own Goals: Own goals are not considered for the purpose of settling this
Market . If the last goal of the match is an own goal, the Bets on Market on the
player who scored the previous non-own goal Win. If all goals in the match
are own goals, the Bets on this Market are settled according to the "No
Goalscorer" result (if offered) or Void.
Settlement Source: The Bets on this Market are settled based on TV broadcasting
and statistics available on Livescores - Soccer - Betting Showcase , or the Press
Association, unless there is clear evidence that these statistics are incorrect.
Settlement Examples:1. Example 1 (Winning Substitute): Player A enters as a substitute in the 85th
minute and scores the final goal in the 92nd minute. The Bet on this player A
for this Market is settled as a Win.
2. Example 2 (Void due to Substitution): A Bet is on Player B for this Market.
Player B starts the match but is substituted out in the 70th minute. A goal is
then scored by another player in the 80th minute. The Bet on Player B for this
Market is settled as Void.
Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A
(1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Market
are settled as the Win.
1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.)
Market Description: Bet on which player from the provided list will score the specific
designated goal in the match sequence (e.g., the 2nd goal of the match).
Settlement Nuances:
●
Participation Rule: Bets remain in force if the player mentioned in the Market
description is on the field of play at any time between the previous goal (or the
start of the match for the 1st goal) and the scoring of the designated "Next
Goal."
●
Void Rule (Not on pitch): If a player enters the field as a substitute after the
designated goal has already been scored, or remains on the bench for the
entire duration of the match Bets on the relevant player for this Market are
Void.
●
Void Rule (Substituted out): If a player is substituted out of the game before
the designated "Next Goal" is scored, all Bets on that player for that specific
goal number for this Market are Void .
●
Runners: All players who have been on the field of play since the kick-off (for
the 1st goal) or since the previous goal was scored are considered "Runners."
●
Unlisted Players: If a goal is scored by a player who was not listed in the
match-day team, all Bets on listed players for this Market remain valid and
shall stand.
●
Own Goals: Own goals are not considered for the purpose of settling this
Market . If the designated "Next Goal" is an own goal, the Bets for that goal
number on this Market remain open. Bets on the player who scores the
nextnon-own goal for this Market shall be settled as Win.
Settlement Source: Bets on this Market are settled based on TV broadcasting and
statistics available on Livescores - Soccer - Betting Showcase , or the Press
Association.
Settlement Examples:
1. Example 1 (Winning Substitute): The score is 1-0. Player A enters the
game in the 60th minute. Player A scores in the 70th minute to make it 2-0.
Bets on Player A for Market "2nd Goalscorer" are settled as a Win.
2. Example 2 (Void due to Substitution): The score is 0-0. Player B starts the
game but is substituted out in the 30th minute. The first goal was scored in the
40th minute. Since Player B was not on the field when the goal was scored,
the Bet on Player B for Market "1st Goalscorer" is Void .
3. Example 3 (Own Goal Scenario): A Bet is on Player C to score the "3rd
Goal." The current score is 2-0. A player from the opposite team scores an
own goal (2-1). The own goal is not considered for the settlement of the "3rd
Goal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rd
Goalscorer" are settled as Win.1.31. Player to score 2 or more / Player to score 3 or more (Player to score X)
●
Market Description: Bet on whether a selected player from the provided list
will score X or more goals (e.g., 2 or more goals, 3 or more goals) during the
match.
●
Settlement Nuances:
a. Distinction from "Player Goals": Unlike the "Player Goals" Market
(Section 1.19), which is valid only for starters, this market follows the
Any Participation rule.
b. Participation Rule: Bets on this Market remain in force if the player
mentioned in the Market description enters the field of play at any time
during Regular Time, whether as a starter or a substitute.
c. Void Rule: If a player remains on the bench for the entire match or is
not included in the match-day squad, all Bets on that player for this
Market are Void.
d. Runners: All players who have taken part in the relevant match are
considered as "Runners" (active participants).
e. Own Goals: Own goals are not considered for the purpose of settling
this Market and do not count toward the player's total.
●
Settlement Source: Bet on this Market are settled based on TV broadcasting
and statistics available on Livescores - Soccer - Betting Showcase , or the
Press Association.
●
Settlement Examples:
a. Example 1 (Winning Substitute): A Bet is on Player A to score "2 or
more goals." Player A starts on the bench, enters as a substitute in the
70th minute, and scores two goals. The Bet on the Player A for Market
"2 or more goals" is settled as a Win.
b. Example 2 (Loss): A Bet is on Player B to score "2 or more goals."
Player B starts the match and scores only 1 goal. The Bet on the
Player B for the Market "2 or more goals" is settled as a Loss.
Example 3 (Void): A Bet is on Player C to score "2 or more goals." Player C is in the
squad but does not enter the field. The Bet on Player C for the Market "2 or more
goals" is settled as Void.
1.32. Player to receive a Card
Market Description: Bet on whether a specific player will receive a card during the
match. This typically is a "Yes/No" Market or offered as "Player to be Carded".
Settlement Nuances:
●
Participation Rule (Any Participation): Bets for a specific player for this
Market remain in force if the player enters the field of play at any time during
Regular Time, whether as a starter or a substitute.
●
Void Rule: If a player is included in the team’s official squad for the match but
remains on the substitute bench and does not enter the field of play at any
time, all Bets on that player for this Market are Void.
●
Active Players Only: Only cards shown to a player while the player is active
on the field of play count. Cards shown to a player who is on the bench
(before entering or after being substituted) or shown after the final whistle are
not considered for the purpose of settlement of this Market.
●
Counting Logic: For the "Yes" outcome, the Bet is settled as a Win if the
player mentioned in the Market description is shown any card (Yellow or Red)
while active on the field of play. The specific weight or color of the card does
not affect the outcome of this specific Market.Settlement Source: The Bets are settled based on TV broadcasting and statistics
available on Livescores - Soccer - Betting Showcase , or the Press Association,
unless there is clear evidence that these statistics are incorrect.
Settlement Examples:
1. Example 1 (Substitute Win): Player A starts on the bench, enters the game
in the 75th minute, and receives a yellow card in the 80th minute. The Bet on
this Player A for this Market is settled as a Win.
2. Example 2 (Void): Player B is on the official team sheet as a substitute but
stays on the bench for the full 90 minutes. The Bet on this Player for this
Market is settled as Void.
Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute,
and then receives a yellow card while sitting on the bench in the 85th minute. This
card does not count for settlement purposes of this Market. The Bet in Player C for
this Marketis settled as a Loss.
Specific markets
1.33. Total VAR / Video Review
Market Description: Bet on the total number of official Video Assistant Referee
(VAR) reviews conducted during a match (including Overtime if applicable per
specific Market description).
Settlement Nuances:
●
Official Confirmation: A VAR review is counted only where officially
confirmed through visual evidence on the official broadcast through one of the
following visible actions:
○
The head referee makes the "television signal" (drawing a
rectangle/box in the air with their hands).
○
The head referee personally checks the incident at the pitch-side video
review monitor (On-Field Review).
●
Exclusions (Strictly NOT counted):
○
The message "Goal Check" or "Penalty Check" on the stadium
scoreboard or TV graphics.
○
The referee putting their hand to their ear or talking to assistants via
the headset.
○
Background VAR checks not accompanied by an official review signal
or on-field review are disregarded.
Settlement Source: Official TV Broadcasting.
Settlement Examples:
1. Example 1 : The referee whistles, draws a "box" in the air, and runs to the
screen. This is 1 VAR Review.
2. Example 2 : There is a long pause, the referee is clearly talking to someone
via his earpiece for 2 minutes, but then just restarts the game without any
signals or going to the monitor. This is 0 VAR Reviews.
1.34. Post or Crossbar (Woodwork)
Market Description: Bet on the total number of times the ball hits the goal frame
(post or crossbar). The goal frame includes both goalposts and the crossbar.
Settlement Nuances:
●
In Play Requirement: A hit is only counted if the ball remains in play after
striking the frame (e.g., it bounces back to a player, the referee, or hits
another post). Balls that hit the goal frame and go out of play, are not
considered for the purpose of settlement this Market.●
Double Hits: If the ball hits one part of the frame (e.g., the post) and then
immediately hits another (e.g., the crossbar) without being touched by anyone
in between, it counts as one (1) hit.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player shoots, the ball hits the post and bounces back to the
goalkeeper. This is 1 hit.
2. Example 2: A player shoots, the ball hits the post, then the crossbar, and then
goes out of play. Since no one touched it between hits, this is 1 hit.
1.35. Medical Team Entry
Market Description: Bet on the total number of times a medical team enters the
field of play to assist a player.
Settlement Nuances:
●
Conditions for Count: An entry is only counted if the referee grants
permission and the player actually receives assistance on the field.
●
Simultaneous Entries: If the referee calls medical teams for both soccer
teams at the same time (e.g., after a head-to-head collision), this is counted
as one (1) entry.
Settlement Source: TV Broadcast / Visual Evidence.
Settlement Examples:
1. Example 1: A player goes down, the referee waves the medical staff enter
the field, and they treat the player. This is 1 entry.
2. Example 2: Two players from opposite teams collide. The referee signals for
both medical teams to enter simultaneously. This is 1 entry.
Example 3: Medical staff runs toward a player, but the referee has not given
permission, or the player gets up and refuses help before they reach him. This is 0
entries.
1.36. Next Scoring Type
Market Description: Bet on the specific method by which the next goal in the match
will be scored.
Settlement Nuances:
●
Free kick/Corner: The goal must be scored directly from the free
kick/corner spot (as applicable). If the ball is deflected, it still counts as a
free kick goal as long as the player taking the free kick or corner is officially
awarded the goal.
●
Penalty: The goal must be scored directly from the penalty spot. Goals
scored from a rebound (after a save or hitting the woodwork) do not count as
penalty goals.
●
●
Header: The final touch resulting in the goal must be made with the head.
Shot: Any non-header, non-penalty, non-free-kick, and non-own goal scored
from open play or regular play restart.
●
●
Own Goal: Any goal officially declared as an own goal.
No Goal: If the specified goal is not scored by the end of the match.
Settlement Examples:
1. Example (Penalty): A player takes a penalty, the keeper saves it, and the
same player scores from the rebound. Market "Next Scoring Type" is settled
as a Shot (or Header), not a Penalty.2. Example (Freekick): A player hits a free kick, it clips a defender's shoulder
and goes in. If the goal is awarded to the free-kick taker, it is settled as a
Freekick.
1.37. Will be scored a headed goal
Market Description: Bet on whether at least one goal in the match will be scored
with a head.
Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ball
crossing the goal line must be with the head.
●
Own Goals: Own goals are excluded from this market. Even if a player
scores an own goal with player’s head, it will not count toward the "Yes"
outcome.
Settlement Source (Priority):
1. WhoScored
2. FotMob
3. Sofascore
Settlement Examples:
1. Example 1 (Win): An attacking player heads the ball into the opponent's net
from a cross. The Bet on this Market is settled as a Win.
2. Example 2 (Loss): A player attempts to clear a cross with his head but
accidentally scores a goal into his own net. This is an Own Goal and a Bet on
this Market is settled as a Loss.
3. Example 3 (Loss): A player scores a goal with his shoulder or chest. Since
the final touch was not the head, the Bet on this Market is settled as a Loss.
1.38. Penalty Shootout Markets
●
General Market Description: These Markets apply only to penalty shootouts
(after Regular Time or extra time, depending on the tournament format)
conducted under the official competition rules to determine the winner of a
match.
Core Settlement Principle: For all statistical Markets (Totals, Handicaps, Odd/Even,
etc.), only successfully converted penalties are counted. Missed and saved
penalties, or wood-work strikes are not counted as goals but remain relevant for
determining the outcome of individual kick markets. If a penalty shootout is
abandoned, suspended, or not completed, unsettled Markets shall be void unless the
outcome has already been determined.
●
Settlement Source: TV Broadcast / Official Match Feed.
1.38.1. Team & Match Totals (Over/Under, Odd/Even)
●
Logic: Bet on the number of penalties scored by the Home team, Away
team, or both combined.
●
Odd/Even: Bets are settled based on the final number of converted penalties.
If a team scores 4 penalties, the result is Even. If 3 — Odd.
1.38.2. Sudden Death (Yes/No)
●
●
Logic: Bet on whether the shootout will reach the "Sudden Death" stage.
Condition: “Sudden death” is deemed to be reached if the score remains
equal after both teams have taken their first five penalties each .
●
Note: If the shootout ends before or exactly at the 10th kick because one
team has an insurmountable lead, the result is No.
1.38.3. Correct Score & Winning Margin
●
Correct Score: Bet on the exact final score of converted penalties (e.g., 4–3,
5–4). Any score not explicitly listed in the Market falls under "Any Other
Score."●
Winning Margin: Bet on the difference in the number of scored penalties
between the winner and the loser.
1.38.4. Last Penalty Markets
●
Last Penalty Team: Bet on which team will take the final penalty kick of the
shootout. This Market is This is settled based on which team takes the kick
that mathematically ends the shootout.
●
Last Penalty Outcome: Bet on whether the very last kick of the shootout will
be Scored or Missed (includes saves/off-target).
1.38.5. Numbered (Indexed) Penalties (Home/Away)
●
Logic: Bet on whether a specific penalty (e.g., "Away Penalty 3") will be
scored (Yes) or not (No).
●
Note: These Markets are settled in real-time as soon as the specific kick is
completed. If the specified indexed penalty is not taken, all Bets on that
Market selection are Void.
Settlement Examples:
1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 are
scored, 4 are missed. The "Total Goals" Market is settled as 5.
2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). The
shootout continues to the 11th and 12th kicks. "Sudden Death" is settled as
Yes.
3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4th
penalty and misses. The shootout ends there. The "Last Penalty Outcome" is
settled as Missed/No, and the "Last Penalty Team" is Team B.
1.39. First to happen / Last to happen
Outcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal.
Settlement Logic:
●
First to happen: The Market is settled based on which of the listed Events
occurs first in chronological order.
●
Last to happen: The Market is settled based on which of the listed Events
occurs last before the end of the match. Unless otherwise stated, settlement
applies to Regular Time only.
Settlement Nuances: Events are counted at the moment they are awarded or
signaled by the referee (e.g., the whistle for a foul), not when they are actually
taken.
●
Events subsequently overturned or cancelled following VAR review are
disregarded for settlement purposes.
Settlement Source: TV Broadcast or official feed provider data.
1.40. Clean Sheet
Market Description: Bet on whether a specific team will prevent their opponent from
scoring any goals during the match.
Outcomes: Yes / No.
Settlement Nuances:
●
Yes: The team must concede zero (0) goals.
●
No: The team concedes one (1) or more goals.
●
Own Goals: Any own goal scored by the selected team is treated as a goal
conceded by that team. In this case, the "Clean Sheet - Yes" Bet is settled as
a Loss.
●
Timeframe: Applies to Regular Time only, unless the Market name
specifically states "including overtime."
Settlement Source: Match Result / TV Broadcast.Settlement Examples:
1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0
or 2-0- the other team did not score goals. The Bet is settled as a Win.
2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores an
own goal, and the match ends 1-1. The Bet is settled as a Loss.
1.41. Which team will win the rest (Rest of the Match)
Market Description: Bet on which team will score more goals from the moment the
Bet is accepted until the end of the match (within Regular Time). If the Bet is
accepted after the match has ended or after the Market is no longer valid, the Bet is
void.
Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0,
regardless of the actual current score in the match.
●
Only goals scored after acceptance of the Bet has been accepted count
toward the settlement of this Market.
Outcomes: Home, Draw, Away.
Settlement Source: TV Broadcast / Official Match Feed.
Calculation Examples:
1. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest of
the match. The game ends 2-0. Since no more goals were scored, the "rest of
the match" score is 0-0. The Bet is a Win.
2. Example (Away): The current score is 1-0. You bet on "Away" for the rest of
the match. The game ends 1-1. Since the Away team scored 1 goal and the
Home team scored 0 after your Bet, the "rest of the match" score is 0-1. The
Bet is a Win.
3. Example (Loss): The current score is 0-0. You bet on "Home" for the rest of
the match. The game ends 0-1. The Bet is a Loss.
1.42. Bore Draw
The Bore Draw is a promotional feature applicable to selected pre-match soccer
Markets. Where the feature is active, qualifying Bets will be refunded in the event
that the specified match ends in a 0–0 final score.
Settlement Rule
a) Markets eligible for Bore Draw will be identified accordingly. The applicable Bore
Draw conditions will be made available within the Sportsbook interface via special
Bore Draw tag (including on the Event page or “My Bets” section).
b) The availability of the Bore Draw tag, including applicable conditions and eligible
Markets, is determined solely at the discretion of the Sportsbook and may vary.
c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed on
supported Markets will be voided.
d) Market selections that are winning at the time of settlement (including Bets
correctly predicting a 0–0 outcome, where applicable) will be settled as per Rules
and are not affected by this feature.
e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore Draw
Market at any time including for reasons such as technical issues, human error,
betting integrity, legal compliance, or other. Bets on Bore Draw markets already
accepted shall remain subject to the conditions applicable at the time of acceptance
of the respective Bet, unless otherwise stated in these Betting Rules.
f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Markets
in accordance with these Betting Rules. In such cases, the general rules relating to
void Bets shall apply.g) In the event of an erroneous settlement due to technical issues, human error, or
game-related circumstances (including, but not limited to, VAR decisions), the
Sportsbook reserves the right to correct the settlement in accordance with the
general Betting Rules regarding settlement of Errors.
h) Any matters not expressly addressed in this section shall be governed by these
Betting Rules.
2. Tennis.
Tennis Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common tennis terms and do not constitute the definitive criteria for
the Settlement of Bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
●
Ace: A legal serve that lands in the service box and is not touched by the
receiver's racket, resulting in a point for the server.
●
Abandonment: When a match is stopped before its scheduled completion
(e.g., due to weather, darkness, or player retirement) and is not resumed or
completed within the timeframe provided under Rule 6.2.2 or the applicable
tennis-specific rules. .
●
Break Point: A situation where the receiving player is one point away from
winning the game and "breaking" the opponent's serve.
●
Break Point Won (Converted): A statistic credited when a receiving player
successfully wins a game in which they had a break point opportunity.
●
Double Fault: Two consecutive illegal serves (e.g., hitting the net or landing
outside the service box) by the same player during a single point, resulting in
the loss of that point.
●
Game: A scoring unit within a set. A player must win at least four points (15,
30, 40, Game) and be leading by at least two points to win a game.
●
Match Tie-break (Super Tie-break): A special tie-break (usually played to 10
points) used in some tournaments in place of a deciding final set. For
Settlement purposes, a Match Tie-break counts as one set won by the
winning player and as one game in total games Markets, unless expressly
stated otherwise.
●
Natural Conclusion: A settlement principle where a Bet is resulted if the
Outcome was already unconditionally determined at the time of
retirement/abandonment and could not have changed regardless of further
play.
●
Penalty Point/Game: A point or game awarded by the chair umpire to a
player due to a code violation by the opponent. Such points/games count
toward the final score and settlement.
●
Retirement: When a player officially withdraws from a match while it is in
progress (after the first point has been played), usually due to injury or illness.
●
Set: A scoring unit consisting of a sequence of games. Most professional
matches are "Best of 3" (first to win 2 sets) or "Best of 5" (first to win 3 sets).
●
Short Sets: A modified match format where a set is won by the first player to
reach 4 games (instead of the traditional 6).
●
Tie-break: A deciding game played when the score in a set reaches 6-6 to
determine the winner of that set (usually played to 7 points).●
●
Void : The cancellation of a Bet occurring when a Match is abandoned or a
player retires before a Market's Outcome is determined where the Stake is
returned to the End User.
Walkover: When a player withdraws from a Match before it has started
(before the first point of the Match is played ), all Bets on the Match in case of
a Walkover are Voided.
2.1. General Match Conditions
2.1.1. Change of Circumstances:
Unless otherwise expressly stated, all Bets on relevant Match remain valid
notwithstanding:
●
a) Change of venue.
●
b) Change of day of the match and/or schedule.
●
c) Change of surface on which the match is played.
●
d) Change from indoor to outdoor court or vice versa.
2.1.2. Delays and Interruptions:
In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled
Markets shall remain pending , and trading will resume as soon as the match
continues. Unsettled Bets will not be voided unless the tournament is officially
cancelled or postponed indefinitely.
2.1.3. Incorrect Information:
●
If the players or teams are displayed in the Market incorrectly, the Sportsbook
reserves the right to void respective Bets.
●
If Markets remain open with an incorrect score in comparison to actual score
in the live Match, the Sportsbook reserves the right to void the respective
Bets.
2.2. Scoring and Format
2.2.1. Match Tie-break (Super Tie-break): If a match is decided by a Match
Tie-break (often used instead of a final set), it will be considered and settled as the
3rd set. For set-based markets, the Match Tie-break counts as one completed set.
For game-based markets (including Game Handicap and Total Games), the Match
Tie-break will be counted as one game only, unless otherwise stated.
2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for
the purpose of settling "Total Games" and "Handicap" Markets.
2.2.3. Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on that
specific game or point will stand.
2.3. Retirement, Walkover, and Abandonment
2.3.1. General Rule:
In the event of a Retirement, Walkover, or early Match termination before the
scheduled number of sets/games is completed, all unsettled Markets for the relevant
Match not already determined under Rule 2.3.3, will be Voided.
2.3.2. Walkover: If a player or team withdraws before the Match starts (before the
first point is played), it is considered a Walkover, and all Bets on the Match are
Voided.
2.3.3. Natural Conclusion Principle:
A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome
has already been unconditionally determined and could not be altered by any
remaining possible play should the Match be played to its natural conclusion.
2.3.4. Calculation Examples (Natural Conclusion):●
a) Set Totals: If a set is abandoned at 4-4, Bets on Over 9.5 games are
settled as Won, and Under 9.5 as Lost (since any finish requires at least 10
games). Bets on Over/Under 10.5 are Void.
●
b) Match Totals (Best of 3): If a match is abandoned at 6-4, 4-6, Bets on
Over 25.5 games are settled as Won, and Under 25.5 as Lost (since at least
26 games are required to finish). Bets on Over/Under 26.5 are Void.
●
c) Handicaps: A match is abandoned at 6-4, 4-6, 5-5. Bets on a player with a
+2.5 handicap (or higher) are Won, and -2.5 handicap (or lower) are Lost.
All handicaps between -2 and +2 are Void.
●
d) Individual Player Totals: Match abandoned at 6-4, 2-0. Player A has won
8 games. Bets on Player A Over 7.5 games = Won; Under 7.5 = Lost. Bets
on Over 8.5 are Void.
2.4. Statistical Markets (Aces, Double Faults, Break Points)
2.4.1. Settlement Sources:
All statistical Markets are settled based on official tournament data (e.g., Official Site
of Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women's
Tennis Association | WTA Tennis ) or data providers.
2.4.2. Retirement or Disqualification:
If a Match is not completed due to retirement or disqualification, all statistical Markets
relevant to that Match and not already determined under the Natural Conclusion
Principle shall be Void.
●
Example: If a Bet is placed on "Over 5.5 Aces" and the player has already
served 6 aces before retiring, the Bet is settled as a Win. If they had only 3
aces before retiring, the bet is Void.
2.4.3. Break Points:
Break Points Won: Only successfully converted break points are counted.
●
Total Break Points: Refers to the total number of break point opportunities
created, regardless of whether they were converted.
2.4.4. Match Tie-break (Super Tie-break):
All aces, double faults, and other statistics recorded during a Match Tie-break (Super
Tie-break) count toward the final match totals.
2.4.5. First to occur (First Ace / First Double Fault):
These Markets are settled as soon as the Event occurs.
●
If a player retires before the first ace or double fault has occurred, all Bets on
this Market are Void.
●
If the Event has already occurred before the retirement, all Bets on this
Market stand.
2.4.6. Most Stats (1X2 / Handicaps):
Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are
declared Void if the Match is not completed due to retirement or disqualification.
●
Logic: A 1X2 or Handicap result cannot be unconditionally determined
because the player who is trailing could theoretically have overtaken their
opponent had the match continued.
2.5. Change of Match Format
2.5.1. General Logic:
If the official format of a Match is changed (e.g., the number of sets is reduced from
Best of 5 to Best of 3, or "Short Sets" are introduced), the following rules apply:
●
Match Winner & Set Winner: Bets on these Markets stand.●
Totals & Handicaps: All Bets on Match Totals (Games/Sets) and Handicaps
are Void, unless the outcome has been unconditionally determined at the time
of format change.
2.5.2. Note on Surface/Venue:
As stated in Rule 2.1.1, changes in surface or moving from indoor to outdoor courts
do not constitute a change of format, and all Bets on the relevant Match stand.
2.6. Tie-break in Match (Yes/No)
2.6.1. Definition:
This Market refers strictly to a standard tie-break played when the score reaches 6-6
in any set.
2.6.2. Match Tie-break Exception:
A Match Tie-break (Super Tie-break) played in place of a final set (as per Rule
2.2.1) does not count as a tie-break for the purposes of settlement of this Market.
2.6.3. Abandonment:
If a standard tie-break has already occurred in the Match before Abandonment, the
Market shall be settled as Yes.
●
If the Match is abandoned before a tie-break had occurred, the Market shall
be Void unless a tie-break can no longer occur under any remaining possible
scoring scenario.
2.7. Set Betting (Correct Score)
2.7.1. General Rule:
All Bets on the Correct Set Score (e.g., 2-0, 2-1, 1-2, 0-2) are Void if the match is not
completed.
2.7.2. Natural Conclusion (Impossible Outcomes):
If the Match is abandoned, any correct score Outcomes that are no longer
unconditionally achievable based on the current set score shall be settled as a Loss.
●
Example: In a best-of-3 match, Player A has already won the first set (1-0).
The match is then abandoned. The Bet on "Player B to win 0-2" is settled as a
Loss, while all other score lines (2-0, 2-1, 1-2) are Void.
2.8. Current / Next Game Winner
2.8.1. Completion Requirement:
If a player retires or is disqualified during a specific game, all Bets on the winner of
that game (Current or Next) will be Void, regardless of the score within the game at
the time of retirement.
2.8.2. Penalty Points/Games:
If a game is completed by the awarding of a penalty point(s) or penalty game by the
umpire, all Bets on that game shall stand.
2.9. Specific Point Betting
2.9.1. Point Winner:
Predict which player will win the designated point (e.g., Set 1, Game 3, Point 4).
2.9.2. Penalty Points:
If a point is awarded by the umpire as a penalty point, the Market will be settled
based on that award.
2.9.3. Abandonment during Point:
If a player retires or a match is abandoned during the play of a specific point, all Bets
on that point winner will be Void.
3. Basketball
Basketball Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common basketball terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
2-Point Field Goal: A successful shot made from anywhere inside the
three-point arc.
●
●
●
3-Point Field Goal: A successful shot made from beyond the three-point line.
Assist: A pass to a teammate that leads directly to a made field goal.
Block (Blocked Shot): Occurs when a defensive player legally touches a
field goal attempt from an opponent, preventing it from being successful.
●
Box Score: The official statistical record of a game, provided by the league’s
official website. It is the primary source for all statistical settlement, unless
otherwise specified in the relevant Market rules.
●
Buzzer Beater: A successful shot made exactly as the game clock expires
(0:00) at the end of the 4th quarter or overtime, which puts the scoring team in
the lead and wins the game.
●
Double-Double: When a player records 10 or more in at least two of the
following categories: Points, Rebounds, Assists, Steals, or Blocks.
●
Field Goal: Any basket scored during live play, including 2-point and 3-point
shots, but excluding free throws.
●
Free Throw: An unopposed shot attempt from the foul line awarded to a
player after certain fouls committed by the opposition.
●
Incl. Overtime: A Market suffix indicating that settlement includes all statistics
recorded during extra periods.
●
Natural Conclusion: A principle where a Bet is settled if the outcome has
been unconditionally determined and cannot be affected by any remaining
play.
●
Non-Runner: A player who was in the official squad but did not enter the
court for any duration of live game time while the clock was running.
●
Overtime (OT): An extra period(s) played to determine a winner when the
score is tied at the end of Regular Time.
●
Rebound: The act of gaining possession of the ball after a missed field goal
or free throw. This includes both Offensive Rebounds (gained by the
attacking team) and Defensive Rebounds (gained by the defending team).
●
Regular Time: The duration of the match consisting of four quarters,
excluding any overtime periods.
●
Runner: Any player who enters the court and participates in the match for any
duration of live game time.
●
Steal: Occurs when a defensive player legally gains possession of the ball
from an opponent by intercepting a pass or taking the ball away during live
play.
●
Triple-Double: When a player records 10 or more in at least three of the
following categories: Points, Rebounds, Assists, Steals, or Blocks.
General Basketball Rules
Important Note: For the majority of Basketball matches, the most common Markets
(such as Money Line, Handicaps, and Totals) are offered and settled includingOvertime. End Users are advised to check the Market name specifically for the
"(incl. Overtime)" suffix.
General Basketball Rules
3.1. Overtime (OT) Settlement:
●
Default Rule: All Markets are settled based on the result at the end of
Regular Time (4 quarters) unless the Market name expressly includes
Overtime (e.g., by adding "(incl. Overtime)" in the title).
●
Segments:
○
Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Half
results consist of the 3rd and 4th quarters only. Overtime is excluded
from 2nd Half markets unless specifically stated otherwise in the
Market name.
○
Quarters: Markets for specific quarters (1st, 2nd, 3rd, 4th) are settled
based strictly on the score within that specific quarter and do not
include Overtime.
3.2. Abandoned Matches & Natural Conclusion Principle:
●
If a match is abandoned before the completion of Regular Time, all Markets
that have not been settled at the time of abandonment will be Void.
Exception: Markets that have already reached a Natural Conclusion (e.g., "Race to
20 points" where a team has already scored 20, or "Total Over 180.5" where the
score is already 95-90) will be settled based on the results achieved at the moment
of abandonment.
3.3. Postponements & Venue Changes:
●
48-Hour Rule: If a match is postponed or cancelled, Bets will remain valid if
the game starts/resumes within 48 hours of the original scheduled time. If the
delay exceeds 48 hours, all unsettled Bets will be declared Void.
●
Venue Change: If the venue of a Match is changed but the Home team is still
designated as the "Home" team, all Bets for that Match stand. If Home and
Away teams for a Match are reversed, Bets placed on the original fixture will
be voided.
3.4. Incorrect Time/Scoreboard:
●
Time Error: If an incorrect match time was displayed in the Sportsbook, in
cases where the discrepancy had a material impact on the Odds offered, the
Sportsbook reserves the right to declare the affected Bets Void .
●
Score Error: If Markets remain open with an incorrect score that had a
material effect on the Odds offered, the Sportsbook reserves the right to void
Bets placed during the period of the error.
3.5. Draw/Tie Result & Qualification OT:
●
Qualification OT: If a match ends in a tie but overtime is played solely for
qualification purposes (e.g., 2nd leg of a cup), all Markets for the relevant
Match are settled based on the score at the end of Regular Time.
●
Money Line (2-Way): If a "2-Way Money Line" (excluding OT) is offered and
the match ends in a draw, the Market will be Void.
Basketball Statistical Markets (Team Stats)
3.6. General Settlement Logic for Statistics
●
Sources: All Markets in this section are settled strictly based on the official
box score from the league's official website (e.g., The official site of the NBA
for the latest NBA Scores, Stats & News. | NBA.com , NCAA.com – The
Official Website of NCAA Championships , EuroLeague | Euroleague
Basketball ).●
Overtime: In accordance with Rule 3.1, statistical Markets are settled based
on Regular Time results unless the Market name specifically includes "(incl.
overtime)".
●
Market Types: * 1X2: Bet on which team will record a higher value of the
specified stat.
○
Handicap: Bet on the winner of the stat after the specified handicap is
applied.
○
Total: Bet on whether the combined total (or team total) will be Over or
Under the line.
3.7. Rebounds (Totals / Handicaps / 1x2)
●
Calculation Nuance: Settlement is based strictly on the sum of individual
Offensive and Defensive rebounds credited to specific players.
●
Exclusion of Team Rebounds: "Team Rebounds" (rebounds credited by
officials to a team as a whole rather than an individual player, e.g., after a ball
goes out of bounds on a missed free throw) are strictly excluded.
●
Final Total: Only the sum of individual player stats found in the official box
score counts toward the total.
3.8. Fouls (Totals / Handicaps / 1x2)
●
Logic: Settled based on the total number of personal fouls whistled against a
team and recorded in the official box score.
●
Exclusions: Technical fouls on the coach, bench fouls, or administrative fouls
that are not credited to a specific player are excluded unless they are
expressly recorded as player fouls in the official box score.
3.9. Assists (Totals / Handicaps / 1x2)
●
Logic: Settled based on the number of successful passes leading directly to a
basket, as officially recorded by the league's statisticians.
3.10. Steals (Totals / Handicaps / 1x2)
●
Logic: Settled based on the number of times a defensive player legally gains
possession of the ball from an opponent during live play.
3.11. 2-Points & 3-Points (Totals / Handicaps / 1x2)
●
Logic: Settlement is based on the number of successful (Made) field goals
from the respective range.
●
Note: These Markets count the number of shots made, not the total points
resulting from them (e.g., five successful 3-pointers count as 5, not 15),
unless the Market name specifies "Points from...".
Basketball Player Props Markets
3.12. Basketball Player Props Markets: All player-related Markets (including
points, rebounds, assists, and other statistical milestones) are settled based on the
individual performance of the specified players. By default, these Markets include
any Overtime (OT) played and are governed by the following participation and
settlement rules:
3.12.1. Participation & "Runner" Rules
●
General Action Rule: Basketball player Bets stand as long as the player
enters the court and participates in the match at any point while the game
clock is running, regardless of whether they were in the starting lineup.
●
Non-Runners: If a player does not enter the court at any point during the
entire match, they are considered a "Non-Runner," and all Bets on these
Markets for the relevant Match on that player will be declared Void.●
Mid-Match Retirement: If a player participates for any duration but
subsequently leaves the game due to injury, illness, or disqualification, all
Bets on these Markets for the relevant Match on that player stand and will be
settled based on their recorded statistics at the time of retirement.
●
"First To" Exception: For Markets such as "First Player to Score [Stat]", the
Bet will be Void if the selected player did not start the match on the court (at
the moment the relevant event occurs).
3.12.2. Settlement & Overtime
●
Overtime (OT): All Basketball player prop Markets include Overtime for
settlement purposes.
●
48-Hour Rule: If a game is postponed or abandoned and not resumed within
48 hours of the original scheduled start time, all pending player Bets on these
Markets for the relevant Match will be Void, unless the result has already
been unconditionally determined (Natural Conclusion).
●
Official Sources: Results are settled based on the official box score provided
by the respective league (e.g., NBA, NCAA, Euroleague, etc.).
●
Finality of Statistics: Settlement is based on the final official box score.
Subsequent changes or corrections made by leagues after the initial official
settlement has been processed will not be considered.
3.12.3. Grouped Market Definitions
●
Individual Totals (Points, Rebounds, Assists, Steals, Blocks, 3-PT Made):
Settled based on the specific statistic credited to the player in the official box
score. If the player's final score equals the set Line, the Bet is Void .
●
Performance Targets ("At least X"): Bet is settled as a Win if the player
meets or exceeds the target (e.g., "25+ Points" wins if the player scores 25,
26, or more).
●
Combo Markets (e.g., P+R+A): Calculated by summing the individual stats
specified in the Market name (e.g., Points + Rebounds + Assists).
●
Double-Double / Triple-Double: A player must reach double digits (10 or
more) in two (Double-Double) or three (Triple-Double) of the following
categories: Points, Rebounds, Assists, Steals, or Blocks.
●
Head-to-Head (H2H): 1v1: Bet on which player will achieve a higher stat. If
players tie, the Market is settled as Void.
○
1v2 or 1v3: The selected player must outscore all other listed
opponents. A tie for the highest result among players mentioned in the
relevant Market selection leads to the Bet being Void.
Basketball Specific Markets
3.13. Winning Margin (incl. overtime):
Bet on the specific range of points by which a team wins. Settlement is based on the
final score, including any Overtime periods played.
3.14. Race to X Points (incl. overtime):
Bet on which team will be the first to reach the specified number of points.
●
If the match is abandoned before either team reaches the target, the Bets on
this Market are Void unless the target was already reached prior to Natural
Conclusion.
●
If the match ends (including Overtime) and neither team has reached the
target, Bets on this Market are Void unless a "Neither" option was chosen (if
offered).
3.15. Largest Lead in Game (incl. overtime):Bet on the maximum point difference achieved by either team at any stage of the
match, including Overtime. This is settled based on the highest lead recorded in the
official play-by-play data. If the match is abandoned, the Market shall be settled
based on the largest lead achieved up to the point of Natural Conclusion.
3.16. First Three-Pointer (incl. Overtime):
Predict which team will score the first successful 3-point field goal of the match. If no
3-point field goal is scored during the match, Bets on this Market shall be Void unless
a "No 3-Pointer" option was offered. If the match is abandoned before a 3-point field
goal is scored, Bets on this Market shall be Void.
3.17. Highest Scoring Quarter / Half:
Bet on which quarter or half will result in the highest combined total points.
●
Note: For the purposes of this Market, Overtime is excluded.
●
If two or more quarters or halves share the highest total score, settlement
shall be determined in accordance with Dead Heat rules, unless a "Tie"
selection is explicitly offered in the Market.
3.18. First Point Method (incl. Overtime):
Bet on how the first point(s) of the match will be scored. Standard options include:
Free Throw, 2-Point Field Goal, and 3-Point Field Goal.
If the match is abandoned before any points are scored, Bets on this Market for the
relevant Match shall be Void.
The Market is settled after the moment the first scoring action occurs.
3.19. Last Point Method (incl. overtime):
Bet on how the final point(s) of the match (including any Overtime periods) will be
scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field
Goal. If the match is abandoned before completion, Bets on this Market shall be Void
unless the final scoring action has already occurred and no further scoring is
possible.
3.20. Game Winning Buzzer Beater:
A "Yes" result is settled only if a player makes a shot that puts their team in the lead
(winning the game) exactly as the game clock expires (0:00) at the end of the 4th
quarter or any overtime period.
●
The shot must be the final and valid scoring action of the game, leaving no
time for the opponent to respond.
4. American football
American Football Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common American Football terms and do not constitute the
definitive criteria for the settlement of bets. For final settlement rules and specific
conditions, please refer to the applicable general and sport-specific settlement rules.
●
Assisted Tackle: A tackle where two or more defensive players contribute to
stopping the ball carrier. The sum of Solo and Assisted tackles equals "Total
Tackles."
●
Drive: A continuous series of offensive plays starting from the point of
possession and ending in a score, a punt, a turnover, or the conclusion of a
half/game.
●
Field Goal: A scoring play worth 3 points, achieved by kicking the ball
through the opponent's goalposts.●
●
●
●
●
●
●
●
●
●
●
●
●
●
Fumble: When a player loses possession of the ball after having had control
of it, before being tackled or out of bounds.
Interception: When a defensive player catches a pass intended for an
offensive receiver, resulting in a change of possession.
Natural Conclusion: A settlement principle where a Bet is resulted if the
outcome was already determined and could not have changed regardless of
further play.
Overtime (OT): An extra period of play used to determine a winner when a
game ends in a tie after Regular Time.
Passing Yards: The total net yardage gained by a quarterback through
successful pass completions.
Punt: A kick performed by the offense (usually on 4th down) to move the ball
downfield and relinquish possession to the opponent.
Receiving Yards: The total net yardage gained by a player who catches a
forward pass.
Runner: Any player who enters the field and participates in at least one play
(down) during the game.
Rushing Yards: The total net yardage gained by a player carrying the ball
from the line of scrimmage (e.g., a handoff or a quarterback scramble).
Sack: Occurs when a defensive player tackles the quarterback behind the line
of scrimmage before they can throw a pass.
Safety: A scoring play worth 2 points, occurring when the offensive ball
carrier is tackled in their own end zone or a foul is committed by the offense in
their end zone.
Solo Tackle: A tackle credited to a single defensive player who stops the ball
carrier unassisted.
Touchdown (TD): A scoring play worth 6 points, achieved by carrying the ball
into or catching it within the opponent's end zone.
Turnover on Downs: Occurs when the offense fails to gain the required 10
yards for a new set of downs within their four attempts.
General American Football Rules
4.1. Overtime (OT) Settlement:
As a default rule, Markets do not consider Overtime unless expressly stated
otherwise in the Market name (e.g., by adding "(incl. Overtime)" in the title).
4.2. Delays and Interruptions:
In case of any delay or interruption (rain, darkness, etc.) of a match, all unsettled
Markets relevant to this Match shall remain pending, and trading will resume as soon
as the match continues. Unsettled Bets relevant to this Match will not be voided
unless the tournament is officially cancelled or not resumed within the same NFL
weekly schedule (Thursday - Wednesday local stadium time).
4.3. Abandoned or Postponed Matches (NFL Week Rule):
All match Markets are Void unless the match is completed within the same NFL
weekly schedule (Thursday - Wednesday local stadium time).
4.4. Incorrect Information/Score:
●
If players or teams are displayed in the Market incorrectly, the Sportsbook
reserves the right to void Bets on the respective Markets.●
If Markets remain open with an incorrect score in comparison to actual score
in the live Match, the Sportsbook reserves the right to void the respective
Bets.
4.5. Time Errors:
If an incorrect match time was displayed in the Sportsbook, in cases where the
discrepancy had a material impact on the Odds offered, the Sportsbook reserves
the right to declare the affected Bets Void .
4.6. Settlement Sources:
Bet on Markets will be settled based on the TV broadcast and statistics provided by
official associations (e.g., NFL.com | Official Site of the National Football League )
unless there is clear evidence that the statistics are incorrect.
4.7. Segment Logic (Quarters & Halves):
●
Quarters: Bet on Markets for a specific quarter (1st, 2nd, 3rd, 4th) are settled
strictly on the score of that quarter. Overtime is always excluded.
●
Halves: 1st Half results consist of the 1st and 2nd quarters. 2nd Half results
consist of the 3rd and 4th quarters. Overtime is excluded from 2nd Half
markets unless the market specifically states "(incl. Overtime)".
4.8. Abandonment & Natural Conclusion:
●
If a match is abandoned before the completion of the relevant period (Quarter,
Half, or Match), all unsettled Markets for that Match shall be Void.
●
Exception: Markets that have already reached a Natural Conclusion (e.g., a
"First Quarter Total" once the 1st quarter is finished, or "Team to score next
Touchdown" after a touchdown is confirmed) will be settled based on the
results achieved at the moment of abandonment.
4.9. Money Line Tie Rule:
For "2-Way" Money Line markets (without a draw option), if the match ends in a tie
after any played Overtime, Bets on this Market are Void.
American Football Statistical Markets (Team Stats)
4.10. Touchdowns (Total / Team / Period):
Logic: Bet on the total number of touchdowns scored by either team (Total), a
specific team (Team Total), or within a defined period (Quarter/Half).
●
Settlement: Bets on the Markets are settled based on the number of
successful touchdowns recorded in the official box score.
●
Overtime: Statistics recorded during Overtime are included only if the Market
name specifically includes "(incl. Overtime)". Otherwise, settlement is based
on Regular Time data.
●
Period Specifics: For period-specific Markets like "1st Half - Total
Touchdowns" or "1st Quarter - Total Touchdowns," only touchdowns scored
within that specific time frame are counted.
4.11. Field Goals Made (Total / Team / Period):
●
●
Logic: Bet on the total number of successful field goals made.
Successful Only: Only field goals that are officially "Made" count toward the
total. Attempted but missed field goals, or field goals nullified by penalties, are
excluded.
●
Overtime: Statistics recorded during Overtime are included only if the market
name specifically includes "(incl. overtime)".
●
Period Specifics: For Markets like "1st Quarter - Total Field Goals," only field
goals made within that specific quarter count.
4.12. Odd/Even Markets (Points / Stats):●
●
●
Logic: Bet on whether the total sum of points, touchdowns, or other specified
statistics will be an Odd or Even number.
Zero (0) Rule: If the total score or the total number of a specific statistic is
zero (0), it will be considered as Even for settlement purposes.
Overtime: These markets follow the general overtime rule (Section 4.1) and
exclude Overtime unless stated otherwise.
American Football Player Props Markets
4.13. American Football Player Props Rules:
All player prop Markets are settled based on the official box score provided by the
relevant league's official association (e.g., NFL.com | Official Site of the National
Football League ). All player-specific Markets include Overtime for settlement
purposes. For a Bet to have action, the player mentioned in the Market description
must participate in at least one play (down) as a "Runner".
General Participation & Match Conditions
4.13.1. Participation (Action):
For American Football, a player Bet has action as long as the player participates in
the game (enters the field of play for at least one play), regardless of whether they
were in the starting lineup. If a player does not enter the game at all, the bet is Void .
4.13.2. Retirement/Injury:
If a player participates and subsequently leaves the game due to injury or
disqualification, all Bets on Markets involving that player stand and are settled based
on the statistics recorded at the time of retirement.
4.13.3. Overtime (OT):
All player prop Markets include Overtime for settlement purposes.
4.13.4. Postponement & Abandonment (48-Hour Rule): If a game is cancelled,
abandoned, or postponed and is not resumed within 48 hours of the original
scheduled start time, Bets on all affected pending player-specific Markets will be
Void.
●
Exception: Markets that have already reached a Natural Conclusion prior to
the abandonment will be settled based on the results achieved.
4.13.5. Official Data Sources:
Settlement is based strictly on the official box score provided by NFL.com | Official
Site of the National Football League (or the respective league's official site).
Subsequent changes or corrections made by the league after the initial official
settlement has been processed will not be considered.
4.13.6. Venue Change:
If the venue is changed from the one scheduled, Bet on all player-specific Markets
shall stand provided the game is played on the original scheduled date and the
"Home" team designation remains unchanged.
4.13.7. Performance Targets ("At Least" / "Target"): Bets on Single player
performance Markets (targets) are settled as a Win if the player mentioned in the
relevant Market meets or exceeds the specified target.
●
Example: A Bet on "At least 50 Rushing Yards Player A" (50+) is a winner if
the Player A records 50, 51, or more yards.
4.13.8. Over/Under (Totals):
If the player’s final score equals the line set in the description of the Market (in
cases where a whole number line is offered, e.g., 50.0), the Bet on this Market isVoid. If a Market on half-number line is offered (e.g., 50.5), the Bets on such a
Market shall stand as the result will always be either Over or Under the line.
4.13.9. Head-to-Head (H2H):
●
1v1: Bet on which player will achieve a higher statistic. In the event of a tie,
the Bet on this Market involving the relevant players is declared Void .
●
1v2 / 1v3: For the Bet on this market to win, the selected player must
outscore all other opponents listed in the Market description. If there is a tie
for the highest result between the players mentioned in the Market
description, the Bet is declared Void .
4.13.10. Touchdown Scorer (Player & Team Passing):
A Standard Touchdown is credited only to the player who carries or receives the
ball in the end zone.
●
Passing Touchdowns thrown by a quarterback do not count toward that
player’s individual "Touchdown Scorer" total Market (they are settled under
specific "Passing Touchdowns" markets).
4.13.11. Yardage (Passing, Rushing, Receiving):
Bets on this Market are settled based on the total net yards officially credited to the
player mentioned in the Market description. Rushing yards involve carries, Receiving
yards involve receptions, and Passing yards involve completions.
4.13.12. Tackles and Assists:
Bets on this Market are settled based on "Total Tackles," which is defined as the sum
of Solo Tackles + Assisted Tackles recorded in the official box score.
4.13.13. Sacks, Interceptions, and Receptions:
Bet on this Market are settled based on the official count for each specific category
mentioned in the Market description. Sacks may include half-sacks (0.5) if officially
recorded.
4.13.14. Statistic Double / Triple:
Bet on whether a player mentioned in the Market description will reach a double-digit
(10+) or triple-digit (100+) value in the specified categories (e.g., 100+ Rushing
Yards).
American Football Specific Markets
4.14. First Offensive Drive Markets (Score/Outcome):
Definition: A "Drive" is defined as a continuous offensive possession that starts with
a snap from scrimmage and ends with a score, a punt, a turnover (Interception,
Fumble, or Turnover on Downs), or the conclusion of a half/game.
Team to Score on First Drive: Bet on whether the specified team will score a
Touchdown or a Field Goal on its first offensive possession of the game.
●
Any result other than an offensive Touchdown or Field Goal (e.g., Punt,
Turnover, Safety, or End of Half) for the purpose of this Market of the relevant
Match will be settled as "No".
First Drive Outcome: Bet on the specific result of the first offensive Drive. Typical
options include: Offensive Touchdown, Field Goal, Punt, and Turnover (includes
Interceptions, Fumbles, and Turnover on Downs).
●
If a Drive is interrupted by the end of a half or the end of the game before a
definitive outcome is reached, the Market for the relevant match is Void.
Special Case: If a team scores a touchdown on a kickoff or punt return (Special
Teams), or via a defensive return (Pick-6/Fumble return), this does not count as an"Offensive Drive" for that team. Bet on this the Market for that team will be settled
based on that team’s subsequent first possession from scrimmage.
4.15. Team to Score Xth Touchdown:
Logic: Bet on which team will score the specific touchdown designated by the
number "X" (e.g., "Team to score 3rd Touchdown").
Settlement: Bets on this Market are settled as soon as the specified touchdown is
officially confirmed.
No Touchdown Scored: If the match ends or is abandoned before the "Xth"
touchdown is scored, the Market for that specific touchdown is declared Void .
●
Example: Bet is on the "Team to score 4th Touchdown" and the game ends
with a total of 3 touchdowns, all Bets on the 4th touchdown Market are Void.
4.16. Next Touchdown Scorer (incl. Overtime):
●
Logic: Bet on which specific player will score the next touchdown in the
game.
●
No Further Touchdown: If no further touchdown is scored for the remainder
of the game (including Overtime), Bets on this Market are Void.
●
Unlisted Players: If the player who scores the touchdown is not offered as an
individual Market selection, Bet on the Markets the "Other Player" or "Field"
outcome (if provided) will be settled as the winner. If no such option exists, the
Market is settled based on official data or declared Void as per specific
Market conditions.
5. Ice Hockey
Ice Hockey Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Ice Hockey terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Bench Minor Penalty: A penalty awarded to a team rather than a specific
player (e.g., Too Many Men on the Ice). It is served by any player who was on
the ice at the time of the infraction.
●
Double-Minor Penalty: An infraction resulting in 4 minutes of penalty time
(2+2). For Bet settlement on the number of minor penalties, this counts as two
(2) separate minor penalties.
●
Empty Net Goal: A goal scored when the opposing team's goalkeeper has
been pulled from the ice (usually for an extra attacker).
●
●
Minor Penalty: A 2-minute penalty for a less severe infraction of the rules.
Natural Conclusion: A settlement principle where a Bet is resulted if the
outcome is already determined and could not change regardless of further
play before an abandonment.
●
Penalty Shootout: A series of breakaway shots used to determine a winner if
the game remains tied after Overtime. Exactly one (1) goal is added to the
winner's final score for settlement.
●
Power Play: A situation where one team has a numerical advantage on the
ice because one or more opposing players are serving penalties.
●
Puck Line: A hockey-specific term for a point spread or handicap, typically
set at +/- 1.5 goals.●
●
●
●
Regular Time: The three standard 20-minute periods of play. This excludes
Overtime and Penalty Shootouts.
Runner: A player who enters the ice and participates in the game at any point
while the official game clock is running.
Shorthanded Goal: A goal scored by a team that has fewer players on the
ice than their opponent due to serving a penalty.
Shot on Goal: Any puck attempt that either results in a goal or would have
gone into the net if not for a save by the goalkeeper. Shots hitting the post or
crossbar are not counted.
General Ice Hockey Rules
5.1. Regular Time Settlement:
All Markets (except period, Overtime, and penalty shootout markets) are considered
for Regular Time only unless otherwise is expressly mentioned in the respective
market.
5.2. Penalty Shootout Logic (+1 Goal):
In the event of a game being decided by a penalty shootout, then one (1) goal will
be added to the winning team's score and the game total for settlement purposes.
This applies only to the Markets which have overtime and penalty shootout included.
5.3. Abandonment and Natural Conclusion:
●
If a match is abandoned before the completion of Regular Time, all Markets
that have not reached a Natural Conclusion will be Void .
●
Markets that have already been unconditionally determined at the time of
abandonment (e.g., "1st Period Winner" if the 1st period is finished, or "Total
Goals Over 2.5" if 3 goals have already been scored) will be settled based on
the score at the time of abandonment.
5.4. Postponement and Rescheduling (48-Hour Rule):
All Markets on a postponed match will be declared Void if the Event is not resumed
within 48 hours of the original scheduled start time. If the game resumes within this
48-hour window, all Bets on that Match stand.
5.5. Error Corrections and Voiding Rights: The Sportsbook reserves the right to
declare bets Void in the following scenarios:
●
Live Events: If a Market remains open when goals or penalties have already
taken place.
●
Incorrect Score: If an incorrect score was displayed in the Sportsbook, all
affected Markets will be cancelled for the timeframe during which the incorrect
score was shown.
●
Incorrect Match Time: If an incorrect match time was displayed in the
Sportsbook, in cases where the discrepancy significantly influenced the
correctness of the Odds, the Sportsbook reserves the right to void the
affected Bets.
●
Incorrect Information: If teams or players are displayed incorrectly.
5.6. Settlement Sources:
Markets will be settled based on the TV broadcast and statistics provided by official
associations (e.g., Official Site of the National Hockey League | NHL.com ) unless
there is clear evidence that the statistics are incorrect.
Ice Hockey Statistical Markets (Team Stats)5.7. Overtime Default for Statistics:
All statistical Markets listed in this section (including Shots on Goal, Penalties, and
Power Play Goals) are settled based on Regular Time (60 minutes) only, unless the
Market name specifically includes the "(incl. Overtime)" suffix.
5.8. Shots on Goal (Total / Team / Period):
●
Definition: A "Shot on Goal" is defined as any puck attempt that either goes
into the net as a goal or would have gone into the net if not for a save by the
goalkeeper.
●
Exclusions: Shots that hit the goalpost or crossbar, and shots that are
blocked by a defending player (other than the goalie) before reaching the net,
are not counted as Shots on Goal.
●
Settlement: Bets on Markets are settled based on the official statistics
provided by the league’s governing body.
5.9. Minor Penalties (Total / Team / Period):
●
●
Definition: A "Minor Penalty" is a 2-minute infraction.
Counting: Settlement is based on the number of minor penalties awarded,
not the total minutes served. For example, one Double-Minor penalty (2+2
minutes) is counted as two (2) minor penalties for settlement purposes.
●
Bench Minors: Minor penalties served by a team (Bench Minors) are
included in the Team Total and Match Total.
5.10. Power Play Goals (Total / Team / Period):
●
Definition: A "Power Play Goal" is a goal scored by a team while they have a
numerical advantage on the ice due to at least one opponent serving a
penalty.
●
Shorthanded Goals: Goals scored by the team currently serving a penalty
(Shorthanded Goals) do not count toward Power Play Goal markets.
●
Empty Net: If a team scores a goal while on a power play but the opposing
team has pulled their goalie for an extra attacker, it still counts as a Power
Play Goal.
Ice Hockey Player Props Markets
5.11. Ice Hockey Player Props Rules:
All player prop Markets are settled as soon as the final official box score is received
from the data providers. Bets on all player Markets include Overtime for settlement
purposes but exclude Penalty Shootouts, with the exception of the "Anytime
Goalscorer" Market (see Section 5.11.11).
General Participation & Conditions
5.11.1. Participation (Runner): A player is considered to have participated in the
match (a "Runner") if the player enters the ice at any point while the official game
clock is running. If a player does not enter the ice at all during the entire match, all
Bets on that player will be Void.
5.11.2. No Minimum Time: There is no minimum duration of participation required. If
a player appears on the ice for any length of time while the game clock is running, all
Bets on Markets involving that player’s individual performance shall stand,
regardless of whether the player recorded any statistics or were later
injured/disqualified.
5.11.3. Postponement & Abandonment (48-Hour Rule): If a game is cancelled,
abandoned, or postponed and is not resumed within 48 hours of the original
scheduled start time, Bets on all pending player prop Markets will be Void.●
Exception: Markets that have already reached a Natural Conclusion prior to
the abandonment will be settled based on the results achieved at the time of
abandonment.
5.11.4. Official Data & Revisions: Settlement is based on the final official box
score. Once the settlement is completed, any subsequent statistical corrections or
revisions made by official leagues will not be considered and will not be re-settled.
Market Logic
5.11.5. Performance Targets (1+, 2+, etc.): Single player performance "Target"
Markets are settled as a Win if the player mentioned in the Market description hits
the mentioned target or more.
●
Example: A Bet on Market "Player A At least 2+ Points" is a winner if the
Player A records exactly 2, 3, or more points.
5.11.6. Over/Under (Totals): Bets on whether the player’s total will be Over or
Under the line specified in the Market description. If the player’s final result equals
the Line specified in the Market description (in cases of whole number lines), the Bet
on the relevant Market shall be Void.
Statistical Definitions
5.11.7. Player Goals: Credited to the player who scores the goal in Regular Time or
Overtime. Goals scored in Penalty Shootouts are not counted.
5.11.8. Player Assists: Credited to the player(s) (up to two per goal) who touched
the puck before the goal scorer, as officially recorded in the box score.
5.11.9. Player Points: Calculated as the sum of Goals + Assists officially credited
to the player.
5.11.10. Player Shots on Goal: Any puck attempt that either results in a goal or
would have gone into the net if not for a save by the goalie. Shots hitting the
post/crossbar or blocked by a defender (not the goalie) do not count toward this total.
5.11.11. Anytime Goalscorer
"Anytime Goalscorer" Market is settled based on Regular Time (60 minutes) only.
●
Exclusion of Overtime: Goals scored during Overtime or Penalty Shootouts
do not count for this specific Market.
●
Contrast with Player Goals: "Player Goals" (Total) Market may include
Overtime in mentioned in the Market description, "Anytime Goalscorer" is a
separate proposition limited to the 3 standard periods of play.
●
Own Goals: Own goals are not considered for settlement and are ignored for
this Market.
●
Participation: Bets on this Market stand if the player mentioned in the Market
description participates in the match (as defined in 5.11.1). If the player
mentioned in the Market description is in the squad but does not enter the ice,
the Bets on this Market involving the relevant player are Void.
6. Baseball
Baseball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Baseball terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
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At Bat (AB): An official turn at batting that does not result in a walk, hit by
pitch, or sacrifice.●
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Double-Header: Two baseball games played between the same two teams
on the same day. For betting purposes, each game is treated as a separate
and distinct event.
Extra Innings: Additional periods of play used to break a tie after the
standard number of innings (usually 9) has been completed.
Inning: A unit of play consisting of a "top" half (away team bats) and a
"bottom" half (home team bats).
Mercy Rule (Knockout Rule): A regulation that ends a game early if one
team establishes a lead of a specified number of runs after a certain number
of innings.
Money Line: A market where the bet is on the outright winner of the match,
typically including extra innings.
Pitcher Strikeout (K): Occurs when a pitcher records three strikes against a
batter, resulting in an out.
Run Batted In (RBI): A statistic credited to a batter when their action (hit,
sacrifice, etc.) causes a run to score.
Run Line: The point spread or handicap in baseball, usually set at +/- 1.5
runs.
Shortened Format: A game officially scheduled for fewer than 9 innings (e.g.,
7 innings) by the governing body before the start of play.
Starting Pitcher: The pitcher who throws the first pitch for their team. The
Pitcher mentioned in the Market description needs to start for Bets on the
relevant Market to have action.
Total Bases: The total number of bases a batter gains from hits only: Single
(1), Double (2), Triple (3), and Home Run (4). Walks, hit by pitches, and errors
are not included.
General Baseball Rules
6.1. Innings and Extra Innings:
All Markets are considered for Regular Time only (9 innings, or 8.5 innings if the
home team is leading) unless otherwise is expressly mentioned in the respective
Market description. For the avoidance of doubt, the majority of Baseball Markets
(including Money Line, Run Line, and Total Runs) are typically offered including
Extra Innings - as indicated in the Market description.
6.2. Minimum Play and Mercy Rule Logic:
6.2.1. Standard Games:
For Bets on all full-game Markets to stand (except the Winner Market), the match
must go at least 9 full innings (or 8.5 innings if the home team is leading).
6.2.2. Scheduled Shortened Formats:
If a shortened format (e.g., 7 innings) is officially announced by the governing body
before the start of the game, this scheduled number of innings shall be considered
"Regular Time" for settlement purposes. In such cases, a minimum of 7 full innings
(or 6.5 innings if the home team is leading) is required for Bets on this Match to
stand.
6.2.3. Mercy Rule Exception:
If a game is ended early by the official governing body due to a Mercy Rule (a
league-mandated run difference that triggers the conclusion of the match), the game
shall be considered "Complete." Bets on all full-game Markets (Money Line, RunLine, Totals) will be settled based on the score at the time the Mercy Rule was
invoked, provided the game was considered official by the governing body.
6.2.4. Unplayed Innings:
In the event of a Mercy Rule conclusion or any other early termination, Bets on any
specific Markets for innings that were not played (e.g., "8th Inning Winner" or "9th
Inning Total Runs") will be Void.
6.2.5. Natural Conclusion:
Bets on Markets that reached a Natural Conclusion prior to the game ending (e.g.,
"1st Inning Winner" or "Total Runs Over 5.5" when the score is already 7-0) will be
settled as per relevant Market rules. .
6.3. Pre-Match Winner Market (4.5/5 Innings Rule):
For the purposes of "Winner" (Money Line) Market in pre-match betting, a game is
considered official if it lasts at least 5 full innings (or 4.5 innings if the home team is
leading). If the game is stopped after this point for any reason, the winner is
determined by the score at the time the game was stopped.
6.4. Postponement and Rescheduling (48-Hour Rule):
Bets on all Markets on a postponed match will be declared Void if the Event is not
started or resumed within 48 hours of the original scheduled start time.
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In the case of a double-header, each game is treated as a distinct Event. If the
first game is cancelled, the second game does not automatically replace it for
the purposes of the first game's bets.
6.5. Abandonment:
If a match is abandoned before reaching the official minimum play requirement (and
the Mercy Rule has not been invoked), Bets on all Markets that have not reached a
Natural Conclusion will be Void.
6.6. Error Corrections and Voiding Rights:
The Sportsbook reserves the right to void Bets Void if a Market remains open with
an incorrect score, incorrect match status (e.g., incorrect inning or number of outs),
or if Odds were offered with an incorrect match time.
6.7. Settlement Sources:
Bets on Markets will be settled based on the TV broadcast and statistics provided by
official associations (e.g., MLB.com | The Official Site of Major League Baseball )
unless there is clear evidence that the statistics are incorrect.
Baseball Player Props Markets
6.8. Baseball Player Props Rules:
Bets on all player prop Markets are settled based on the official box score provided
by the relevant league's official association (e.g., MLB.com | The Official Site of
Major League Baseball ). All player prop Markets include Extra Innings for
settlement purposes unless otherwise stated.
General Participation & Conditions
6.8.1. Participation (Starting Lineup):
For Baseball player props to have action, the selected player must be in the
starting lineup and must participate in a game. If a player does not meet these
conditions, all Bets on Markets involving that player will be Void.
6.8.2. Starting Pitcher Requirement:
If a Bet is placed on Market related to a specific pitcher (e.g., "Pitcher Total
Strikeouts"), that pitcher must start the game and throw at least one official pitch
(throw the first pitch for their team) for the Bet to have action. If the named pitcherdoes not start the game and does not throw a pitch, all Bets on Markets related to
that individual player will be Void.
6.8.3. Abandonment & Official Results:
If a match is abandoned after it has been started, all Bets on player prop Markets on
players who participated (as per 6.8.1) will stand, provided the match is considered
an Official Game (see Rule 6.3) or has reached a Natural Conclusion.
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If the match is abandoned before becoming an Official Game, Bets on all
player prop Markets that have not reached a Natural Conclusion will be Void .
6.8.4. Postponement & Rescheduling (48-Hour Rule):
If a game is cancelled, abandoned, or postponed and is not resumed within 48
hours of the original scheduled start time, Bets on all pending player prop Markets
will be Void , unless a result was already unconditionally determined.
Market Logic
6.8.5. Performance Targets (1+, 2+, 3+, etc.):
Bets on single player performance "Target" Markets (e.g., "Batter to record 2+ Hits")
are settled as a Win if the player mentioned in the Market description meets or
exceeds the specified target.
6.8.6. Over/Under (Totals):
Bets on whether the player’s total will be Over or Under the Line specified in the
Market description. If the player’s final score equals the Line specified in the Market
description (in cases of whole number lines), the Bet shall be Void.
Statistical Definitions
6.8.7. Batter Hits:
Bets on this Market are settled based on the number of official hits recorded (Singles
+ Doubles + Triples + Home Runs). Bases reached via Walks (BB), Hit by Pitch
(HBP), Errors, or Fielder’s Choice do not count for the purposes of this Market.
6.8.8. Batter Home Runs:
Bets on this Market are settled based on the total number of home runs hit by the
player mentioned in the Market description.
6.8.9. Pitcher Strikeouts:
Bets on this Market are settled based on the total number of batters struck out (K) by
the pitcher mentioned in the Market description.
6.8.10. Batter Total Bases:
Bets on this Market are settled based on the total bases accumulated from hits only:
Single = 1, Double = 2, Triple = 3, Home Run = 4.
6.8.11. Batter Runs + Runs Batted In (Runs + RBI):
Bets on this Market are settled based on the combined sum of Runs Scored and
Runs Batted In (RBI).
6.8.12. Player Hits Allowed:
Bets on this market are settled based on the total number of hits surrendered by a
specific pitcher mentioned in the Market description while they are active in the
game.
6.8.13. Player Performance Double:
Market provides betting on whether a player mentioned in the Market description will
achieve a double-digit value (10 or more) in two different statistical categories, or
reach a specified double achievement as defined in the Market name.
7. Handball
Handball Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Handball terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
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7-Metre Throw (Penalty): A direct shot at goal from the 7-metre line,
awarded after a foul that destroys a clear chance of scoring.
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Abandoned Match: A match that is stopped before the completion of the
scheduled duration and not resumed within the 48-hour window.
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Fast Break: A quick offensive move where a team attempts to score before
the opponent can set up their defense.
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Free Throw: A method of restarting play after an infringement by the
opposing team.
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Natural Conclusion: A settlement principle where a Bet is resulted if the
Outcome was already determined and could not have changed regardless of
further play.
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Overtime (Extra Time): Additional periods played to determine a winner in
case of a Draw in knockout matches. Standard overtime consists of two
5-minute halves.
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Progressive Punishment: A system of fouls leading to a yellow card, a
2-minute suspension, and eventually a red card (disqualification).
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Regular Time: The standard 60-minute duration of a match (two halves of 30
minutes each).
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Shootout (7-Metre): A series of penalty throws used to determine a winner
after overtime has failed to break a tie.
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Walking (Steps): A violation where a player takes more than three steps
without dribbling the ball.
General Handball Rules
7.1. Regular Time Settlement:
All Markets are settled based on the result at the end of Regular Time (60 minutes of
play) only, unless otherwise expressly mentioned in the Market name (e.g., Markets
including the suffix "incl. Overtime"). Overtime and 7-metre shootouts are excluded
from standard match Markets.
7.2. Postponement and Rescheduling (48-Hour Rule):
Bets on all Markets on a postponed or cancelled match will be Void if the match is
not started or resumed within 48 hours of the original scheduled start time.
7.3. Abandonment and Natural Conclusion:
If a match is abandoned before the completion of Regular Time, Bets on all Markets
that have not reached a Natural Conclusion will be Void.
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Bets on Markets that have reached a Natural Conclusion (e.g., "1st Half
Total" if the first half is finished) will be settled according to their respective
Market rules.
7.4. Error Corrections:
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Match Time: If an incorrect match time was displayed, and the discrepancy
significantly influenced the correctness of the Odds, the Sportsbook reserves
the right to void the affected Bets .●
Incorrect Score: If Bets on a Market remains open with an incorrect score
that significantly impacts the Odds, the Sportsbook reserves the right to void
the affected Bets.
7.5. Venue Change:
If a match is moved to a neutral venue, all Bets on the relevant match stand. If the
home and away teams are reversed, Bets placed on the original fixture will be Void.
7.6. Match Outcome Markets (3-Way, Handicap, Totals):
Settlement is based on the score at the end of Regular Time. This includes Match
Winner (Home/Draw/Away), Draw No Bet, Handicaps, and Total Goals (Over/Under
or Odd/Even) for the full match and individual teams.
7.7. Half Markets (1st & 2nd Half):
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1st Half: Bets on this Market are settled strictly on the score of the first 30
minutes of play. If a match is abandoned during the first half, Bets on all
unsettled 1st half Markets are Void.
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2nd Half: Bets on this Market are settled strictly on the score achieved during
the second half (30 minutes), excluding the first half score and any Overtime
score. If a match is abandoned during the second half, Bets on all 2nd half
Markets are Void unless already settled.
7.8. Race to X Goals / Who Scores Xth Point:
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Target Not Reached: If a match or half ends before the number of goals (X)
specified in the Market description is reached, all Bets on the respective
"Race to X" or "Xth Point" Markets will be Void.
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Shootout Exclusion: Bets on these Markets are settled based on Regular
Time and, where explicitly stated - Overtime. Goals scored during a 7-metre
shootout are excluded. If the target is only reached during a shootout, the
Bets on this Market for the relevant match will be Void.
7.9. Race to X Goals (Half-Specific): Bet on which team will be the first to reach the
target number of goals (5, 10, 15, etc.) within a specific half.
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1st Half Races: Bets on this Market are settled based only on goals scored in
the 1st half.
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2nd Half Races: Bets on this Market are settled based only on goals scored
in the 2nd half (starting the count from 0-0 at the beginning of the half).
7.10. Disciplinary Markets:
All disciplinary Markets (including 2-minute suspensions, yellow/red cards where
applicable ) are settled based on incidents occurring during Regular Time only.
Suspensions or disciplinary actions given to team officials or players who are not
actively participating in the game are excluded, unless specifically stated in the
Market name or rules.
8. Volleyball
Volleyball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common volleyball terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.●
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Extra Points: Points played after a set reaches a tie at the standard limit
(24-24 for Sets 1-4, or 14-14 for Set 5). A set must be won by a two-point
margin.
Golden Set: An additional set played in some tournament formats to decide a
winner if the aggregate score of a two-legged tie is level. It is not considered
part of the match result for standard betting markets.
Match Tie-break: In some competitions, the fifth set is played as a tie-break
to 15 points (must be won by 2).
Natural Conclusion: A settlement principle where Bets on a Market are
settled as soon as the outcome relevant for the settlement is unconditionally
determined, even if the match is later abandoned.
Points Deduction: An official penalty where points are removed from a
team’s score by the referee due to misconduct or administrative errors.
Set: A unit of play within a match. Standard professional matches are played
as "Best of 5" sets.
General Volleyball Rules
8.1. Settlement Timing and Finality:
All Markets are settled as soon as the point or game element that decides the
outcome of that Market is confirmed. Markets such as Match Winner, Correct Score,
and Handicaps are settled immediately after the final point of the match/set is
confirmed.
8.2. Postponement and Abandonment (48-Hour Rule):
Bets on all Markets on a postponed or cancelled match will be Void if the Event is
not started or not resumed within 48 hours of the original scheduled start time.
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Interrupted Matches: If a match is abandoned, Bets on all Markets that have
not reached a Natural Conclusion at the moment of abandonment will be
Void . Markets already determined will be settled accordingly.
8.3. Golden Set Exclusion:
The "Golden Set" is strictly excluded from all match and set Markets. Only points
and sets played during the regular match format are considered for settlement.
8.4. Official Points Deductions:
Official points deductions will be taken into account for all Markets that have not yet
been settled at the time of the deduction is applied. Markets that have already
reached a Natural Conclusion prior to the deduction will not be re-settled.
8.5. Error Corrections:
If Bets on Markets remain open with an incorrect score, match status, or match time
that has a significant impact on the Odds, Sportsbook reserves the right to void the
affected Bets.
8.6. Point and Set Handicaps:
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Match Point Handicap: Bets on this Market are settled after the last point of
the match is confirmed.
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Match Set Handicap: Bets on this Market are settled as soon as the
handicap outcome has been unconditionally determined.
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Set Handicap: Bets on this Market for point handicaps for a specific set are
settled as soon as the handicap outcome is unconditionally determined within
that set.
8.7. Over/Under (Totals):Bets on Total points (Match, Team, or Set) Markets are settled as soon as the
outcome specified in the Market description has been unconditionally determined.
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Abandonment: If a set or match is abandoned before the outcome
mentioned in the Market description is determined, Bets on this Market are
Void.
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Integer Lines: If Bets on Markets of a whole number line is offered (e.g.,
180.0) and the final result equals that line, Bets on the respective Markets are
Void.
8.8. Correct Score Markets:
Match and Set Correct Score Markets are settled after the last point of the relevant
period is confirmed. If the match or set is not completed, all related Correct Score
Markets will be Void.
8.9. Set Extra Points:
Bet on whether a set will require extra points to be decided (i.e., go beyond 25
points for Sets 1-4 or 15 points for Set 5).
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Bets on the Market are settled as "Yes" once the score reaches 24-24 (48th
point) in Sets 1-4, or 14-14 (28th point) in Set 5.
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If a set is not played, Bets on the Market are Void.
8.10. Lead After "Y" Points:
Bet on which team will be leading in a specific set after a designated number of
points (e.g., Set 2 Lead After 8 Points). Bets on the Market are settled when the Y-th
point of the set is confirmed.
8.11. Race to "X" Points:
Bet on which team will be the first to reach the target number of points within a set.
Bets on the Market are settled once the number defined in the Market description
has been reached.
8.12. Numbered Point Winner:
Bet on which team will win a specific designated point (e.g., Set 1 Point 15). Bets on
the Market are settled after the point designated in the Market description is played
and confirmed. If the point is not reached or played due to the end of the set/match,
Bets on the Market are Void.
9. Beach volleyball
Beach Volleyball Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common beach volleyball terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
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Extra Points: Points played after a set reaches a tie at the standard limit
(20-20 for Sets 1-2, or 14-14 for Set 3). A set must be won by a two-point
margin.
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Golden Set: An additional set used in specific tournament formats to
determine a winner of a multi-match tie. It is not considered part of the match
result for standard markets.
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Match Tie-break: In beach volleyball, the third set acts as a tie-break (played
to 15 points, must be won by 2).●
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Natural Conclusion: A settlement principle where a Market is resulted as
soon as the outcome mentioned in the Market description is unconditionally
determined, even if a player later retires.
Points Deduction: An official penalty where points are removed from a
team’s score by the referee.
Retirement: When a player or team is unable to continue a match and
officially withdraws during play.
General Beach Volleyball Rules
9.1. Settlement Timing and Finality:
Bets on all Markets are settled as soon as the point or element of the game that
determines the outcome of that Market is confirmed. Bets on Markets for Final match
results (Winner, Correct Score, Handicaps) are settled after the match has officially
finished and the official score is confirmed.
9.2. Postponement and Abandonment (48-Hour Rule):
If a match is postponed or cancelled, all Bets on that match remain valid if the game
starts/resumes within 48 hours of the original scheduled time. If the delay exceeds
48 hours, all unsettled Bets will be Void.
Interrupted Matches: If a match is abandoned or a team retires, Bets on all Markets
that have not reached a Natural Conclusion at that moment will be Void.
9.3. Golden Set Exclusion:
"Golden Set" is strictly excluded from all match and set Markets. Only points and
sets played during the regular match format are considered for settlement.
9.4. Official Points Deductions:
Official points deductions are taken into account for all Markets that have not yet
been determined at the time of deduction. Markets that have already reached a
Natural Conclusion prior to the deduction (e.g., a "Race to 10" already won) will not
be resettled.
9.5. Error Corrections:
The Sportsbook reserves the right to void Bets for Markets that remain open with an
incorrect score, match status, or match time that significantly impacts the Odds.
9.6. Point and Set Handicaps:
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Match Point Handicap: Bets on this Market are settled after the final point of
the match is confirmed.
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Match Set Handicap: Bets on this Market are settled as soon as the
handicap outcome mentioned in the Market description has been
unconditionally determined.
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Set Handicap: Bets on Point handicaps for a specific set are settled as soon
as the relevant outcome is unconditionally determined within that set.
9.7. Over/Under (Totals):
Bets on Total points (Match, Team, or Set) Markets are settled as soon as the
specified outcome has been unconditionally determined.
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Integer Markets: If a whole number Market is offered (e.g., 80.0) and the final
result equals the Market description line, the Bets on the respective Market
are Void.
9.8. Correct Score Markets:
Bets on Match and Set Correct Score Markets are settled after the final point of the
relevant period is confirmed. If the match or set is not completed or played, Bets on
all relevant Correct Score Markets will be Void.9.9. Set Extra Points:
Bet on whether a set will require extra points to be decided (i.e., go beyond 21
points for Sets 1-2 or 15 points for Set 3).
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Settlement: Bets on this Market are settled as "Yes" once the score reaches
20-20 (40th point) in Sets 1-2, or 14-14 (28th point) in Set 3. If the set is
completed without reaching these scores, Bets on the Market are settled as
"No."
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If a set is not played, Bets on the Market for that set are Void.
9.10. Lead After "Y" Points:
Bet on which team will be leading in a specific set after a designated number of
points as specified in the Market description (e.g., Set 1 Lead After 10 Points). Bets
on the Market are settled exactly after the Y-th point of the set is confirmed.
9.11. Race to "X" Points:
Bet on which team will be the first to reach the target number of points as specified
in the Market description within a set. Bets on the Market are settled immediately
once the line has been reached.
If the set mentioned in the Market ends or is abandoned before the target is
reached, Bets on the Market are Void, unless the outcome has already been
determined.
9.12. Numbered Point Winner:
Bet on which team will win a specific designated point (e.g., Set 2 Point 8). Bets on
the Market are settled immediately after the point is confirmed. If the point is not
reached or played (e.g., due to retirement or the set ending), Bets on the Market are
Void.
10. Futsal
Futsal Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Futsal terms and do not constitute the definitive criteria for
the settlement of bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
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Accumulated Fouls: A system where, after a team commits five fouls in a
half, every subsequent foul results in a direct free kick from the second
penalty mark (10 meters).
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Clocked Time: Futsal is played with a "stopping clock," meaning the time
stops whenever the ball is out of play or play is interrupted.
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Kick-in: The method of restarting play when the ball crosses the touchline
(replacing the throw-in used in traditional soccer).
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Natural Conclusion: A settlement principle where a Bet is settled if the
outcome was already determined and could not have changed regardless of
further play.
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Overtime (Extra Time): Additional periods played to determine a winner in
knockout competitions if the match is tied at the end of Regular Time.
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Penalty Shootout: A series of penalty kicks taken to determine a winner if a
tie persists after Overtime.●
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Regular Time: The official duration of a match, standardly consisting of two
halves of 20 minutes each (clocked time).
Timeout: A one-minute period that each team can request once per half
when they are in possession of the ball.
General Futsal Rules
10.1. Regular Time Settlement:
All Markets are settled based on the result at the end of Regular Time (standardly 40
minutes of play consisting of two 20-minute halves) only, unless otherwise expressly
mentioned in the Market description.
10.2. Postponement and Rescheduling (48-Hour Rule):
Bets on all Markets on a postponed or cancelled match will be Void if the Event is
not started or not resumed within 48 hours of the original scheduled start time.
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Resumption: If a match is interrupted but resumes within 48 hours of the
initial kick-off time, all unsettled Bets will stand and will be settled based on
the final result.
10.3. Abandonment and Natural Conclusion:
If a match is abandoned and not resumed within the 48-hour window, Bets on all
Markets that have not reached a Natural Conclusion at the moment of
abandonment will be Void.
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Bets on Markets that have been unconditionally determined (e.g., "1st Half
Winner" if the first half is completed) will be settled in accordance with those
Market rules.
10.4. Error Corrections:
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If an incorrect match time was displayed in Sportsbook, in cases where
the discrepancy significantly influenced the correctness of the Odds, the
Sportsbook reserves the right to void the affected Bets.
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Incorrect Score/Scoreboard: If a wrong score is entered in Sportsbook, all
Markets will be Void for the timeframe during which the incorrect score was
displayed.
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Incorrect Information: If team names, participants, or tournament details are
displayed incorrectly, the Sportsbook reserves the right to declare Bets Void.
10.5. Disciplinary and Penalty Errors:
The Sportsbook reserves the right to void Bets for Markets remaining open after a
significant Event (goal, red card, or penalty) has already taken place. Additionally, if
a Market is opened with missing or incorrect information (e.g. red cards), Bets
affected by that error may be Void.
10.6. Half Markets (1st & 2nd Half):
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1st Half: Bets on these Markets (Winner, Handicap, Totals) are settled strictly
on the result of the first half. If a match is abandoned during the first half, Bets
on all unsettled 1st half Markets are declared Void, unless already
determined.
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2nd Half: Bets on these Markets (Winner, Handicap, Totals, Odd/Even) are
settled based on the score achieved during the second half only, excluding
the first half score and any overtime. If a match is abandoned during the
second half, Bets on all unsettled 2nd half Markets are Void, unless already
determined.
10.7. Team to Score Next Goal:
Bet on which team will score the next designated goal in the match.●
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Own Goals: For the purposes of this Market, own goals count toward the
scoring team and the goal sequence.
Settlement: Bets on this Market are settled in real-time as soon as the goal is
confirmed.
11. Badminton
Badminton Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Badminton terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
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Extra Points: Occurs when a game reaches a 20-20 tie. The game continues
until one side gains a two-point lead or reaches the 30-point cap (the first to
30 wins).
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Game: A scoring unit in badminton. Most professional matches are played as
"Best of 3" games.
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Natural Conclusion: A settlement principle where Bets on a Market are
settled as soon as the outcome relevant to the Market is unconditionally
determined, regardless of later retirement.
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Points Deduction: An official penalty where points are removed from a
competitor’s score by the referee due to misconduct.
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Retirement: When a competitor officially withdraws from a match while it is in
progress (usually due to injury).
General Badminton Rules
11.1. Settlement Timing and Finality:
Bets on all Markets are settled as soon as the point or game element that decides
the outcome of that Market is confirmed. Points are considered confirmed once the
next point has started or the umpire officially announces the score.
11.2. Postponement and Abandonment (48-Hour Rule):
If a match is postponed or cancelled, all Bets on that match remain valid if the game
starts/resumes within 48 hours of the original scheduled time. If the delay exceeds
48 hours, Bet on all unsettled Markets will be Void.
●
Interrupted Matches: If a match is abandoned or a player retires, Bets on all
Markets that have not reached a Natural Conclusion at that moment will be
Void.
11.3. Retirement and Undecided Markets:
In the event of a retirement or disqualification during a match, Bets on any Markets
that have not been unconditionally determined (e.g., "Game 2 Winner" if the player
retires while the score is 10-10 in Game 2) will be Void.
11.4. Official Points Deductions:
Official points deductions are taken into account for Bets on all unsettled Markets.
Bets on Markets that have already reached a Natural Conclusion prior to the
deduction will be settled based on the score at that moment and will not be revised.
11.5. Error Corrections:The Sportsbook reserves the right to void Bets of the affected Markets in the
following scenarios:
●
Incorrect Score: If Bets on Markets remain open with an incorrect score that
significantly impacts the Odds.
●
Incorrect Participants: If participants (players or teams) are displayed in
Sportsbook incorrectly.
●
Match Time: If Odds were offered with an incorrect match time.
11.6. Match Markets (Winner, Handicap, Totals):
●
Match Winner: Bets on this Market are settled after the final point of the
match is confirmed.
●
Match Game Handicap: Bets on this Market are settled as soon as the
handicap outcome mentioned in the Market description has been
unconditionally determined.
●
Match Point Handicap: Bets on this market are settled after the final point of
the match is confirmed.
●
Total Games/Points: Bets on these Markets are settled as soon as the
outcome mentioned in the Market description has been reached (Natural
Conclusion). If a whole number outcome mentioned in the Market description
(integer) is offered and the final result equals that outcome, the Bet is
declared Void.
11.7. Game-Specific Markets:
●
Game Winner/Total/Handicap: Bets on these Markets are settled after the
last point of the specified game is confirmed. If a player retires during the
game, Bets on unsettled Markets for that specific game will be Void, unless
already determined by Natural Conclusion.
●
Game Correct Score: Bets on this Market are settled after the last point of
the specified game is confirmed.
11.8. Dynamic Game Markets:
●
Game Extra Points: Bet on whether a game will require extra points (go
beyond 21). Bets on this Market are settled as "Yes" once the score reaches
20-20 (40th point) within the specified game.
●
Game Lead After "Y" Points: Bet on which competitor that will be leading
after a designated number of points as mentioned in the Market description
are reached (e.g., Game 1 Lead After 10 Points). Bets on this Market are
settled exactly after number of the Y-th point as mentioned in the Market
description of the game is confirmed.
●
Game Race to "X" Points: Bet on which competitor will be the first to reach
the target number of points as mentioned in the description of the Market
within a game. Bets on the Market are settled immediately once the target
number mentioned in the Market description is reached.
Game Numbered Point Winner: Bet on the winner of a specific point mentioned in
the Market description (e.g., Game 2 Point 5). Bets on this Market are settled
immediately after the point mentioned in the Market description is confirmed. If the
point mentioned in the Market description is not reached due to the end of the game
or retirement, Bets on the respective Market are Void.
12. Rugby union and rugby league
Rugby Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Rugby terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
●
Conversion: A kick at goal after a try has been scored, worth 2 points.
Drop Goal: A goal scored by kicking the ball through the goalposts after it has
touched the ground, worth 3 points.
●
Extra Time: Additional periods played to determine a winner in knockout
matches. By default, Markets exclude extra time unless stated.
●
Natural Conclusion: A principle where a Bet is settled if the outcome of the
relevant Market was already determined and could not have changed.
●
NRL / State of Origin: Specific Australian Rugby League competitions with
unique settlement logic for player participation.
●
●
Penalty Goal: A kick at goal awarded after a penalty, worth 3 points.
Penalty Try: Awarded if a team would have scored a try but for foul play by
the opposition. Worth 5 points (Union) or 4 points (League). Note: These
points count for team totals but not for individual player tryscorer Markets.
●
Regular Time (80 Minutes): The scheduled 80 minutes of play, including any
added injury or stoppage time, but excluding extra time, penalty shootouts, or
sudden death.
●
Try: The primary method of scoring, worth 5 points (Union) or 4 points
(League), achieved by grounding the ball in the opponent's in-goal area.
General Rugby Rules
12.1. Regular 80 Minutes Settlement:
All Markets are settled based on the result at the end of a scheduled 80 minutes of
play unless otherwise stated. This includes any added injury or stoppage time but
does not include extra-time, time allocated for a penalty shootout, or sudden death.
12.2. Postponement and Rescheduling (48-Hour Rule):
Bets on all Markets on a postponed or cancelled match will be Void if the Event is
not started or not resumed within 48 hours of the original scheduled start time.
12.3. Abandonment:
If a match is abandoned before the completion of Regular Time (80 minutes), Bets
on all Markets related to that match will be declared Void, regardless of whether the
outcome has already been determined.
●
Exception: Bets on Markets that have reached a Natural Conclusion (e.g.,
First Tryscorer if a try has been scored) will be settled as per applicable
Market rules.
●
Tryscorer Specific Abandonment Rule: See Section 12.7.
12.4. Error Corrections:
●
If an incorrect match time was displayed, and this significantly influenced
the correctness of the Odds, the Sportsbook reserves the right to void the
affected Bets.
●
Live Events: If Bets on a Market remain open after significant Events (goals,
red cards, or penalties) have already taken place, the Sportsbook reserves
the right to void affected Bets.●
Red Cards: If a Market was opened with a missing or incorrect red card
information in the Sportsbook, the Sportsbook reserves the right to void Bets
on that Market.
12.5. Venue Change:
If a match is moved to a different venue but the home/away designation remains
unchanged, all Bets on that match stand.
If the teams are reversed or names or tournament are displayed in the Sportsbook
incorrectly, the Sportsbook reserves the right to declare affected Bets Void.
Rugby Statistical & Specific Markets
12.6. Team and Match Totals:
●
Points/Tries: Bets on this Market are settled based on the score at the end of
Regular Time.
●
Winning Margin: Bet on the specific point gap between teams at the end of
80 minutes.
●
Highest Scoring Half: Bets on this Market are settled based on points scored
in each half whichever is higher. If the match is abandoned, these Markets are
Void.
12.7. Penalty Tries Logic:
●
Team Markets: Penalty tries count toward Team Totals, First Team to Score,
Last Team to Score, and Time of Try Markets.
●
Player Markets: Penalty tries do not count toward individual Player
Tryscorer Markets (Anytime, First, Last).
12.8. Drop Goal Markets:
Bet on whether a successful drop goal will be scored during the match. Settlement is
based on Regular Time only.
Rugby Player Props (Tryscorer Markets)
12.9. General Participation (Except NRL/State of Origin):
●
Any Selection: Any Bet on a Market of a player who does not take part in the
match shall be Void.
●
First Tryscorer: The player mentioned in the Market description must be on
the field of play at the time of the first try. If the player enters the match after
the first try has already been scored, the Bet will be Void.
●
Last Tryscorer: If a player mentioned in the Market description takes part in a
match at any point during the match ], Bets on the respective Market stand.
12.10. Australian NRL and State of Origin Specific Rule:
For these specific competitions only, Bets on player selection Markets will be settled
as Lost regardless of whether the player mentioned in the respective Market
description was on the field of play at the time the try was scored, provided they
were part of the match-day squad.
12.11. Tryscorer Abandonment Rules:
●
Abandonment before Half Time: All tryscorer Bets shall be Void , regardless
of whether a try was already scored.
●
Abandonment during the Second Half: Bets on Markets for players who
have already scored a try in the First Half prior to Abandonment, will be
settled as Win.○
Bets on all remaining player Market selections (players who have not
scored) will be Void.
12.12. Anytime Tryscorer:
Bet on if a player will score a try at any point during Regular Time.
●
No Tryscorer: This selection is included among Market selections. If no tries
are scored, Bets on this Market selection are settled as Win, and Bets on all
player Markets are settled as Lost (provided the player mentioned in the
Market selection participated). If the player mentioned in the Market selection
did not participate (Non- Runner), the Bets on the affected Markets shall be
Void.
12.13. First Tryscorer / Team First Tryscorer:
Bet on the player to score the first try of the match (or for their specific team).
●
If the first try is a Penalty Try, the Market remains open and will be settled
based on the next eligible try scored by a player.
12.14. Last Tryscorer:
Bet on the player to score the final try of the match within Regular Time.
●
If the last try is a Penalty Try, the Market is settled based on the player who
scored the previous eligible try.
12.15. Player to Score 2+ Tries / Hat-trick:
Bet on whether a player will score two or more tries (or three for a hat-trick) during
Regular Time. Penalty tries do not count toward the player's total. In the event of
abandonment, Bets on this Market will be settled as Won if the player has already
achieved the required number of tries; otherwise, Bets on this Market will be
declared Void.
13. Rugby Sevens
Rugby Sevens Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Rugby Sevens terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Conversion: A kick at goal after a try has been scored. In Sevens,
conversions must be taken as a drop kick.
●
Extra Time: In knockout matches, if the score is tied, "Sudden Death" extra
time is played. Standard Markets exclude this unless stated.
●
Natural Conclusion: A principle where the outcome described in the Market
and these Rules was already finally determined before an abandonment.
●
Penalty Try: Awarded for foul play that prevents a certain try. Worth 7 points
(no conversion attempt required).
●
Regular Time (14/20 Minutes): The scheduled duration of a Sevens match,
standardly two halves of 7 minutes each (or 10 minutes for final matches),
plus stoppage time.
●
Try: The primary method of scoring, worth 5 points.
General Rugby Sevens Rules
13.1. Regular Time Settlement:Bets on all Markets are settled based on the result at the end of Regular Time
(standardly 14 or 20 minutes of play, depending on the tournament phase). This
includes any added stoppage time but does not include extra time or sudden death
unless the market specifically states "incl. Overtime."
13.2. Postponement and Rescheduling (48-Hour Rule):
Bets on all Markets on a postponed or cancelled match will be Void if the Event is
not started and not resumed within 48 hours of the original scheduled start time.
13.3. Abandonment:
If a match is abandoned before the completion of Regular Time, Bets on all Markets
that have not reached a Natural Conclusion will be Void.
●
Bets on Markets that have been unconditionally determined at the time of
abandonment (e.g., "First Tryscorer" if a try was already scored) will be settled
in accordance with those Market rules.
13.4. Error Corrections:
●
If an incorrect match time was displayed, and this significantly influenced
the correctness of the Odds, the Sportsbook reserves the right to void the
affected Bets.
●
Score/Event Errors: If Bets on a Market remain open after a significant event
(e.g. goal, red card, or penalty goals) has already occurred, the Sportsbook
reserves the right to void the affected Bets.
13.5. Tournament Changes:
If the duration of the halves is changed from the standard (e.g., from 7 minutes to 10
minutes) after the Markets have opened, all Bets on the relevant Markets will stand
provided the change was made by the official governing body.
Rugby Sevens Statistical & Market Rules
13.6. Half Markets (1st & 2nd Half):
●
1st Half: Bets on this Market are settled based on the result of the first half
only.
●
2nd Half: Bets on this Market are settled based on the points scored in the
second half only (starting from 0-0). This excludes any extra time.
13.7. Penalty Tries Logic:
●
Team Markets: Penalty tries count toward Team Totals, Total Tries, and
"Next Team to Score" Markets.
●
Player Markets: Penalty tries do not count toward individual Player
Tryscorer Markets.
13.8. First/Last Team to Score:
Bet on which team will score the first or last points/try of the match. If the match is
abandoned, Bets on Last Team to Score Markets are Void. Bets on First Team to
Score are Void unless an outcome relevant to the Market has already been
unconditionally determined prior to abandonment (Natural Conclusion).
13.9. Tryscorer Markets (Anytime / First / Last):
●
Participation: Any player who takes any part in the match is considered a
"Runner" for Anytime and Last Tryscorer Markets.
●
First Tryscorer: If a player enters the field after the first try has been scored,
the Betson Markets for that player are Void.
●
Penalty Tries: If a Penalty Try is scored, it is ignored for player-specific
tryscorer Markets. Bets on the Market remain open and will be settled based
on the next eligible try scored by a player.●
Abandonment: Settlement of tryscorer Markets will follow the general
abandonment rules, with outcomes determined only where a Natural
Conclusion has been reached.
14. Darts
Darts Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Darts terms and do not constitute the definitive criteria for
the settlement of bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
●
Bullseye: The circular central area of the dartboard. The outer bull is worth
25 points, and the inner bull (double bull) is worth 50 points. For settlement
purposes, the Bullseye counts as a Red checkout color.
●
Checkout: The final throw or sequence of throws that reduces a player's
score exactly to zero, ending a Leg. The final dart must land in a double or the
inner bullseye.
●
●
Leg: A single game of darts (e.g., 501) within a Set or Match.
Natural Conclusion: A settlement principle where a Market is settled as soon
as the outcome is unconditionally determined, even if the match is later
abandoned.
●
Set: A unit of play consisting of a specific number of Legs (usually the first to
win 3 legs wins the Set).
●
Walkover: When a player is awarded the win before the match starts or
completes because the opponent is unable to participate.
●
180 (Maximum): The highest possible score with three darts in a single visit,
achieved by landing all three in the triple-20 bed.
General Darts Rules
14.1. Match Result and Completion:
Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of
the match. If a match is started but not finished for any reason (e.g., retirement or
disqualification), Bets on all Markets that have not reached a Natural Conclusion
will be Void.
14.2. Postponement and Abandonment (48-Hour Rule):
In the event, the match is postponed, abandoned, or not completed within 48 hours
of the original scheduled start time or a Walkover, all Markets that have not reached
a Natural Conclusion will be Void.
●
If the match is resumed from the point of interruption within 48 hours, Bets on
all Markets shall stand.
●
If an official winner is announced for a tournament stage within the 48-hour
window, the Sportsbook will settle the Bets on Match Winner Markets based
on the official decision by the governing body for the tournament.
14.3. Error Corrections:
●
Incorrect Score: The Sportsbook reserves the right to void Bets Void on
Markets that remain open with an incorrect score that significantly impacts
the Odds.●
●
Incorrect Participants: If the players or teams are displayed in the Market
incorrectly, the Sportsbook reserves the right to void Bets on the respective
Markets Void.
Incorrect Match Time/Odds: If Odds were offered based on incorrect match
timing or materially incorrect information, the Sportsbook reserves the right to
void the affected Bets.
Darts Market Rules
14.4. Set and Leg Handicaps:
Bets on Handicap Markets (Set Handicap or Leg Handicap) are settled after the
match is completed. If the match is not finished, Bets on these Markets are Void
unless the outcome was already unconditionally determined.
14.5. Over/Under (Totals):
Bet on whether the total number of Sets, Legs, or Match 180s will be over or under
the specified Line.
●
Bets on these Markets are settled at the end of the match.
●
If the match is not finished, Bets on Totals Market will be Void unless the Line
mentioned in the respective Market description has already been exceeded
(e.g., Total Match 180s Over 5.5 is settled as Won if 6 or more 180s have
already been recorded).
●
If a whole number Line is offered in the Market description and the final result
equals the Line, Bet on the relevant Market are Void.
14.6. Next Leg / Next Set Winner:
Bet on the winner of a specific designated Leg or Set.
●
These Markets are settled immediately upon the completion of the specific
Leg or Set.
●
If the specific Leg or Set is not completed or is not played due to match
abandonment, Bets on the respective Markets will be Void.
14.7. Checkout Color:
Bet on the color of the segment where the final winning dart lands in a specific Leg
or the Match checkout.
●
The Bullseye (50 points) is officially counted as Red for settlement purposes.
14.8. Most 180s (1X2):
Bet on which player will score more 180s during the match. If the match is not
finished, Bets on this Market are Void as the trailing player could theoretically have
overtaken the leader.
If both players record the same number of 180s, Bets on the Market will be settled as
a Draw (if Draw market was offered) or Void for 2-way Markets.
15. Snooker
Snooker Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Snooker terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.●
Century Break (100 Break): A score of 100 points or more compiled by a
player in a single visit to the table without missing a shot.
●
Frame: A single unit of play in snooker. A match consists of a designated
number of frames (e.g., Best of 19).
●
Free Ball: A penalty situation where the referee allows a player to nominate
any colored ball as a red. Under our rules, these do not count for "Potted
Color" Markets.
●
Natural Conclusion: A settlement principle where a Market is resulted as
soon as the outcome is unconditionally determined, even if the match is later
abandoned.
●
●
Pot: The action of hitting a ball into a pocket.
Re-rack: When the referee and players agree to restart a frame from the
beginning (usually due to a stalemate).
●
Walkover: When a player is awarded the match win before the match starts
or completes because the opponent is unable to participate.
General Snooker Rules
15.1. Match Completion and Retirement:
Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of
the match. If a player is disqualified or retires before the match is finished, Bets on all
Markets that have not reached a Natural Conclusion will be Void.
15.2. Postponement and Abandonment (48-Hour Rule):
In the event the Match is postponed, abandoned, or not completed within 48 hours of
the original scheduled start time or a Walkover, all Markets that have not reached a
Natural Conclusion will be Void after 48 hours.
●
If the match resumes from the point of interruption within 48 hours, Bets on
all Match Markets shall stand.
●
If an official winner is announced for a tournament stage within the 48-hour
window, the Sportsbook will settle Bets on the Match Winner Markets based
on the official decision by the governing body for the tournament.
15.3. Re-rack Logic:
If a re-rack occurs, Bets on any Markets that already reached a Natural Conclusion
prior to the re-rack (e.g., "First Color Potted") will stand and be settled based on that
result. Bets on all other Markets for that specific frame will be settled based on the
play in the restarted frame.
15.4. Error Corrections:
●
Incorrect Score: The Sportsbook reserves the right to declare Bets Void if
the Bets on a Market remain open with an incorrect score that significantly
impacts on the Odds.
●
Incorrect Participants: If the players are displayed incorrectly in the Market
description, the Sportsbook reserves the right to void Bets on the affected
markets.
●
Incorrect Match Time/Odds: If Odds in a Market were offered based on
incorrect timing or materially incorrect information, Bets on the affected
Markets may be Void.
Snooker Market Rules
15.5. Frame-Related Markets:
Bets on the outcome of a specific designated frame (e.g., Winner, Total Points,
Century Break).●
If a frame starts but is not completed, Bets on all Markets related to that frame
will be Void unless the outcome relevant for the Market was already
determined.
●
Next Frame Total Points (Odd/Even): Bets on this market are settled based
on the total points scored by both players in that frame. If the frame is not
completed, the Bets on this Market are Void.
15.6. Century Break (100 Break) Markets:
Bet on whether a player will record a break of 100 points or more in a specific frame
or during the match.
●
If the match or specific frame is abandoned, Bets on these Markets are Void
unless a century break has already been recorded.
15.7. Pot First Ball / Potted-Color Markets:
Bet on which ball or color will be potted first in a specific frame.
●
Foul/Free Ball Exclusion: No fouls or "free balls" are considered for the
settlement of Bets on "Potted-Color" or "First Ball Potted" Markets. The Bets
on these Markets are settled based on the first legally potted ball.
15.8. Match Totals and Handicaps:
●
Total Frames Over/Under: Bet on the total number of frames played in the
match. Bets on this Market are settled at the end of the match. If the match is
not completed, Bets on the Markets are Void unless the outcome has already
reached the Natural Conclusion. If a whole number Line is offered and the
final result equals the Line, the Bet is declared Void.
●
Match Handicap: Market applies to the final frame score. If the match is not
completed, Bets on this Market are Void.
16. Table tennis
Table Tennis Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Table Tennis terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Extra Points (Deuce): Occurs when a game reaches a 10-10 tie. The game
continues until one player/team gains a two-point lead.
●
Game: A single unit of play in table tennis, standardly played to 11 points. A
match is typically "Best of 5" or "Best of 7" games.
●
Natural Conclusion: A settlement principle where a Market is settled as soon
as the outcome relevant to the Market is unconditionally determined, even if
the match is later abandoned.
●
Points Deduction: An official penalty where points are removed from a
player’s score by the umpire due to misconduct or rule violations.
●
Retirement: When a player officially withdraws from a match while it is in
progress.
General Table Tennis Rules
16.1. Settlement Timing and Finality:Bets on all Markets are settled as soon as the point or game element that decides
the outcome of that Market is confirmed. Final match results (Winner, Correct Score,
Match Handicaps) are settled after the last point of the match is confirmed.
16.2. Postponement and Abandonment (48-Hour Rule):
If a match is postponed, cancelled, or not completed, Bets on all Markets remain
valid if the game starts/resumes within 48 hours of the original scheduled time. If the
delay exceeds 48 hours, Bets on all unsettled Markets will be Void.
●
Interrupted Matches: If a match is abandoned or a player retires, Bets on all
Markets that have not reached a Natural Conclusion at the moment of
abandonment will be Void.
16.3. Retirement and Undecided Markets:
In the event of a player retirement or disqualification, Bets on any Markets that have
not reached the Natural Conclusion (e.g., "Game 2 Winner" if the player retires
during Game 1) will be Void.
16.4. Official Points Deductions:
Official points deductions are taken into account for Bets on all unsettled Markets.
Bets on Markets that have already reached a Natural Conclusion prior to the
deduction will be settled based on the score at that moment and will not be revised.
16.5. Error Corrections:
The Sportsbook reserves the right to void bets in the following scenarios:
●
Incorrect Score: If Bets on Markets remain open with an incorrect score that
significantly impacts the Odds.
●
Incorrect Participants: If the players or teams are displayed in the Markets
incorrectly.
●
Incorrect Match Time/Odds: If Odds were offered in the Market based on
incorrect match timing or materially incorrect information.
Table Tennis Market Rules
16.6. Point and Game Handicaps:
●
Match Point Handicap: Bets on this Market are settled after the last point of
the match and final score are confirmed.
●
Match Game Handicap: Bets on this Market are settled as soon as the
handicap Line mentioned in the Market description has been unconditionally
determined (Natural Conclusion).
●
Game Handicap: Bets on Point handicaps Markets for a specific game are
settled as soon as the Line mentioned in the Market description is reached
within that game.
16.7. Over/Under (Totals):
Bets on Total points (Match, Team, or Game) or Total Games Markets are settled as
soon as the Line specified in the Market description has been reached.
●
Integer Lines: If a whole number Line is offered in the Market description
(e.g., 85.0) and the final result equals that Line, Bets on that Market shall be
Void.
16.8. Correct Score Markets:
Bets on Match and Game Correct Score Markets are settled after the last point of the
relevant period is confirmed. If a specific game is not played, Bets on all related
Correct Score Markets will be Void.
16.9. Game Extra Points:Bet on whether a game will require extra points to be decided (i.e., go beyond 11
points).
●
Settlement: Bets on this Market are settled as "Yes" once the score reaches
10-10 (20th point) within the specified game.
●
If the game is not played or is abandoned before reaching 10-10, Bets on this
Market are Void.
16.10. Lead After "Y" Points:
Bets on which player will be leading in a specific game after a designated number of
points as mentioned in the Market description (e.g., Game 1 Lead After 4 Points).
Bets on this Market are settled exactly after the Y-th point of the game as mentioned
in the Market description is confirmed.
16.11. Race to "X" Points:
Bet on which player will be the first to reach the target number of points as
mentioned in the Market description (3, 5, 7, etc.) within the game. Bets on this
Market are settled immediately once the target mentioned in the Market description
is reached. If the target is not reached due to the end of the game or match
abandonment, Bets on the Market are Void.
16.12. Numbered Point Winner:
Bet on which player will win a specific designated point as mentioned in the Market
description (e.g., Game 2 Point 5). The Market is settled immediately after the point
mentioned in the Market description is confirmed. If the point is not reached due to
the end of the game or retirement, Bets on the Market are Void.
17. Bowls
Bowls Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Bowls terms and do not constitute the definitive criteria for
the settlement of bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
●
End: A unit of play where all players have delivered all their bowls in one
direction.
●
●
Jack: The small white or yellow target ball.
Match: A competition between players or teams, usually played as a "Best of"
sets format or a fixed number of ends.
●
Natural Conclusion: A settlement principle where a Market is settled as soon
as the outcome mentioned in that Market description or these Rules is
unconditionally determined, even if the match is later abandoned.
●
Set: A group of ends (usually 7, 9, or 11 ends) played to determine a set
winner.
●
Tie-break: Additional ends played to determine a match winner if the sets are
tied.
●
Walkover: When a player is awarded the win before the match starts or
completes because the opponent is unable to participate.
General Bowls Rules
17.1. Settlement Timing and Finality:Bets on all Markets are settled based on the official score confirmed by the
governing body or tournament officials. Bets on the Markets are settled as soon as
the point or end that decides the outcome is confirmed.
17.2. Postponement and Abandonment (48-Hour Rule):
In the event, the Match is postponed, abandoned, or not completed within 48 hours
of the original scheduled start time, Bets on all Markets that have not reached a
Natural Conclusion will be Void.
●
Interrupted Matches: If a match is interrupted, Bets on all Markets that have
not reached a Natural Conclusion at the moment of abandonment will be
Void.
17.3. Retirement and Walkovers:
In the case of a player retirement, disqualification, or Walkover, Bets on all Markets
that have not reached a Natural Conclusion will be Void.
●
If a player retires during a set, the winner of the match is determined by the
official result, but Bets on set-specific Markets that were not completed are
Void.
17.4. Error Corrections:
The Sportsbook reserves the right to void Bets on the affected Markets in the
following scenarios:
●
Incorrect Score: If Bets on Markets remain open with an incorrect score that
significantly impacts the Odds.
●
Incorrect Participants: If the players or teams are displayed in the Market
description incorrectly.
●
Incorrect Match Time/Odds: If Odds in the Market were offered based on
incorrect timing or materially incorrect information.
Bowls Market Rules
17.5. Match and Set Winner: Bet on the winner of the match or a specific set.
●
Match Winner: Bets on this Market are settled based on the final official
result, including any tie-break ends if applicable.
●
Set Winner: Bets on this Market are settled after the last end of the
designated set is completed. If a set is not completed due to retirement, Bets
on the affected Market are Void.
17.6. Race to "X" Points / Xth Point Winner: Bet on which player or team will be
the first to reach a target number of points, or who will score a specific designated
point (e.g., Set 1 Point 5).
●
Target Not Reached: If a set or match ends before the Xth point is reached,
all Bets on "Race to X points" or "Numbered Point Winner" Markets for that
specific period will be Void.
17.7. Set Handicaps and Totals:
●
Set Handicap: Bets on the Market are settled based on the final set score of
the match.
●
Total Sets/Ends: Bets on the Market are settled as soon as the Line
mentioned in the Market description has been reached. If a match is
abandoned before the Line mentioned in the Market description is reached,
Bets on the Market are Void . If a whole number Line is offered in the Market
description and the final result equals that Line, Bets on that Market are Void.
18. CricketCricket Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Cricket terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Boundary: A shot that reaches the edge of the field. A "Four" (4 runs) or "Six"
(6 runs).
●
●
Delivery: A single ball bowled by a bowler to a batter.
Dot Ball: A legal delivery from which no runs (including extras) are scored.
Wickets do not count as dot balls.
●
●
Duck: When a batter is dismissed for zero runs.
Extra: Runs awarded to the batting team not scored off the bat (Wides, No
Balls, Byes, Leg Byes, Penalty Runs).
●
First Class Match: A match of three or more days' duration (e.g., Test
Matches).
●
Impact Sub / Concussion Sub: Players who enter the match as official
replacements for named players.
●
●
Innings: A team's turn to bat.
Limited Overs: A match where each team bats for a fixed number of overs
(e.g., T20, One Day Internationals).
●
Natural Conclusion: When an innings ends because a team is All Out,
declares, or reaches its target.
●
●
Over: A set of six legal deliveries (5 in "The Hundred").
Super Over (Bowl-off): An extra period used to determine a winner in tied
matches.
General Cricket Settlement Rules
18.1. Match Result and Adverse Weather:
●
All Bets are settled based on the official match result. This includes results
determined by the Duckworth-Lewis-Stern (DLS) method or any other
official competition rules.
●
Ties (2-Way): If a match ends in a tie and a Super Over/Bowl-off decides the
winner, that result stands. If no winner is determined by official rules, Bets on
the affected Markets are Void .
●
Ties (3-Way & First Class): In 3-way Markets, a tie is settled as a Dead Heat
between the two teams (NOT as a Draw). In First Class/Test matches, a tie is
a Dead Heat; Bets on the "Draw" Market are settled as Loss.
●
Forfeits & Abandonment: If a winner is declared via forfeit, Bets on Match
Winner Bets are Void. If abandoned due to outside interference (not weather)
before a ball is bowled, Bets on all Markets are Void.
18.2. Postponement (48-Hour Rule):
In the event, the Match is postponed, abandoned, or not completed within 48 hours
of the original scheduled start time, Bets on all Markets that have not reached a
Natural Conclusion will be Void.
●
If the match is resumed from the point of interruption within 48 hours, all Bets
on that match stand.●
If an official winner is announced for a tournament stage within the 48-hour
window, the Sportsbook will settle Bets on the Match Winner Markets based
on the official decision by the governing body for the tournament.
18.3. Super Over Exclusion:
Unless expressly stated (e.g., "Super Over Winner"), statistics recorded during a
Super Over do not count toward match totals, innings totals, or player prop
Markets.
Format-Specific Thresholds (Minimum Play)
18.4. Limited Overs Thresholds: For Bets on this Market to stand, the team must
have had the technical opportunity to face a minimum percentage of scheduled
overs, unless game element mentioned in the Market description reached a Natural
Conclusion (All Out/Target reached):
●
Match Totals (Runs, Fours, Sixes, Extras, Wickets, Run Outs, Wides,
Ducks): At least 80% of the scheduled overs in each innings must be
completed.
●
Match Top Batter / Top Bowler: At least 40% of the scheduled overs in that
team's innings must be bowled.
●
In-Play Batsman/Bowler Markets: The team must have the opportunity to
face at least 80% of allocated overs at the time the Bet was accepted.
18.5. First Class / Test Match Thresholds:
●
Drawn Matches: In matches ending in a Draw, statistical Markets (Fours,
Sixes, Extras, etc.) shall be Void if fewer than 200 overs have been bowled.
●
Innings Totals: At least 60 overs must be bowled in the innings unless the
team is All Out or Declares.
Market-Specific Rules
18.6. Boundary Markets (Fours and Sixes):
●
Scoring: Only boundaries scored from the bat (legal or illegal delivery)
count.
●
Exclusions: Overthrows, all-run fours (where players physically run 4), and
extras do not count.
18.7. Extras and Wides:
●
Match/Innings Extras: Includes Wides, No-Balls, Byes, and Leg Byes.
Penalty Runs are excluded unless specifically stated. If runs are scored off
the bat alongside an extra from the same ball, the runs off the bat are
excluded from the Extras total.
●
Wides: Any runs resulting from a wide delivery (except penalty runs) count
towards the Wide total.
18.8. Delivery and Over Markets:
●
Hierarchy of Outcomes: If multiple events occur from one delivery, the
winner is: 1. Wicket, 2. No Ball, 3. Wide, 4. Bye/Leg Bye, 5. Runs.
●
Runs off Delivery: Illegal balls count as deliveries. (e.g., if ball 1 is a Wide, it
results as "1", and the next ball is Delivery 2).
●
Runs off Ball: Refers to Legal Balls only. Wides/No-Balls do not count as a
ball for these Markets.
●
Over Completion: An over must be completed unless the innings ends
naturally. If an over is not started, all Bets on this Market are Void.
18.9. Partnership Markets:●
●
Fall of Wicket: Bets on this Market are settled based on the score at the fall
of the specified wicket. A batter Retiring Hurt does not count as a wicket. If a
team declares or reaches its target before the wicket falls, the final score is
the result.
Next Man Out: Both named batters must be at the crease when the dismissal
occurs; otherwise, Bets on this Market are Void.
Player Prop Rules
18.10. Participation and Substitutions:
●
Action: Players must be in the Starting XI or enter as an official.
Impact/Concussion Substitute: If a player is in the XI but does not bat or
bowl, the Bets on the Market involving the player stand and are settled on the
recorded statistics (e.g., 0 runs).
●
Impact Sub Specific: If an Impact Sub (not in the starting XI) wins or ties for
Top Batter, the Market selection 'Other' is deemed the winner for in-play
Markets.
18.11. Top Batter / Top Bowler:
●
Top Batter: Highest individual score in the innings/match. If tied, Dead Heat
rules apply.
●
Top Bowler: Most wickets taken.
○
Tie-breaker: 1. Most Wickets. 2. Fewest runs conceded. 3. Dead Heat.
○
No Wickets: If no bowler takes a wicket in the innings, Bets on the
Market are Void.
18.12. Player Dismissal Methods:
●
Includes Bowled, Caught, LBW, Run Out, Stumped, and Other.
●
Retired Hurt: For the purpose of this Market Retired Hurt will be considered
as a dismissal and Bets on the relevant player Markets will be settled as
Void.
●
Retired Out / Sent Off: Counted as a Wicket.
18.13. Player Performance Scoring:
●
1 point per run scored.
●
10 points per catch.
●
20 points per wicket.
●
25 points per stumping (wicket-keeper only).
Specialized Markets
18.14. Session Betting:
Bets are this Market are settled on the runs scored in a specific session regardless
of the team. At least 20 overs must be bowled in the session for Bets to stand on
this Market, unless settlement is already determined.
18.15. Bingo / Mayhem / Lottery:
●
The designated over must be completed for Bets on this Market to have an
action. If the over is not completed, affected Bets will be Void.
●
●
Next Over Mayhem: 1 pt/run, +2 pts/boundary, +10 pts/wicket.
Captain Fantastic: The selected player (mentioned in the Market description)
must be the team captain and must win the toss AND be the top run-scorer for
their team. In the event of a tie for top run-scorer, Dead Heat rules apply. If the
captain does not bat, Bets on this Market are declared Void.Tournament Markets
18.16. Non-Runner Allocation:
For completely abandoned tournament matches (no play), the following values are
added to tournament totals:
Market T10 T20 DAY FULL
Sixes 13 12 8 8
Fours 17 26 42 117
Fifties 2 2 3 8
Centuries 0 0 1 3
Wickets 9 12 14 33
Run Outs 1 1 1 1
1 1 2
Ducks 18.17. Milestones:
For milestone Markets, a score of 100 or more will count as both a 50 and a 100 for
the purposes of total match or innings milestone counts (e.g., total 50s/100s).
19. Squash
Squash Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Squash terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Extra Points: Occurs when a game reaches a 10-10 tie. The game continues
until one player gains a two-point lead.
●
Game: A single unit of play in squash, standardly played to 11 points. A
match is typically "Best of 5" games.
●
Natural Conclusion: A settlement principle where Bets on a Market are
settled as soon as the outcome mentioned in the Market description of these
Rules is unconditionally determined, even if the player later retires.
●
Penalty Point: A point awarded by the umpire due to a code violation or
interference. These count toward the score and settlement.
●
Points Deduction: An official penalty where points are removed from a
player’s score by the umpire.●
Retirement: When a player officially withdraws from a match while it is in
progress.
General Squash Rules
19.1. Settlement Timing and Confirmation:
Bets on all Markets are settled as soon as the point that decides the outcome of that
Market is confirmed. Bets on Final match results Markets (Winner, Correct Score,
Match Handicaps) are settled after the last point of the match and the final score are
officially confirmed.
19.2. Postponement and Abandonment (48-Hour Rule):
In the event, the Match is postponed, abandoned, or not completed within 48 hours
of the original scheduled start time, all Markets that have not reached a Natural
Conclusion will be Void.
●
Interrupted Matches: If a match is interrupted or a player retires, Bets on all
Markets that have not reached a Natural Conclusion at the moment of
abandonment will be Void.
19.3. Retirement, Forfeit, and Disqualification:
In the event of a player retiring, forfeiting the match, or being disqualified, Bets on all
Markets that have not reached Natural Conclusion will be Void.
19.4. Points Deductions and Penalty Points:
●
Official Points Deductions: Taken into account for Bets on all unsettled
Markets. Bets on Markets that reached a Natural Conclusion prior to the
deduction will not be revised.
●
Penalty Points: If penalty point(s) are awarded by the umpire, all Bets on this
Market for the game or point will stand and be settled according to the
updated score.
19.5. Error Corrections:
The Sportsbook reserves the right to declare Bets on affected Markets Void in the
following scenarios:
●
Incorrect Score: If Bets on the Markets remain open with an incorrect score
that significantly impacts the Odds.
●
Incorrect Participants: If the players or teams are displayed incorrectly in the
Market description.
●
Incorrect Match Time/Odds: If Odds in the Market were offered based on
incorrect timing or materially incorrect information.
Squash Market Rules
19.6. Point and Game Handicaps:
●
Match Game Handicap: Bets on this Market are settled as soon as the
handicap Line mentioned in the Market description has been unconditionally
determined.
●
Match Point Handicap: Bets on this Market are settled after the last point of
the match and final score are confirmed.
●
Game Handicap: Bets on Point handicaps Markets for a specific game are
settled as soon as the Line mentioned in the Market description is reached
within that game.
19.7. Over/Under (Totals):Bets on Total points (Match, Competitor, or Game) or Total Games Markets are
settled as soon as the Line specified in the Market description has been reached.If
the match or game is not completed, Bets on the Market are Void unless the
outcome has already been determined.
●
Integer Lines: If a whole number line is offered in the Market description and
the final result equals that mentioned Line, Bets on that Market are Void .
●
Unplayed Games: If a specific game is not played, Bets on all related
Over/Under Markets for that game will be Void.
19.8. Correct Score Markets:
Bets on Match and Game Correct Score Markets are settled after the last point of the
relevant period is confirmed.
19.9. Game Extra Points:
Bet on whether a game will require extra points to be decided (i.e., go beyond 11
points).
●
Settlement: Bets on this Market are settled as "Yes" once the score reaches
10-10 (20th point) within the specified game.
●
If extra points are not required in the game to be decided, Bets on the Market
are Void.
19.10. Lead After "Y" Points:
Bet on which player will be leading in a specific game after a designated number of
points (e.g., Game 1 Lead After 6 Points) as mentioned in the Market description.
Bet on the Market are settled immediately after the Y-th point of the game as
mentioned in the Market description is confirmed.
19.11. Race to "X" Points / Numbered Point Winner:
●
Race to X: Bet on which player will be the first to reach the target number of
points (3, 5, 7, etc.) mentioned in the Market description within a game. Bets
on this Market are settled immediately when the target number mentioned in
the Market description is reached.
●
Point Winner: Bet on which player will win a specific designated point (e.g.,
Game 3 Point 5) mentioned in the Market description. Bets on this market are
settled immediately after the point mentioned in the Market description is
confirmed.
Target Not Reached: If the game ends before the point specified in the Market
description is reached, Bets on that Market are Void.
20. Aussie rules football
Aussie Rules Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Aussie Rules terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Behind: A score worth 1 point, achieved by the ball passing between a goal
post and a behind post, or hitting a goal post.
●
Goal: A score worth 6 points, achieved by kicking the ball between the two
inner (goal) posts without it being touched.●
●
●
●
Natural Conclusion: A settlement principle where Bets on a Market are
settled as soon as the outcome relevant for that Market is unconditionally
determined, even if the match is later abandoned.
Overtime (Extra Time): Additional periods played in certain knockout
matches to determine a winner. Only specific Markets include this.
Regular Time (80 Minutes): The scheduled duration of a match, standardly
consisting of four 20-minute quarters plus stoppage time.
Term (Quarter): One of the four periods that make up a standard match.
General Aussie Rules Rules
20.1. Regular Time Settlement (80 Minutes):
Unless otherwise stated in the Market name or specific rules below, Bets on all
Markets are settled based on the result at the end of a scheduled 80 minutes of play.
This includes any added injury or stoppage time but does not include Overtime.
20.2. Match Winner (2-Way) & Overtime Logic:
●
Winner (2-Way): For the purposes of settlement of Bets on this specific
Market result of the game include Overtime if played.
●
Draw Scenario: In the event of a draw in a competition where no Overtime
format is provided, Bets on the 2-Way Match Winner Market will be Void.
20.3. Postponement and Abandonment (48-Hour Rule):
●
Postponement: Bets on ll Markets on a postponed match will be Void if the
event is not resumed within 48 hours of the original scheduled start time.
●
Abandonment: If a match is abandoned before the completion of the Regular
Time (80 minutes), Bets on all Markets that have not reached a Natural
Conclusion will be Void.
20.4. Error Corrections:
●
Match Time: The Sportsbook reserves the right to void the affected Bets if
Odds were offered in the Market with an incorrect match time involving an
error of more than 2 minutes.
●
Incorrect Participants: If the team names or the tournament category are
displayed incorrectly in the Market description, the Sportsbook reserves the
right to void the affected Bets.
Aussie Rules Market Rules
20.5. Handicap and Totals:
Bets on Match Handicaps and Total Points (Over/Under, Odd/Even) are settled
based on the score at the end of Regular Time (80 minutes) only. If a match is
abandoned before 80 minutes, Bets on these Markets are Void regardless of the
current score.
20.6. Quarter and Half Markets:
●
1st Quarter: Bets on this Market are settled based on the result at the end of
the first quarter.
●
1st Half: Bets on this Market are settled based on the result at the end of the
second quarter (sum of Q1 + Q2).
●
2nd Half: Bets on this Market are settled based on the points scored in the
third and fourth quarters only (sum of Q3 + Q4).●
Abandonment: If a match is abandoned during a specific quarter or half ,
Bets on all Markets for that period of the game (if not yet completed) and
subsequent periods will be Void.
20.7. Highest Scoring Quarter / Half:
●
●
Bet on which quarter or half will produce the most points.
Dead Heat Rule: If two or more quarters (or both halves) result in the same
highest score, Bets on this Market will be settled under Dead Heat rules
(Section 6.7.2).
20.8. First Team to Score:
●
●
Bet on which team will record the first score (Goal or Behind) of the match.
Natural Conclusion: If the game is abandoned after a team has already
scored, Bets on the Market stand and are settled according to these Rules. If
the game is abandoned before any score, Bets on the Market are Void.
20.9. Half-Time / Full-Time (Double Result):
Bet on the result at half-time and the result at the end of the Regular Time. If the
game is abandoned before completion of 80 minutes, Bets on the Market are Void.
21. Boxing
Boxing Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Boxing terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Decision: A result determined by the judges' scorecards at the end of the
scheduled number of rounds. This includes Unanimous, Split, and Majority
decisions.
●
DQ (Disqualification): When a fighter is declared the loser for repeatedly or
significantly breaking the rules.
●
Go the Distance: A scenario where the fight completes all scheduled rounds
and is decided by the judges' scorecards.
●
KO (Knockout): When a fighter is unable to stand up and resume fighting
before the referee's count of ten.
●
No Contest: A ruling made when a fight is stopped prematurely due to an
accidental injury (usually in the early rounds) or other outside interference,
resulting in no winner being declared.
●
TKO (Technical Knockout): When the referee, doctor, or a fighter's corner
stops the fight because the fighter is deemed unable to safely continue.
●
Technical Decision/Draw: A result determined by the scorecards when a
fight is stopped after a minimum number of rounds (due to an accidental
foul/injury) but before the full scheduled duration.
General Boxing Rules
21.1. Official Result and Finality:
All Bets are settled based on the official result declared by the governing body or ring
announcer at the end of the bout. Subsequent appeals or changes to the result (e.g.,due to drug testing or technical errors discovered later) are not recognized for
settlement purposes.
21.2. Postponement and Abandonment (48-Hour Rule):
If a fight is postponed or cancelled, all Bets remain valid if the fight takes place within
48 hours of the original scheduled start time. If the delay exceeds 48 hours, all
unsettled Bets will be declared Void.
●
Interrupted Matches: If a match is interrupted after it has started, Bets on all
Markets that have not reached a Natural Conclusion will be Void.
21.3. No Contest:
In the event of a fight being officially declared a "No Contest," all Bets on the match
will be Void.
21.4. Changes to Scheduled Rounds:
If the scheduled number of rounds is changed before the fight starts, all Bets on
"Total Rounds," "Exact Round Betting," "Method of Victory," and "Inside the Distance"
Markets will be Void . Bets on Match Winner Market will remain valid.
21.5. Failure to Answer the Bell:
If a fighter fails to answer the bell for the next round, their opponent will be deemed
to have won the fight in the previous round for the settlement purposes.
Boxing Market Rules
21.6. Match Winner (2-Way vs. 3-Way):
●
Winner (2-Way): Bet on the winner of the fight. If the fight ends in a Draw
(including Majority or Technical Draw), all Bets on this Market are Void.
●
1X2 (Fight Result): Bet on the result including the Draw. If the fight ends in a
Draw, Bets on the "Draw (X)" Market selection is the winner.
21.7. Total Rounds (Over/Under):
Bet on the round and time in which the fight will end.
●
The "Half-Round" Rule: For settlement of this Market, a "half-round" is
defined as exactly 1 minute and 30 seconds of the respective round.
○
Under 9.5: For this Market the fight must end before 1:30 of the 10th
round.
○
Over 9.5: For this Market the fight must end at or after 1:30 of the 10th
round.
●
Specific Example: If a fight ends at 2:29 of the 2nd round, it is settled as
Under 1.5. If it ends at 2:30 or later in the 2nd round, it is settled as Over 1.5.
21.8. Method of Victory:
●
●
●
●
KO/TKO/DQ: Includes a knockout, technical knockout, or disqualification.
Decision/Technical Decision: A win based on the judges' scorecards.
Draw: Includes a Majority Draw or Technical Draw.
Disqualification (DQ): For settlement purposes, a win by disqualification is
counted as a KO/TKO.
21.9. Winner & Exact Round:
Bet on the fighter and the specific round in which they win by KO, TKO, or DQ.
●
If the fight is decided by a Technical Decision before the scheduled end, all
Bets on this Market are settled as Loss.
21.10. Will the Fight Go the Distance?
Bet on whether the fight will complete all scheduled rounds.Technical Decision Exception: If a fight is stopped and decided by a Technical
Decision (judges' scorecards) before the full number of rounds is completed, the fight
is deemed NOT to have gone the distance.
22. MMA
MMA Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common MMA terms and do not constitute the definitive criteria for
the settlement of bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
●
Decision: A result determined by the judges' scorecards at the end of the
scheduled rounds (Unanimous, Split, or Majority).
●
KO (Knockout): When a fighter is rendered unconscious or unable to defend
themselves due to legal strikes.
●
No Contest: A ruling made when a fight is stopped prematurely due to an
accidental injury (early in the fight) or other outside interference, resulting in
no winner.
●
Submission: When a fighter signals they want to stop the fight by tapping the
opponent or the canvas, or by making a verbal submission.
●
TKO (Technical Knockout): When the referee, doctor, or corner stops the
fight because a fighter can no longer safely defend themselves.
●
Technical Decision: When a fight is stopped due to an accidental injury after
a sufficient number of rounds have passed for the judges to score the fight.
●
Technical Submission: When the referee stops the fight because a fighter is
caught in a submission and is either unconscious or in imminent danger of
serious injury.
General MMA Rules
22.1. Settlement Timing and Finality:
Bets on all Markets are settled based on the official result declared immediately after
the fight. Subsequent appeals, disqualifications, or amendments to the result by
athletic commissions (e.g., due to drug testing or technical errors discovered later)
are not recognized for settlement purposes.
22.2. Failure to Answer the Bell (Stool Retirement): If a fighter fails to answer the
bell for the next round (e.g., retires on the stool during the break), their opponent will
be deemed to have won the fight in the previous round for settlement purposes.
●
Example: If a fighter retires after the end of Round 2 and before the start of
Round 3, the official winning round is Round 2.
22.3. Postponement and Abandonment (48-Hour Rule): If a fight is postponed or
cancelled, all Bets on that fight remain valid if the fight takes place within 48 hours of
the original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets on
that fight will be Void.
●
Interrupted Matches: If a fight is interrupted after it has started, Bets on all
Markets that have not reached a Natural Conclusion will be Void.
22.4. Withdrawals and Substitutions:Should there be a withdrawal or a substitution of one of the fighters concerned, all
Bets on the fight will be Void.
22.5. No Contest:
In the event of a fight being officially declared a "No Contest," all Bets on the match
will be declared Void.
22.6. Changes to Scheduled Rounds:
If the scheduled number of rounds is changed before the fight starts, all Bets on
"Total Rounds," "Winner & Exact Round," and "Winning Method" Markets will be
Void . Bets on Match Winner (2-Way/3-Way) Markets will remain valid.
MMA Market Rules
22.7. Match Winner (2-Way vs. 3-Way):
●
Winner (To Win the Fight): Bet on the winner. If the fight ends in a Draw
(including Majority or Technical Draw), all Bets on this Market are Void.
●
1X2 (Fight Result): Bet on the result including the Draw. If a Draw is
declared, Bets on the "Draw (X)" Market selection are the winner.
22.8. Total Rounds (Over/Under): Bet on the round and time segment in which the
fight will end.
●
The "2:30" Rule: For settlement purposes of this Market, a "half-round" is
defined as exactly 2 minutes and 30 seconds of the respective round.
○
Over 2.5 Rounds: The fight must end after the 2:30 mark of the 3rd
round. If it ends at exactly 2:30, it is settled as Over.
○
Under 2.5 Rounds: The fight must end before the 2:30 mark of the 3rd
round.
●
Point-Five (.5) Lines: If a finish occurs at 2:29 or before, it is Under 0.5 of
that round. If it occurs at 2:30 or later, it is Over 0.5.
22.9. Winning Method (Detailed): Bet on the specific way the fight will be decided:
●
KO/TKO: This includes:
○
Referee stoppage due to strikes (standing or on the canvas).
○
Stoppage by the ringside Doctor.
○
Stoppage by a fighter’s Corner/Team.
○
A fighter retiring during the break due to injury.
○
Disqualification (DQ): For settlement purposes, a DQ is counted as a
KO/TKO.
●
Submission: This includes:
○
Physical tap-out.
○
Technical submission (referee stoppage).
○
Verbal submission (including those made due to strikes).
●
Decision: Includes Unanimous, Split, or Majority Decision. Also includes
Technical Decisions.
22.10. Winner & Exact Round (Detailed): Bet on the fighter and the specific round
in which the fight ends.
●
Winning Conditions: For a Bet on this Market to win, the fighter must win by
KO, TKO, DQ, or Submission within that round.
●
Failure to Answer the Bell: If a fighter fails to answer the bell for the next
round, the opponent is deemed the winner in the previous round (as per
Rule 22.2).
●
Decisions and Technical Decisions: In the event of a Technical Decision
(stoppage before the end of the fight where the winner is determined byjudges' scorecards) or a Decision at the end of the full scheduled distance, all
Bets on specific rounds Markets will be settled as Losses.
●
Clarification: For settlement purposes of this Market, a Technical Decision
is treated as a victory on points (scorecards). Since it is not a finish
(stoppage) within the round, it does not count as a victory in any specific
round, regardless of when the fight was stopped.
22.11. Will the Fight Go the Distance? Bet on whether the fight will go to the
judges' scorecards.
●
Technical Decision Rule: If a fight is stopped and decided by a Technical
Decision before the full number of rounds is completed, the fight is deemed
NOT to have gone the distance.
23. Golf
Golf Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Golf terms and do not constitute the definitive criteria for
the settlement of bets. For final settlement rules and specific conditions, please refer
to the applicable general and sport-specific settlement rules.
●
2-Ball / 3-Ball: Betting on which player in a specific group will achieve the
lowest score over a designated round.
●
Dead Heat: A settlement rule applied when two or more players finish with the
same score for a specific position.
●
First Round Leader: The player who leads the tournament at the end of the
first 18 holes.
●
Make/Miss the Cut: Bet on whether a player will qualify for the final rounds of
a tournament (usually the top 65 players and ties after 36 holes).
●
Play-off: Extra holes played to determine a winner in the event of a tie after
the scheduled number of holes.
●
●
Tee-off: The act of hitting the first shot of a round or tournament.
Tournament Outright: Betting on the winner of the entire tournament
(including any play-offs).
General Golf Rules
23.1. Player Participation (Tee-off Rule):
A player is deemed to have played in a tournament or a specific round once they
have teed off.
●
Withdrawals: If a player withdraws, retires, or is disqualified after having teed
off, all Bets on that player Markets will be settled as Lost, provided the Market
is settled.
●
Non-Runners: If a player does not take part (does not tee off), all Bets on
that player Market selection will be Void.
23.2. Result Finality and Trophy Presentation:
Bets on all Markets are settled based on the official results provided by the relevant
tour's official site (e.g., PGA Tour, European Tour) at the time of the trophy
presentation.●
Any subsequent disqualifications or amendments made after the official
result/trophy presentation will not be recognized for settlement purposes.
23.3. Delays and Suspensions:
In the case of any delay (e.g., rain, darkness), Bets on all unsettled Markets remain
unsettled and trading will continue as soon as the round or tournament resumes.
Bets stand as long as the event is completed within the official tournament structure.
23.4. Abandonment and Reduction of Holes:
●
Tournament Abandoned: If a tournament is officially abandoned before the
scheduled number of holes is completed, Bets on all Markets that have not
reached a Natural Conclusion will be Void. Any Bets placed after the last
completed round will also be Void.
●
Reduced Format: In tournaments affected by bad weather or similar reasons,
Bets will be settled on the official result regardless of the number of rounds
played, provided an official winner is declared by the tournament organizer.
●
Outright Exception: If a tournament is reduced, outright Bets placed prior to
the final completed round will be settled on the player awarded the trophy.
23.5. Error Corrections:
●
Incorrect Score: If Bets on Markets remain open with an incorrect score that
significantly impacts the Odds, the Sportsbook reserves the right to void the
respective Bets.
●
Incorrect Participants: If the players or teams are displayed incorrectly in the
Market description, the Sportsbook reserves the right to void the respective
Bets.
Golf Market Rules
23.6. Tournament Winner (Outright): Bet on the winner of the entire tournament.
●
Play-offs: The result of official play-offs is taken into account for settlement
purposes. The player awarded the trophy is the winner.
23.7. Match-ups (2-Ball, 3-Ball, 4-Ball):
Bet on which player will shoot the lowest score in the listed round.
●
2-Ball: Bets on this Market are Void if both competitors achieve the same
score for the affected round (unless a "Tie" or "Draw" Market option was
offered). If both players retire at the same hole, Bets on the Market are Void.
●
3-Ball: Bet on the lowest score among three players. Dead Heat rules
(Section 6.7.2) apply if two or more players tie for the lowest score.
●
Abandonment: If the designated round is abandoned before completion, all
Bets on that specific Market shall be Void.
23.8. Place Markets (Top 5, Top 10, Top 20, etc.):
Bet on that a player that will finish within a specified range of positions in the final
classification.
●
Dead Heat Rule: If multiple players finish with the same position, resulting in
more winners than the designated "Top X" spots available, Dead Heat rules
(Section 6.7.2) will be applied only to the tied players.
●
Abandonment: If the tournament is abandoned before completion, Bets on
these Markets will be Void.
23.9. Finishing Position of a Named Player:
Bet on the exact or range of finishing positions for a specific player mentioned in the
Market description.
●
In the event of a tie for a finishing position, the tied position counts.
●
Example: A tie with 4 other players for 7th place will count as a finishing
position of 7th.23.10. End of Round Leader:
Settlement for this Market is based on the official tournament score at the end of the
specified round. Dead Heat rules apply if two or more players lead the round with
the same score. A player must hit a shot in that specific round for Bets on this Market
to stand. If the round is not completed, Bets on the Market are Void.
23.11. Miss the Cut:
Bet on whether a player will fail to qualify for the final rounds.
●
Bets on this Market are settled at the end of the 2nd round (or whenever the
cut is officially made).
●
If the tournament is abandoned before the completion of the 2nd round, Bets
on this Market will be Void.
23.12. Group Betting:
Bet on the winner is the player achieving the highest placing at the end of the
tournament among the specified group.
●
Dead Heat rules apply unless the winner is determined by a play-off.
●
If only one competitor from the group starts the tournament, all Bets on
Markets for that group will be Void.
23.13. Hole and Stat Markets:
●
Hole & Hole Groups: If a player listed in the group retires, all related and
unsettled "Hole" and "Hole X to Y" Markets will be Void.
Penalty Points: Any penalty strokes awarded are included in the player’s score for
settlement purposes.
24.Motorcycle Racing
Motorcycle Racing Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Motorcycle Racing terms and do not constitute the
definitive criteria for the settlement of bets. For final settlement rules and specific
conditions, please refer to the applicable general and sport-specific settlement rules.
●
Classification: The official final positions of riders as determined by the
governing body (e.g., FIM) at the end of the race.
●
DNF (Did Not Finish): A rider who started the race but failed to cross the
finish line or complete the required number of laps.
●
DNS (Did Not Start): A rider who was scheduled to race but did not start the
warm-up lap.
●
Podium: The top three finishers in a race who participate in the official trophy
ceremony.
●
Pole Position: The first grid position on the starting line, awarded to the rider
with the fastest qualifying time.
●
Warm-up Lap: The lap taken by riders immediately before the start of the
race to bring tires and engines to operating temperature.
General Motorcycle Racing Rules
24.1. Official Result and Podium Presentation:Bets on all race Markets are settled based on the official classification of the
governing body at the time of the podium presentation.
●
Subsequent disqualifications, penalties, or amendments to the results (e.g.,
due to technical infringements discovered hours or days later) will not be
recognized for settlement purposes.
24.2. Postponement and Abandonment (48-Hour Rule):
If an event is postponed or abandoned, all Bets on that event remain valid provided
the event is resumed within 48 hours of the original scheduled start time.
●
If the event is rescheduled more than 48 hours in the future, Bets on all
Markets that have not reached a Natural Conclusion will be Void.
24.3. Race Start and Participation:
A rider is deemed to have started the race once they begin the warm-up lap.
●
If a rider fails to start the warm-up lap, they are considered a Non-Runner,
and all Bets on that rider's Market will be Void.
●
If a rider starts the warm-up lap but fails to start or finish the race, Bets on that
rider's markets will be settled as Loss.
24.4. Interrupted Races:
If a race is stopped (red-flagged) and an official result is declared by the governing
body, Bets will be settled based on that result, regardless of the number of laps
completed prior to the stoppage. If no official result is declared by the governing
body, Bets on all unsettled Markets will be Void.
Motorcycle Racing Market Rules
24.5. Race Winner:
Bet on the rider who will win the race. Settlement of this Market is based on the
podium presentation. If the rider does not start the warm-up lap, all affected Bets are
Void.
24.6. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named rider will
finish within the specified top "X" positions in the official final classification.
●
Dead Heat Application: If the number of riders finishing in the specified "Top
X" positions exceeds the number of winning slots available (e.g., if two riders
are credited with the same finish time/position and tied for the final Top 10
spot), Dead Heat rules (Section 6.7.2) will be applied to the tied selections.
●
Official Ranking: Settlement of this Market is strictly based on the official
classification of the governing body at the time of the podium presentation. If
the official result lists multiple riders at the same rank, they are all considered
to have finished in that position.
●
Abandonment Rule: If a race is abandoned after starting, Bets on any "Top
X" Markets that have not been officially determined by the governing body’s
classification at the time of race stoppage will be Void.
●
Disqualifications: Subsequent disqualifications or penalties applied after the
podium presentation will not be recognized for settlement purposes.
24.7. Head-to-Head (H2H) Match-ups:
Bet on which of the two named riders will achieve the higher classification.
●
Both riders must start (begin the warm-up lap) for Bets on this Market to
stand.
●
If one rider fails to finish (DNF) while the other completes the race, the rider
who completed the race is the winner.
●
If both riders fail to finish (DNF), the rider who completed the most laps is
deemed the winner. If both riders retire on the same lap, Bets on the Market is
Void.24.8. Group Betting:
Bet on which rider from a specified group will achieve the highest finishing position.
●
Dead Heat rules (Section 6.7.2) apply if two or more riders in the group finish
with the same classification or retire on the same lap.
24.9. Prop Markets (Fastest Lap / Pole Position):
●
Fastest Lap: Bets on this Market are settled based on the official lap times
recorded by the governing body during the race.
Pole Position: Bets on this Market ar settled based on the final results of the
qualifying session. Any grid penalties applied after the end of the qualifying session
are not considered for settlement purposes.
25.Athletics
Athletics Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Athletics terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Did Not Start (DNS): A participant who is listed for an event but does not
cross the start line or enter the starting blocks.
●
Disqualification (DQ): When an athlete is removed from an event for a
technical violation (e.g., false start, lane infringement).
●
Final: The deciding race or attempt in an event that determines the medalists
and final classification.
●
Heat/Qualifying: Preliminary rounds used to determine which athletes
advance to the Final.
●
Medal Ceremony: The official presentation of Gold, Silver, and Bronze
medals. This is the primary point of settlement.
●
Personal Best (PB): The best result (time, distance, or height) achieved by
an athlete in their career.
●
Season Best (SB): The best result achieved by an athlete within the current
calendar year or season.
General Athletics Rules
25.1. Official Result and Finality:
All Bets are settled based on the official results confirmed by the governing body
(e.g., World Athletics, IOC) at the time of the medal ceremony or podium
presentation.
●
Any subsequent disqualifications or changes to results (e.g., due to
retrospective doping tests or technical appeals filed days later) will not be
recognized for settlement purposes.
25.2. Postponement and Abandonment (48-Hour Rule):
If an event is postponed or cancelled, all Bets on the event remain valid provided the
event is resumed within 48 hours of the original scheduled start time.
●
If the event is not resumed within 48 hours, Bets on all Markets that have not
reached a Natural Conclusion will be Void.
25.3. Participation (Non-Runner No Bet):●
●
If an athlete does not start the event (DNS), all Bets on that athlete are Void.
An athlete is deemed to have started once they have crossed the start line or
entered the starting blocks for their specific heat or final. Once an athlete
starts, all Bets on Markets for the athlete stand regardless of whether they
finish the race or are disqualified.
Athletics Market Rules
25.4. Event Winner:
Bet on the athlete who will win the gold medal or finish first in the official
classification.
●
If the event is decided over multiple heats and a final, the winner is the athlete
who wins the Final, regardless of times recorded in previous heats.
25.5. Top X Finish Markets (Top 3, 5, 10, etc.):
Bet on whether a named athlete will finish within the specified top "X" positions in the
official final classification.
●
Dead Heat Application: If the number of athletes finishing in the specified
"Top X" positions exceeds the number of winning slots available (e.g., two
high jumpers sharing the same height and recording a "Joint 3rd" place when
only one Top 3 slot remains), Dead Heat rules (Section 6.7.2) will be applied
to the tied selections.
●
Official Ranking: Settlement of this Market is strictly based on the official
results confirmed by the governing body at the time of the medal ceremony
or official podium presentation. If the official results list multiple athletes at the
same rank, they are all considered to have finished in that position for
settlement purposes.
●
Disqualifications: Disqualifications or amendments to results occurring after
the official medal ceremony or final classification has been published will not
be recognized for settlement purposes.
25.6. Head-to-Head (H2H) Match-ups:
Bet on which of the two named athletes will achieve the higher finishing position.
●
Advancement Logic: If the athletes are competing in different heats, the one
who advances to the furthest stage (e.g., makes the Final) is the winner.
●
Same Stage Elimination: If both athletes are eliminated in the same round
(e.g., both fail to advance past the semi-finals), the one with the faster official
time/better distance in that specific round is deemed the winner.
●
Dead Heat: If both athletes record the exact same time/distance in the same
round and neither advances, Bets on the Market will be Void unless Dead
Heat rules are applicable.
●
Start Requirement: Both athletes must start the event for Bets on this Market
on the relevant athletes to stand. If one athlete is a DNS, Bets on this Market
are Void.
25.7. Group Betting:
Bet on which athlete from a specified group will achieve the highest finishing
position.
●
Dead Heat rules (Section 6.7.2) apply if two or more athletes in the group
are eliminated at the same stage with the same result or finish with the same
result in the Final.
25.8. Special Markets (Records/Stats):
●
To Break World Record: Bets on this Market are settled as "Yes" only if the
official governing body ratifies that a new World Record has been set during
the specified event.●
Over/Under Results: For Markets like "Winning Time Over/Under,"
settlement is based on the official time of the winner as provided by the
governing body.
26.Winter sports
(Alpine Skiing, Biathlon, Cross-Country Skiing, Ski Jumping, Nordic Combined,
Freestyle, Snowboarding)
Winter Sports Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Winter Sports terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Classification: The official final ranking issued by the governing body (e.g.,
FIS, IBU) immediately after the Event.
●
DNF (Did Not Finish): A participant who started the Event but failed to
complete the course or cross the finish line.
●
DNS (Did Not Start): A participant who was listed for the Event but did not
cross the start line or leave the starting gate.
●
Gate/Start Line: The official point where an athlete begins their timed run or
race.
●
Medal/Podium Ceremony: The official presentation of awards to the top
finishers, which serves as the primary point for settlement.
●
Run/Heat: A single timed attempt or round of a competition.
General Winter Sports Rules
26.1. Official Result and Finality:
All Bets are settled based on the official results and classification confirmed by the
relevant governing body (FIS, IBU, etc.) at the time of the medal/podium
ceremony.
●
Subsequent disqualifications or amendments to the results (e.g., due to
equipment violations or retrospective doping tests discovered later) will not be
recognized for settlement purposes.
26.2. Postponement and Abandonment (48-Hour Rule):
If an Event is postponed, abandoned or cancelled, all Bets relevant to the Event
remain valid provided the Event is resumed within 48 hours of the original scheduled
start time.
●
If the Event is rescheduled more than 48 hours in the future, Bets on all
Markets that have not reached a Natural Conclusion will be Void.
26.3. Athlete Participation:
●
Start Requirement: An athlete is deemed to have started once they have
crossed the start line or left the starting gate (or, for Ski Jumping, once they
have started their jump).
●
Non-Runners: If a participant is a DNS, all Bets on the Market selection for
that participant are Void.
●
Withdrawal after Starting: If an athlete starts the Event but fails to finish
(DNF), all Bets on the Market selection for that athlete are settled as Loss.
26.4. Interrupted Events:If an Event is shortened (e.g., only one run of a two-run race is completed) and an
official result is declared by the governing body, Bets on that Event will be settled
based on that official result. If no official result is declared, Bets on all unsettled
Markets will be Void.
Winter Sports Market Rules
26.5. Event Winner:
Bet on the participant or team that will win the Event. Settlement is based on the
official classification at the time of the podium ceremony.
26.6. Podium Finish (Top 3) / Top X Finish:
Bet on whether an athlete will finish within the top 3, top 6, or top 10 positions.
●
Dead Heat Rules (Section 6.7.2): Apply if two or more athletes are tied for a
position and no tie-breaking official classification is provided.
26.7. Head-to-Head (H2H) Match-ups:
Bet on which of the two named participants will achieve the higher official
classification.
●
Start Rule: Both athletes must start for Bets on Market for the athletes to
stand. If one of the two athletes is a DNS, Bets on the Market are Void.
●
Finish Rule: If one athlete completes the event and the other does not (DNF),
the athlete who completed the Event is deemed the winner.
●
Both DNF: If both athletes fail to finish, Bets on the Market are Void, unless
the Result for the sport is decided over multiple runs (see below).
●
Multi-Run Events: If both athletes mentioned in the Market description are
DNF in the second run, the winner is determined by the results/ranking of the
first run.
26.8. Group Betting:
Bet on which athlete from a specified group will achieve the highest finishing
position.
●
Dead Heat Rules apply if two or more participants in the group finish with the
same result or are eliminated at the same stage.
26.9. Shooting Markets (Biathlon):
●
Total Misses Over/Under: Bets on this Market are settled based on the
official shooting statistics.
●
Head-to-Head Misses: Bet on which athlete mentioned in the Market
description will record the fewest missed targets. Both athletes mentioned in
the Market description must start the Event for Bets on the Market to stand.
27. Formula1
Formula 1 Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Formula 1 terms and do not constitute the definitive
criteria for the settlement of bets. For final settlement rules and specific conditions,
please refer to the applicable general and sport-specific settlement rules.
●
Classification: The official final ranking issued by the FIA at the conclusion of
the race.
●
DNF (Did Not Finish): A driver who retires from the race and does not cross
the finish line after the winner has completed the final lap.●
●
●
●
●
●
DNS (Did Not Start): A driver who does not start the formation lap.
Formation Lap: The lap taken by the cars from the grid to their starting
positions immediately before the race start.
Overtaking: A maneuver where one car passes another on track for a
position, which must be maintained until the end of the lap.
Pit Lane Start: When a car starts the race from the pit lane instead of its
assigned grid position due to technical changes or penalties.
Podium Presentation: The official ceremony following the race where the top
three finishers are awarded trophies.
Retirement: When a car/driver is forced to stop racing due to mechanical
failure, an accident, or any other reason before the end of the race.
General Formula 1 Rules
27.1. Official Result and Podium Presentation:
Bets on all race Markets are settled based on the official result at the time of the
podium presentation.
●
Subsequent disqualifications, penalties (such as time penalties added after
the podium), or amendments to the results are not recognized for settlement
purposes.
●
Shortened Races: If a race is shortened due to weather or other
circumstances but is deemed official by the FIA, Bets will be settled according
to the official classification, provided full or partial points are awarded.
27.2. Postponement and Abandonment (48-Hour Rule):
If a race is postponed, abandoned or cancelled, all Bets remain valid provided the
Event is resumed within 48 hours of the original scheduled start time.
●
If the Event is rescheduled more than 48 hours in the future or to a different
circuit, Bets on all Markets that have not reached a Natural Conclusion will
be Void.
27.3. Race Start and Participation:
●
Formation Lap: A driver is deemed to have started the race once they begin
the formation lap. If a driver retires in or before the formation lap,
Head-to-Head (H2H) and specific driver Markets involving that participant will
be Void . If a driver does not start the formation lap, the driver is considered a
Non-Runner and all Bets on that driver Markets shall be Void, unless
otherwise stated.
●
Pit Lane Starts: Drivers starting from the pit lane are ranked at the end of the
starting grid for settlement purposes (e.g., for "Grid Position" or "Starting
Rank" Markets).
27.4. Dead Heat Rule:
Unless otherwise stated, the Dead Heat rule (Section 6.7.2) will be applied if the
number of winners exceeds the expected amount of winning selections for a specific
Market (e.g., multiple drivers retiring on the same lap for "First Retirement").
Formula 1 Specific Rules
27.5. Head-to-Head (H2H) and Group Betting:
●
●
Bet on which driver will achieve the higher position in official classification.
Both drivers must start (begin the formation lap) for Bets on the Market for
the drivers to stand.●
Comparative Laps: If both drivers retire, the driver who completed the most
laps is deemed the winner.
●
Same Lap Retirement: If both drivers retire on the same lap, Bets on the
Market for those drivers will be Void.
27.6. Team Markets:
●
Winner (Team) / Top X (Team): Bets on this Market are settled based on the
highest-ranked car belonging to that team in the official final result.
●
First Team to Retire: Bets on this Market are settled based on the team that
has a car retire first. If cars from different teams retire on the same lap, Dead
Heat rules apply.
●
First Pit Stop (Team): Bets on this Market are settled based on which team’s
car enters the pit lane first.
●
Team Total Overtakes: The combined total of successful overtakes
performed by both cars of the specified team.
27.7. Overtaking Markets:
A maneuver is only counted as a successful overtake if it meets the following criteria:
●
The pass must be maintained until the end of the lap.
●
Exclusions: Overtakes during the first lap do not count.
●
Pit Stop Exclusions: Overtakes occurring in the same lap when a driver
enters or exits the pit lane do not count.
●
Retirement Exclusion: Overtakes of a car in the lap of its retirement do not
count.
●
Lapping: Lapping or unlapping a car is not considered an overtake.
27.8. Retirement Rules:
●
Definition: A car is considered "retired" if it does not cross the finish line
when the session is completed, unless the driver is officially disqualified (DQ
is not a retirement). Disqualified drivers are not considered retirements and
are settled based on their official classification.
●
First Retirement: If multiple drivers retire on the same lap as the first
retirement, Dead Heat rules apply.
●
Pit Retirement: If a car retires in the pit lane, the last started lap is used for
settlement purposes.
27.9. Pit Stop Markets:
●
First Pit Stop: The car that enters the pit lane first is considered the winner.
●
Retirement in Pits: If a car enters the pit lane and subsequently retires, it is
still counted as a pit stop for settlement purposes.
27.10. Fastest Lap Markets:
●
Bet on which driver will achieve the fastest lap time during the race (or a
specific cluster of laps).
●
Settlement of this Market is based on official FIA timings, including
milliseconds.
27.11. Total Finishers:
●
A driver is counted as a "finisher" only if they pass the finish line after the
race winner has completed the final lap and the session has ended.
28. Chess
Chess Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Chess terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Castling: A special move involving the King and either Rook. It is the only
time two pieces can move in one turn.
●
Checkmate: A position where a King is in check and there is no legal way to
get out of it. This ends the game immediately.
●
En Passant: A special pawn capture that can only happen immediately after
an opponent’s pawn moves two squares forward from its starting position,
landing beside your pawn.
●
Move: For betting purposes, a "move" is defined as a full turn. One move is
counted every time the player with the White pieces completes their turn.
●
Pawn Promotion: When a pawn reaches the 8th rank and is replaced by a
Queen, Rook, Bishop, or Knight.
●
Stalemate: A situation where the player whose turn it is has no legal moves
available, but their King is not in check. The game ends in a draw.
General Chess Rules
28.1. General Notes
●
All Bets refer to a single game unless stated otherwise.
●
Unfinished Games: If a game is forfeited or abandoned, Bet on all affected
Markets will be Void unless they have reached the Natural Conclusion.
●
Official Protocol: All moves and events are settled based on the official
game protocol.
28.2. Move Counting Logic Unless specified otherwise, each move is counted
when White makes a move.
●
Example: If White has made 10 moves, the game is considered to have lasted
10 moves, regardless of Black’s response.
28.3. Will there be a checkmate?
●
The Bet is settled as Won: If the game ends in a physical checkmate on the
board.
●
The bet is settled as Lost: If the game ends by draw, resignation, timeout, or
stalemate.
28.4. Total number of castlings
The Bets on ths Market are settled on the total number of castlings by both players
combined (0, 1, or 2). Includes both kingside and queenside.
28.5. First move
Bet on which specific move will be played first (e.g., e4, d4).
28.6. First piece to move
Bets on this Market are settled based on the type of piece (Pawn or Knight) that
moves first by either player.
28.7. First captured piece
Bet on the first piece type to be removed from the board (Pawn, Knight, Bishop,
Rook, or Queen).
28.8. Will there be a pawn promotion?
Bets on this Market are settled as "Won" if any pawn is promoted by either player.28.9. Will there be an en passant?
Bets on this Market are settled as "Won" if an en passant capture occurs. (Note:
Only valid immediately after an opponent's double-square pawn move).
28.10. Will there be a stalemate?
Bets on this Market are settled as "Won" only if the game officially ends in a
stalemate position.
28.11. Who will have more pieces at the end?
Bets on this Market are settled based on the count of remaining pieces (including
pawns) for each player.
●
If equal, the market is settled as a Draw (X).
28.12. Final number of pieces
Bets on this Market are settled based on the combined total of all pieces left on the
board from both players.
28.13. Number of checks
Bets on the total number of times any player gives a check throughout the game.
28.14. Total moves
Bets on this Market are settled based on the move counting logic defined in Section
28.2.
28.15. Checkmate before move {X}
Bets on this Market are settled as "Won" if checkmate occurs strictly before the
specified move number (based on White's moves).
28.16. Game will end before move {X}
Bets on this Market are settled as "Won" if the result (checkmate, resignation, or
draw) happens before move X.
28.17. First to check
Bet on which player (White or Black) will deliver the first check.
28.18. Who will finish higher in the final standings?
Bets on this Market are settled based on the official tournament leaderboard.
●
Tie-breaks: For the purposes of settlement of this market official tie-break
rules (e.g., Chess.com - Play Chess Online - Free Games ) apply. If no
tie-break is used and positions are shared, Bets on this Market are Void.
●
Non-Runner: If a player plays 0 games, Bets on this player Markets are Void.
28.19. Who will win more games with White?
Bet on which player gets more wins while playing with the White pieces. If equal, the
result is Draw (X).
28.20. Who will win more games with Black?
Bet on which player gets more wins while playing with the Black pieces. If equal, the
result is Draw (X).
28.21. Total number of wins combined
Bet on the sum of wins by both specified players in the tournament.
28.22. Player Total Wins (Individual)
Bet on the total number of wins by a player (both colors) mentioned in the Market
description. If the player does not start the tournament, Bets on the player Markets
are Void.
28.23. Player Total Wins with White / Black
Bet on specific counts for wins achieved the player only with the color designated in
the Market description. If no games are played by that player with that color, Bets on
the affected Market are Void.
28.24. Player Total Points & Milestones (e.g., Start 3-0)
●
Points: Win = 1, Draw = 0.5, Loss = 0. Technical/forfeit results are included.●
3-0 Start: Player must win the first three consecutive games. A loss or draw in
any of these games results in a "Lost" Bet.
29. Kabaddi
Kabaddi Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Kabaddi terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
All Out: When an entire team is put out, the opposing team receives 2 extra
points.
●
●
●
Empty Raid: A raid where no points are scored or lost.
Raider: The attacking player who enters the opponent's half.
Raid Points: Points earned by a raider (by touching defenders and returning
safely). Includes "Bonus Points."
●
Successful Raid: A raid where the raider scores at least one point (Raid
point or Bonus point) and returns to their half safely.
●
Super Raid: A successful raid where the raider scores 3 or more points
(including bonus points).
●
Super Tackle: A successful tackle performed by the defending team when
they have 3 or fewer defenders on the mat. This earns the defending team 2
points.
●
Tackle Points: Points earned by the defending team for successfully stopping
a raider.
●
Technical Points: Points awarded by the officials for rules infractions or other
coaching/technical reasons.
General Kabaddi Rules
29.1. Official Result and Data Sources:
All Bets are settled based on the official results provided by the official league
websites (e.g., Pro Kabaddi League | Official Website ). In the event of a
discrepancy, the official league governing body's data takes precedence.
29.2. Regular Time (40 Minutes):
Unless otherwise stated, all match Markets are based on the result at the end of
scheduled 40 minutes of play (two halves of 20 minutes each), including any
stoppage time added by officials, but Overtime (Golden Raids, etc.).
29.3. Postponement and Abandonment (48-Hour Rule):
If a match is postponed, abandoned or cancelled, al match relevantBets remain valid
provided the match is resumed within 48 hours of the original scheduled start time.
●
If the match is rescheduled more than 48 hours in the future, all Markets that
have not reached a Natural Conclusion will be declared Void.
●
If a match is abandoned after it has started, Bets on Markets that have not
reached the Natural Conclusion are Void.
29.4. Error Corrections:●
●
Incorrect Score/Time: The Sportsbook reserves the right to void Bets on
Markets that remain open with a significantly incorrect score or match time
that impacts the Odds.
Incorrect Participants: If the team names or tournament categories are
displayed incorrectly in the Market, Bets will be Void.
Match and Half Markets
29.5. 1X2 (Match Result):
Bet on the result of the match at the end of regular time (40 minutes). In league
formats where draws are possible, the "Draw" selection is offered.
29.6. Totals (Over/Under) & Handicaps:
Bet on this Market are settled based on the final total points scored by both teams
(including technical points and All Out points) at the end of 40 minutes of play.
29.7. Individual Team Totals:
Bet on the total points scored by a specific team. This includes all Raid points, Tackle
points, All Out points, and Technical points.
29.8. 1st Half Markets:
Bets on all 1st Half markets (Winner, Totals, Handicaps) are settled based on the
score and statistics at the conclusion of the first 20 minutes of play.
Specific and Prop Markets
29.9. Total Tackle Points:
Bet on the total number of points earned by both teams specifically through Tackles.
This does not include All Out points or Technical points.
29.10. Total Super Raids:
Bet on the combined number of Super Raids (raids worth 3+ points) performed by
both teams during the match.
29.11. Total Super Tackles:
Bet on the combined number of Super Tackles (successful tackles by 3 or fewer
defenders) performed by both teams.
29.12. Total Successful Raid Points (Team/Individual):
Bets on this Market are settled based on the points earned during Successful Raids
only. This is the sum of touch points and bonus points scored by raiders.
29.13. Total Successful Tackle Points (Team/Individual):
Bets on this market are settled based on the total points earned through successful
defensive stops. Note: A Super Tackle earns 2 points toward this total.
29.14. H2H Successful Raid Points (1X2):
Bet on which team or named player will record more Successful Raid points during
the match.
●
Dead Heat rules (Section 6.7.2) apply if no "Draw" Market option is offered
and the results are tied.
●
Both players named in the player-specific H2H Market description must
participate in the match for Bets on this Market to stand.
30. Cycling
Cycling Glossary of Terms (A-Z)Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the
understanding of common Cycling terms and do not constitute the definitive criteria
for the settlement of bets. For final settlement rules and specific conditions, please
refer to the applicable general and sport-specific settlement rules.
●
Classification: The official ranking provided by the governing body (e.g.,
UCI) at the end of a stage or the entire race.
●
DNF (Did Not Finish): A rider who starts a stage or race but fails to cross the
finish line.
●
DNS (Did Not Start): A rider who is listed on the start sheet but does not
cross the official start line.
●
General Classification (GC): The primary ranking in a multi-stage race (e.g.,
Tour de France), usually determined by the lowest cumulative time.
●
●
Peloton: The main group or pack of riders in a road race.
Podium: The top three finishers of a race or stage who participate in the
official ceremony.
●
●
Stage: An individual day of racing within a larger multi-day event.
Time Trial: A race where riders or teams start individually and compete
against the clock.
General Cycling Rules
30.1. Official Result and Podium Presentation:
All Bets are settled based on the official classification of the governing body (UCI or
race organizers) at the time of the podium presentation.
●
Subsequent disqualifications, time penalties added after the ceremony, or
result amendments (e.g., due to doping violations discovered later) will not be
recognized for settlement purposes.
●
If a race is shortened or neutralized by officials, Bets on that race shall stand
provided the official result for that race is declared.
30.2. Postponement and Abandonment (48-Hour Rule):
If a race or specific stage is postponed, abandoned or cancelled, all Bets remain
valid provided the event is resumed within 48 hours of the original scheduled start
time.
●
If the delay exceeds 48 hours, all Markets that have not reached a Natural
Conclusion will be declared Void.
30.3. Participation and Race Start:
●
A rider is deemed to have started the race/stage once they cross the official
start line.
●
If a rider fails to start (DNS), all Bets on that rider (Winner, H2H, Props)
Markets are Void.
●
If a rider starts but fails to finish (DNF), Bets on that rider's Markets will be
settled as Loss.
Cycling Market Rules
30.4. Race / Stage Winner:
Bet on the rider or team that will win the specified race or stage.●
Settlement of this Market is based on the first rider to cross the finish line (or
the lowest time in a Time Trial) as confirmed by the official podium
classification.
30.5. Head-to-Head (H2H) Match-ups:
Bet on which of the two named riders will achieve the higher classification.
●
●
Both riders must start the race/stage for Bets to stand.
Finish Logic: If one rider crosses the finish line and the other does not
(DNF), the rider who finished is the winner.
●
Both DNF (Single Stage): If both riders mentioned in the Market description
fail to finish a single-stage race, Bets on that Market are Void.
●
Both DNF (Multi-Stage/Grand Tours): If both riders retire during a
multi-stage race, the rider who completed more stages is the winner. If both
riders retire during the same stage, Bets on the affected Market are Void.
30.6. Classification Markets (Jerseys):
Bet on the winner of specific jerseys (e.g., Yellow/GC, Green/Points, Polka
Dot/Mountains, White/Young Rider).
●
Markets are settled based on the official final standings at the end of the
entire race (e.g., on the final podium in Paris for the Tour de France).
●
For "End of Stage" classification leader Markets, Bets are settled based on
the rider who is officially awarded the jersey to wear during the next stage.
30.7. Top X Finish Markets (Top 3, 5, 10, 20, etc.):
Bet on whether a named rider will finish within the specified top "X" positions in the
official final classification.
●
Dead Heat Application: If the number of riders finishing in the specified "Top
X" positions exceeds the number of winning slots available (e.g., three riders
tie for the final two spots in a Top 10), Dead Heat rules (Section 6.7.2) will be
applied to the tied Market selections.
●
Official Ranking: Settlement is strictly based on the official classification
ranking provided by the governing body at the time of the podium ceremony. If
the official result lists multiple riders at the same rank (e.g., "Tied 5th"), they
are all considered to have finished in that position.
●
Disqualifications: If a rider is disqualified after the official podium
presentation, it will not affect the settlement of "Top X" markets.
30.8. Team Classification:
Bet on which team will win the Team Classification. Settlement is based on the
official final standings, which are typically calculated by the cumulative times of the
top three riders from each team.
III. Esports special rules
Definitions & Interpretations
For the purposes of these rules:
●
Tournament Organizer means the individual, entity, or consortium of entities
that is responsible for the planning, coordination, management, and execution
of an esports tournament or competition. The Tournament Organizer holds
authority over the event’s rules, schedule, gathering results, competitive
format, participant eligibility, venue or platform logistics, enforcement ofdiscipline, and the operation of tournament infrastructure, whether conducted
online, offline, or in a hybrid format.
●
Map or Game refers to one discrete playable segment of a match, as defined
by the respective tournament rules for that title.
●
●
●
Round refers to a sub-unit of a map or game as per tournament rules.
Match refers to the full contest as defined by the tournament rules.
Key event or Significant event means any in-game action or occurrence that
meaningfully changes the competitive status, position, or probability of match
outcome, including but not limited to kills, deaths, objective captures, structure
destruction, round wins, power spikes, map or side changes, and any other
action that materially affects the likely result of the match.
●
Game crash means an unintended termination, shutdown, or failure of the
game software or underlying system during an active match, resulting in the
inability of one or more players to continue normal gameplay, loss of game
state information, or interruption of match integrity. A Game Crash includes
any event in which the game application freezes, forcibly closes, disconnects
a player unexpectedly, or otherwise ceases to function in accordance with
expected gameplay..
●
Restart refers to a situation where a round is reset before it has been
completed and played again from the beginning, usually due to technical
issues such as player disconnection, hardware malfunction, or administrative
error. The match score remains unchanged, and the restarted round is treated
as a continuation of normal gameplay once resumed.
●
Replay means a situation where a match, map, game, or round is played
again in full, as decided by the Tournament Organizer, due to technical issues,
rule violations, or other circumstances that prevent the original result from
being upheld. A replay differs from a restart in that it involves repeating the
entire segment of play (e.g., full map or match) rather than resuming or
reloading an ongoing round. In case of a replay, rule 1.12. is applied.
●
Integrity Violation refers to any act or omission that intentionally or
negligently compromises the fairness, legitimacy, or integrity of an esports
competition. Such violations include, but are not limited to:
1. Cheating through the use of unauthorized software, hardware, or other
methods that provide an unfair advantage;
2. Intentional exploitation of in-game bugs or mechanics not permitted by official
game rules (bug abuse);
3. Match-fixing or manipulation of results, including deliberate loss of a match for
financial or other external gain;
4. Use of prohibited substances that affect player performance;
5. Any other form of misconduct or fraudulent behavior intended to distort fair
competition.
The following do not constitute an Integrity Violation - situations where a team
deliberately concedes or withdraws from a match for legitimate logistical or
scheduling reasons (e.g., to participate in another event or avoid time conflicts),
provided such actions are not associated with financial gain, manipulation, or
deceitful intent.
If a team or player is disqualified from a tournament for other reasons (e.g.,
behavioral or rule violations) and conclusive evidence of integrity-related misconduct
is established, the Sportsbook shall treat the case as an Integrity Violation, and Rule
1.7 shall apply.Integrity-related violations are distinct from technical or operational issues (e.g.,
server outages, broadcast failures, or player accidents), which are governed
separately under Rules 1.12. and 1.15.
Technical Loss (Tech Loss / Disqualification) means a situation where the
Tournament Organizer awards a loss to a team for reasons unrelated to Integrity
Violation , but such as no-show, rule violation, technical malfunctions, inappropriate
behavior, or external circumstances beyond the player’s or team’s control.
For the purposes of these Rules, the terms “retires”, “forfeits”, “withdraws”,
“walkover” or any similar designations shall be considered equivalent to a Technical
Loss, where a player or team ceases participation in a match or tournament before
its natural conclusion, and the organizer officially records the result as a loss for the
affected team and a win for the opposing team.
Verified external or technical circumstances that may lead to a Technical Loss
include, but are not limited to:
a) Critical server or platform outages confirmed by the game publisher or
Tournament Organizer;
b) Loss or corruption of official match data or broadcast feed preventing verification
of outcomes;
c) Administrative cancellations or postponements officially declared by the
Tournament Organizer;
d) Force majeure events such as power failures, natural disasters, or comparable
disruptions.
If the organizer uses a different term or provides no explicit clarification, Rule 1.8.
(Technical Loss) will apply.
1. General rules applicable to esports, conflict of rules
1.0. These Esports Betting Rules supplement the General Sportsbook Rules. Where
not specifically addressed below, the provisions of the General Sportsbook Rules
apply in full. In the event of any conflict, these Esports Rules shall prevail only where
expressly stated.
1.1. In case of any contradictions: game-specific rules take precedence over the
esports general rules, which take precedence over the general sportsbook rules.
Where the game-specific rules do not address a particular situation, the esports
general rules shall apply;otherwise, the general sportsbook rules shall apply.
1.2. All eSports markets and settlement determinations offered by the Sportsbook
are based exclusively on the official in-game scoring system, in-game logs or
algorithms, publicly recognized game data sources, and tournament statistics as
confirmed by the Tournament Organizer or game developer. All markets will be
settled strictly according to the final scores and results recorded by these official
sources. No adjustments will be made for events not counted or not recognized by
the official in-game system.
Unless otherwise specified, the following primary sources shall apply for verification
and settlement of in-game events, roles, characters, and other relevant information:Dota 2: Dota 2 , DOTABUFF - Dota 2 Statistics , Dota 2: Live Score with no delay,
statistics, schedule, results - DLTV , cyberscore.live
Counter-Strike 2 (CS2): HLTV.org - The home of competitive Counter-Strike
League of Legends: gol.gg.
Valorant:
Valorant esports coverage | VLR.gg .
Overwatch: Overwatch , Blizzard official match data.
Call of Duty / Warzone: Call of Duty® | Best-Selling Video Game Franchise ,
Activision official event statistics
All esports (general): Liquipedia
If a game or tournament is not listed above, or if the official data source is
unavailable, the Sportsbook will rely on the match results, statistics, or confirmations
provided by the Tournament Organizer, official broadcast, or governing body, which
shall serve as the sole authoritative source.
1.3. All information displayed for eSports matches, including but not limited to match
start dates and times, player/team/tournament names, participants, format, map, or
tournament stage, is provided for informational purposes only.
Minor typographical errors or display inconsistencies that do not affect the actual
identity of the event, participants, or tournament (e.g. spelling mistakes, formatting
errors) shall not impact bet validity, and bets on the relevant markets shall stand.
Material errors or discrepancies that could mislead End Users regarding the actual
tournament, participants, or schedule may result in bets on affected markets being
voided at the sole discretion of the Sportsbook.
1.4. If a match is paused/postponed and not rescheduled to a later time within 24
hours of the actual scheduled start time, then bets on all markets of that match will
be voided.
Terms of this clause shall not apply in the case of matches with placeholder times,
where the official times are yet to be announced.
1.5. If a team changes its name or competes under a different organization but
retains the same roster of officially registered competitors for the tournament, bets
on all markets involving that team will stand, regardless of whether the change
results from team leaving an organization, joining another organization, or from an
official change of team name.
If a full team change occurs, bets on markets involving the original team will be void.
A full team change is deemed to occur in any of the following situations:
a) More than 50% of the team’s officially registered competitors are replaced;
b) The team merges with another or ceases to exist as a separate entity, and its
tournament slot is taken over by a new team;
c) The team is removed or disqualified from the tournament and a different entity
inherits its slot, even if some players remain.1.6. If the Tournament Organizer of the event allows one or more stand-in or
substitute players, and the match produces an official result, bets on all relevant
markets will stand. “Stand-in” refers to a temporary substitute player approved by the
Tournament Organizer to replace an unavailable roster member for one or more
maps.
If more than 50 % of a team’s starting roster (as registered with the Tournament
Organizer) is replaced by stand-ins or substitutes, bets on all markets involving
match will be void, and the sportsbook may treat the fixture as a new event.
1.7. If there is conclusive evidence of Integrity Violation that has directly affected the
outcome of a match (including but not limited to the use of cheats, bug abuse,
match-fixing, use of prohibited substances, or any other unsporting behavior), and
such Integrity Violation is officially confirmed by the Tournament Organizer or a
recognized esports integrity authority (e.g., ESIC) or any relevant state authority
within 72 hours of the match completion, bets on all markets involving that match will
be voided .
Exception: if, as a result of confirmed Integrity Violation, a team is disqualified or
assigned losses for all matches within a tournament, bets will be voided only for
markets involving matches where clear evidence exists that the Integrity Violation
occurred; for other matches, bets will remain settled as normal.
1.8. If a team is awarded a Technical Loss for reasons unrelated to Integrity
Violation, all bets on markets whose outcomes were determined before the Technical
Loss will stand. The Match Winner market, all undecided match-level markets (e.g.,
Map Handicap, Total Maps), and all other undecided map markets affected by the
Technical Loss will be voided. A Technical Loss applied to one map does not affect
the settlement of map markets for subsequent maps played and completed as
scheduled.
If the Tournament Organizer uses terms such as “disqualification,” “technical loss,” or
similar without specifying that the reason was an Integrity Violation and there is no
conclusive evidence of an Integrity Violation - this rule 1.8. applies.
1.9. All markets consider overtime, unless expressly stated otherwise in the market
name.
1.10. In the event of an official change to match format by the Tournament Organizer
(for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shall
remain valid, while bets on all match-level markets (including but not limited to Match
Winner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.
1.11. If a match is played before the scheduled start date/ time, the Sportsbook
reserves the right to void all bets placed on the match relevant markets after the
actual start of the match. All bets placed on the match relevant markets before the
actual start of the match will stand.
1.12. An annulled period refers to a specific portion of a match, map, or round that
has been officially rolled back or declared invalid by the Tournament Organizer or theofficial data source (for example, when the score changes from 10–10 to 5–5, rounds
11–20 are considered annulled).
All live bets placed on markets involving the affected match, map or round (as
applicable) within the annulled period shall be voided.
Live bets placed on markets involving the affected match, map or round (as
applicable) before the start of the respective annulled period shall stand.
If a market (pre-match or live) has been settled before the official announcement or
confirmation of the replay or rollback, and the corresponding part of the game
(match) is subsequently declared annulled, such settlements shall be canceled and
bets on affected markets shall be voided.
The start and end of an annulled period shall be determined based on official
tournament logs, protocols, or data provider records (e.g., round ID, timestamps).
In the event of discrepancies between sources, the Sportsbook shall apply the
narrowest time interval clearly confirmed by the official data source.
Example:
Score rollback from 10–10 → 5–5:
Bet placed at 6–6 → voided
Bet placed at 2–2 → stands
1.13. If a map starts with fewer players than the number required under the official
tournament regulations, all bets on that map or match will be voided. The required
number of players shall be determined in accordance with the respective
tournament’s rules or regulations.
1.14. If a match is determined to be pre-recorded, the sportsbook reserves the right
to void all bets placed on markets involving the relevant match. A match may be
deemed pre-recorded based on official confirmation from a recognized esports
integrity body (e.g. ESIC), credible broadcast or data discrepancies, or verified
technical evidence.
1.15. If an official match broadcast, in-game data feed, or tournament stream is
interrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the final
result using tournament records provided by the Tournament Organizer. If the result
cannot be verified within 24 hours of the scheduled match end, bets on all affected
markets will be void. This rule covers interruptions caused by server crashes,
data-feed failures, or other verified technical malfunctions.
1.16. All eSports markets offered by the Sportsbook are based on the official rules,
formats, and terminology established by the respective game developers and
Tournament Organizers. The Sportsbook does not restate, reinterpret, or redefine
these in-game rules or mechanics. Any references to specific game elements are
used solely within the context of the official game structure and shall be understood
according to the definitions and rules provided by the game itself.
All in-game events and outcomes, including but not limited to First Blood, Double Kill,
and similar occurrences, are determined exclusively by the in-game logs andsystems of the respective title. The Sportsbook has no control over, and bears no
responsibility for, how such events are defined, triggered, or recorded within the
game.
1.17. If a specific in-game event or condition forming the basis of a betting market
does not occur during the applicable map, match, or series, all bets on that market
will be void.
1.18. Certain esports market titles contain gameplay elements, terminology, and
objectives that may include references to violence, weapons, or acts of conflict. Such
content forms part of the official game rules and structure established by the game
developers and Tournament Organizers and is used solely for the purpose of
identifying in-game roles, objectives, and results within the esports environment.
The Sportsbook does not endorse, promote, or condone any form of real-world
violence, terrorism, or unlawful activity. References to such terms within betting
markets are purely descriptive of the in-game context and do not represent the views
or values of the Sportsbook.
2. Rules applicable to esports outrights
2.1. If a team or participant listed in the outright market does not take part in the
tournament, all bets placed on markets involving that team/participant will be void.
If a team or player competes in at least one official match, all bets on the relevant
markets will stand.
2.2. If the start of the tournament is postponed, the Sportsbook reserves the right, at
its sole discretion, to either void bets on all affected markets or allow such bets to
stand, depending on the circumstances. If the tournament is rescheduled and
completed within 7 days of the original start date, bets on the affected markets will
stand; otherwise, bets on the respective markets will be voided.
2.3. If the tournament is cancelled, all bets on the markets involving that tournament
will be voided.
2.4. If a team uses one or more officially approved stand-in or substitute players
during a tournament, bets on all outright markets involving that team will stand,
provided the team remains an officially recognized participant in the event.
If more than 50% of a team’s registered starting roster (as confirmed by the
Tournament Organizer before the event) is replaced by stand-ins or substitutes at
any point during the tournament, bets on all outright markets involving that team will
be void.
2.5. In the event there is more than one winner, the dead-heat rule will apply.
Payouts will be divided proportionally based on the number of declared winners.2.6. If the tournament format is changed by the Tournament Organizer after markets
are offered (e.g., from double elimination to single elimination), the Sportsbook
reserves the right to void bets on all affected outright markets.
2.7. If a player is replaced or removed from competition before playing any official
match, bets on all markets involving that player that have not yet been settled shall
be voided. Bets on markets involving the affected player that have already been
settled prior to the respective replacement or removal shall remain valid.
If the player is replaced or removed from competition after participating in at least
one official match, all bets or markets on such player, whether previously settled or
pending, shall stand.
General markets for esports
Winner - A bet on the winner of the match.
1x2 - Similar to the Winner result, but a draw is considered as a possible outcome.
Offered in matches where a draw is possible (for example, in bo2 format matches or
in bo1 format matches without overtime).
X map winner - A bet on the winner of the specified map, including overtime.
Map Handicap - A bet on whether a team wins the match after applying the stated
map handicap to the final map score.
Total Maps - A bet on whether the total number of maps played in the match will be
over or under the stated line.
Correct score (in maps) - A bet on the exact final map score of the match (e.g.,
2–0, 2–1).
Team N wins at least one map - A bet on whether the specified team will win at
least one map in the match.
Odd/even maps - A bet on whether the total number of maps played in the match
will be odd or even.
Both to win a map and Team N to win a match - A bet on whether each team will
win at least one map in the match and Team N will win the whole match.
Both to win a map - A bet on whether each team will win at least one map in the
match.
Leading after 2 maps - A bet on whether Team 1, Team 2, or neither (X – draw) will
be leading in maps after the first two maps have been completed.
Match winner & total maps - A bet on whether a specified team will win the match
and whether the total number of maps played in the match being over or under the
stated number.X map - round handicap - A bet on whether a team wins the specified map after
applying the stated round handicap to the final round score, including overtime.
X map - total rounds - A bet on whether the total number of rounds played in the
specified map will be over or under the stated number, including overtime.
Total rounds - A bet on whether the total number of rounds played across all maps
in the match will be over or under the stated number, including overtime.
Rounds handicap - A bet on whether a team wins the match after applying the
stated round handicap to the total number of rounds won across all maps, including
overtime.
X map - will there be overtime - A bet on whether the specified map will require
overtime to determine the winner.
X map - odd/even rounds - A bet on whether the total number of rounds played in
the specified map will be odd or even, including overtime.
X map - correct score - A bet on the exact final round score of the specified map,
excluding overtime.
X map - first pistol round winner - A bet on whether Team 1 or Team 2 wins the
first pistol round of the specified map.
X map - second pistol round winner - A bet on whether Team 1 or Team 2 wins
the second pistol round of the specified map.
X map - winner & total rounds - A bet on whether a specified team will win the
chosen map and whether the total number of rounds played in that map will be over
or under the stated line.
X map - pistol rounds correct score - A bet on the exact score of the pistol rounds
in the specified map.
X map - winner & 1st pistol round winner - A bet on whether a specified team will
win the chosen map and also win the 1st pistol round of that map.
X map - Team N total rounds - A bet on whether Team N will win over or under the
stated number of rounds in the specified map.
X map - winning margin - A bet on the margin of victory in rounds for the specified
map.
X map - to be scored 1:1 - A bet on whether the score in the specified map will
reach 1:1 at any point.
X map - race to N rounds - A bet on whether a specified team will be the first to win
N rounds in the chosen map.X map - 1st half round handicap - A bet on whether a specified team will win the
1st half of the chosen map after applying the stated round handicap to the half-time
round score.
X map - winner & 1st half - 1x2 - A bet on whether a specified team will win the
chosen map and on whether Team 1 , Team 2 , or neither (X – draw) will win the 1st
half of that map.
X map round N - winner - A bet on whether Team 1 or Team 2 will win a specific
round (Round N) of the specified map.
X map - race to N kills - A bet on which team will be the first to reach the stated
number of kills in the specified map, as recorded in the official match statistics
published by the Tournament Organizer . If neither team reaches the stated number
of kills, all bets on this market shall be void.
X map - first blood - A bet on which team will achieve the first kill (First Blood) in the
specified map. The first kill is determined according to the official in-game statistics
or logs. Only kills officially credited to an opposing team/player count toward this
market. Kills or deaths caused solely by neutral elements, structures, or
environmental effects do not count, unless officially credited to a player or team. If
the first kill is not recorded or cannot be verified in the official game data, all bets on
this market will be void.
X map - Player N total headshots - A bet on whether Player N will finish the
specified map with over or under the stated number of headshots that resulted in a
kill. All bets on this market will be settled according to official and publicly recognized
game data sources and tournament statistics. If data is corrupted, unavailable or
missing, all bets on this market will be settled on the basis of the video stream.
If a player is substituted before completing the full map, bets on all undecided
markets on the chosen player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specific
rules regarding player disconnects apply.
X map - Player to get (nr.)+ kills - A bet on whether a specified player will achieve
at least the stated number of kills in the specified map. All bets on this market will be
settled according to official sources and tournament statistics. If data is corrupted,
unavailable or missing, all bets on this market will be settled on the basis of the video
stream.
If a player is substituted before completing the full map, bets on all undecided
markets on the affected player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specific
rules regarding player disconnects apply.X map - kill handicap - A bet on whether a team denoted in the market will get more
kills in the specified map after applying the handicap stated in the market, as
recorded in the official match statistics published by the Tournament Organizer.
X map - winner & map duration - A bet on whether a specified team will win the
chosen map and on whether the total duration of that map will be over or under the
stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according
to the official in-game timer.
X map - winner & total kills - A bet on whether a specified team will win the chosen
map and on whether the total number of kills in that map will be over or under the
stated number as recorded in the official match statistics published by the
Tournament Organizer.
X map - match winner & map winner - A bet on whether a specified team will win
both the match and the specified map.
Draw no bet - A bet on which team will win the match. If the match ends in a draw,
all bets on this market shall be voided.
X map - kills draw no bet - A bet on which team will record more kills in the
specified map according to the official post-match statistics. If both teams finish with
the same number of kills, all bets on this market shall be voided.
Kills draw no bet - A bet on which team will record more kills across all maps,
according to the official post-match statistics. If both teams finish with the same
number of kills, all bets on this market shall be voided.
X map - Team N total kills - A bet on whether Team N will record over or under the
stated number of kills in the specified map according to the official post-match
statistics.
Team N total kills - A bet on whether Team N will record over or under the stated
number of kills across all maps according to the official post-match statistics.
X map - Team N kill range - A bet on whether the total number of kills recorded by
Team N in the specified map will fall within the stated range according to the official
post-match statistics.
X map - kill range - A bet on whether the total number of kills recorded by both
teams in the specified map will fall within the stated range according to the official
post-match statistics.
Total kills - A bet on whether the total number of kills recorded by both teams across
all maps in the match will be over or under the stated number according to the official
post-match statistics.
Kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record more
kills across all maps in the match according to the official post-match statistics.X map - kill handicap within 15 minutes - A bet on whether a team will lead on the
number of kills in the specified map at 15:00 of in-game time once the stated
handicap is applied.
X map 1st half - 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will
win the 1st half of the specified map.
X map 2nd half - 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will
win the 2nd half of the specified map.
X map - who will make kill № N - A bet on which team will be credited with the Nth
kill in the specified map (e.g., 5th kill, 10th kill) as defined by the official post-match
statistics.
X map - duration - A bet on whether the duration of the specified map will be under
or over the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above)
according to the official in-game timer.
X map - total kills - A bet on whether the total number of kills recorded by both
teams in the specified map will be over or under the stated number according to the
official post-match statistics. Bets on this market will be settled according to official
sources and tournament statistics. If data is corrupted, unavailable or missing, all
bets on this market will be settled on the basis of the video stream.
X map - kills odd/even - A bet on whether the total number of kills recorded by both
teams in the specified map will be an odd or even number according to the official
post-match statistics.
Double chance - A bet on whether the outcome of the match will be either of two
specified results: Team 1 to win or Draw, Team 2 to win or Draw, or Team 1 to win or
Team 2 to win.
X map - kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will
record more kills in the specified map according to the official post-match statistics.
X map - most kills Player 1 vs Player 2 - A bet on whether Player 1 or Player 2 will
achieve the most kills in the specified map. If both players finish with the same
number of kills, all bets on this market will be voided. If either player is substituted
before completing the full map, all bets on this market shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specific
rules regarding player disconnects apply. All bets on this market will be settled
according to official sources and tournament statistics. If data is corrupted,
unavailable or missing, all bets on this market will be settled on the basis of the video
stream.
X map - Player N total kills - A bet on whether Player N will finish the specified map
with over or under the stated number of kills. All bets on this market will be settled
according to official sources and tournament statistics. If data is corrupted,unavailable or missing, all bets on this market will be settled on the basis of the video
stream.
If a player is substituted before completing the full map, bets on all undecided
markets involving the chosen player shall be voided.
If a player disconnects and the team chooses to continue playing 4v5, game specific
rules regarding player disconnects apply.
Kills handicap - A bet on whether a team will get more kills across all maps after
applying the stated handicap according to the official post-match statistics.
X map - 1x2 (excl. overtime) - A bet on whether Team 1 wins, the map ends in a
draw (X), or Team 2 wins at the end of regulation time only. For the purposes of this
market overtime does not count.
X map - Team N to win both pistol rounds & win the map - A bet on whether
Team N will win both pistol rounds (Round 1 in both halves) and also win the
specified map. If the specified team loses at least one of the pistols, or loses the
map, the bet on this market will be settled as “Lost”.
General outright markets
Winner - A bet on whether a specified team will win the tournament. Bets are settled
according to the official results declared by the Tournament Organizer.
To Reach Final - A bet on whether a specified team will qualify for the final of the
tournament. Bets on this market are settled according to the official results declared
by the Tournament Organizer.
Not To Win The Tournament - A bet on whether a specified team will not win the
tournament. Bets on this market are settled according to the official results declared
by the Tournament Organizer.
Not To Reach The Final - A bet on whether a specified team will not qualify for the
final of the tournament. Bets on this market are settled according to the official
results declared by the Tournament Organizer.
Group X Winner - A bet on whether a specified team will finish first in its respective
group (X). Bets on this market are settled according to the official standings
published by the Tournament Organizer including any applicable tiebreakers.
Highest Placement - Team 1 vs Team 2 - A bet on which of the two specified teams
will achieve the higher final placement in the tournament. Bets on this market are
settled according to the official standings published by the Tournament Organizer. If
both teams are eliminated at the same stage, all bets on this market will be void.
Total Number of 2-Map Series in Playoffs - A bet on whether the total number of
playoff series ending with a 2–0 scoreline will be over or under the stated number.Bets on this market are settled according to the official results declared by the
Tournament Organizer.
Total Playoff Maps - A bet on whether the total number of maps played across all
playoff matches will be over or under the stated number. Bets on this market are
settled according to the official results declared by the Tournament Organizer.
Most Picked Hero - A bet on which hero will be picked the most times across all
maps in the tournament according to the official tournament statistics. If two or more
heroes finish with the same highest number of picks, dead-heat rules apply.
Most Banned Hero - A bet on which hero will be banned the most times across all
maps in the tournament according to the official tournament statistics. If two or more
heroes finish with the same highest number of bans, dead-heat rules apply.
Most Popular Hero (Picks + Bans) - A bet on which hero will have the highest
combined total of picks and bans across all maps in the tournament according to the
official tournament statistics. If two or more heroes finish with the same highest total,
dead-heat rules apply.
Total Heroes Not Picked or Banned - A bet on whether the total number of heroes
that are neither picked nor banned across all maps in the tournament will be over or
under the stated number according to the official tournament statistics.
Region of Winner - A bet on which region of the world the overall tournament
winner will come from according to the official final standings of the tournament.
Regions are defined by the Tournament Organizers.
MVP - A bet on which player will be named the Most Valuable Player (MVP) of the
tournament according to the official announcement by the Tournament Organizer.
Winners Group - A bet on which group the overall tournament winner will come
from according to the official final standings of the tournament.
Top 3 Finish - A bet on whether a specified player or team will finish in the top three
positions in the tournament according to the official final standings.
3. Esports game specific rules
3.1. Counter-Strike 2 rules:
3.1.1. If one of the players disconnects and is unable to reconnect or be replaced,
and if both teams still decide to continue 4v5, and if the teams play at least 3 full
rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,
then bets on all affected markets on that map, match and match side markets will be
voided.
For the avoidance of doubt, the three-round count begins with the first round that
starts as 4v5; any round in which the disconnection occurs after the round has
already started shall not be counted toward this limit.Bets on disconnected player-specific markets already determined before the
disconnect of the respective player will stand; however, if the disconnect occurs and
the disconnected player does not return within 3 full 4v5 rounds, bets on any
unsettled player-specific markets for the disconnected player will be voided.
3.1.2. If a round is restarted by the Tournament Organizer before it is completed, all
bets on markets related to the respective round will stand. Bets on all affected
markets shall be settled based on the official score.
3.1.3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12,
MR8, and others). The information about the format applied to a match is determined
by the official tournament rules and data. All markets offered in the betting line take
into account the format used in a specific match and are based on the official
tournament data.
3.1.5. Counter-Strike 2 Duels (Berserk League) specific rules:
3.1.5.1. Wrong Odds/Players: If bets are placed on markets with incorrect
odds/players, all affected bets shall be voided.
3.1.5.2. Stream Issues: the official stream refers to the primary broadcast of the
match available to End Users, as designated by the Tournament Organizer or the
official broadcaster. If the official stream is unavailable for the entire duration of a
match, bets on all markets for that match shall be voided. If the official stream is
interrupted during a Key Event, bets on all markets settled prior to the interruption
shall stand, while bets on all unsettled markets shall be voided. Verification of a
stream interruption shall be based on the official recording (VOD) of the match,
which serves as the decisive evidence of when and for how long the stream was
unavailable. This rule applies to all bets on including pre-match and live markets.
3.1.5.3. Game Crashes: In case of a Game Crash, Bets on the markets settled
before the Game Crash shall stand, bets on unsettled markets shall be voided.
3.1.5.4. Round Restarts: In case of a round restart, bets on the markets of the
respective round shall stand and shall be settled based on the official in-game score
of the replayed round.
3.1.5.5. Player is Absent: In case a player is absent bets on all markets of the
affected match will be voided.
3.1.5.6. Internet issues: This rule applies to situations where a player, a team, or a
tournament studio experiences connectivity or network problems that interrupt
gameplay. If such an issue occurs and no Key/Significant Event has taken place in
the respective game, and odds remain unchanged, the game may be restarted and
all bets on the relevant markets will stand.
If a Key Event or Significant Event in the respective game has occurred, bets on all
unsettled markets shall be voided, while bets on markets settled before the Internet
issue occurred will stand.Counter-Strike 2 markets:
X map - zeus x27 kill - A bet on whether a kill will be made using the Zeus x27 taser
during the map. Bets on this market shall be settled according to the final statistics
provided by HLTV. Kills resulting from team-inflicted (teamkill) damage won’t be
considered valid, and won't count towards the market being settled as "Win".
X map - will be killed by knife - A bet on whether a knife kill will occur during the
map. Bets on this market shall be settled according to the final statistics provided by
HLTV. Kills resulting from team-inflicted (teamkill) damage won’t be considered valid
and won't count towards the market being settled as "Win"..
X map - will be killed by Molotov - a bet on whether a kill will be made using a
Molotov cocktail or incendiary grenade during the map. Bets on this market shall be
settled according to the final statistics provided by HLTV. Kills caused by the grenade
impact itself will be considered valid and will result in bets on the market being
settled as "Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill)
damage won’t be considered valid and won't count towards the market being
settled as "Win".
X map - will be killed by HE grenade - a bet on whether a kill will be made with a
high-explosive (HE) grenade during the map. Bets on this market shall be settled
according to the final statistics provided by HLTV. Kills caused by the grenade impact
itself will be considered valid and will result in bets on the market being settled as
"Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage
won’t be considered valid and won't count towards the market being settled as
"Win".
X map - total rounds ending with bomb defusing - A bet on the total number of
rounds in the specified map that end with the bomb being defused by the
Counter-Terrorists.
X map - total rounds ending with bomb detonation - A bet on the total number of
rounds in the specified map that end with a successful bomb explosion planted by
the Terrorists.
X map - total AWP kills - A bet on whether the total number of kills made with the
AWP in the specified map will be over or under the stated number. All bets on this
market will be settled according to official game data sources and tournament
statistics. If data is corrupted, unavailable or missing, all bets on this market will be
settled on the basis of the video stream.
X map - total headshots - A bet on whether the total number of headshot kills
recorded in the specified map will be over or under the stated number. All bets on
this market will be settled according to official game data sources and tournament
statistics. If data is corrupted, unavailable or missing, all bets on this market will be
settled on the basis of the video stream.Team with the Highest HLTV Rating - A bet on which team will finish the
tournament with the highest average HLTV rating across all official maps played, as
published by HLTV.org - The home of competitive Counter-Strike . Bets on this
market shall be settled according to the final statistics provided by HLTV.
Player with the Highest HLTV Rating - A bet on which player will finish the
tournament with the highest average HLTV rating across all official maps played, as
published by HLTV.org - The home of competitive Counter-Strike . Bets on this
market shall be settled according to the final statistics provided by HLTV.
HLTV MVP - A bet on whether a specified player will be awarded the HLTV MVP
(Most Valuable Player) title for the tournament. Bets on this market shall be settled
according to the official announcement published by HLTV.org - The home of
competitive Counter-Strike .
Most Played Map - A bet on which map will be played the most times during the
tournament. Bets on this market are settled according to the official match data
published by the Tournament Organizer. In the event of a tie between two or more
maps, dead-heat rules apply.
Map with Highest T Win % - A bet on which map will record the highest percentage
of rounds won by the Terrorist side during the tournament. Bets on this market are
settled according to the final statistics provided by HLTV.
Map with Highest CT Win % - A bet on which map will record the highest
percentage of rounds won by the Counter-Terrorist side during the tournament. Bets
on this market are settled according to the final statistics provided by HLTV.
3.2. Dota 2 rules:
3.2.1. If a map starts with fewer than 10 competitors, all bets on markets involving
the map (and associated match markets) will be voided.
3.2.2. If one of the players disconnects within the first 10 minutes of in-game time
and is unable to reconnect or be replaced within 4 minutes of the in-game time from
the moment of disconnection, bets on all affected markets involving that map and
match will be voided. If one of the players disconnects or quits after the 10th minute
of in-game time, bets on the relevant markets will be settled according to the official
results.
3.2.3. If a walkover or win by Tournament Organizer decision is given in the first 10
minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets
involving the map will be voided. If a win by Tournament Organizer decision is
awarded at or after the 10th minute of in-game time of the map being played, the
bets on the markets involving the respective map will be settled according to the
official result.
3.2.4. Dota 2 Duels (Berserk League) specific rules:3.2.4.1. Wrong Odds/Players: If bets are placed on markets with incorrect
odds/players, all bets on the affected markets shall be voided.
3.2.4.2. Stream Issues: the official stream refers to the primary broadcast of the
match available to End Users, as designated by the Tournament Organizer or official
broadcaster. If the official stream is unavailable for the entire duration of a match,
bets on all markets for that match shall be voided. If the official stream is interrupted
during a Key Event, bets on all markets settled prior to the interruption shall stand,
while bets on all unsettled markets shall be voided. Verification of a stream
interruption shall be based on the official recording (VOD) of the match, which serves
as the decisive evidence of when and for how long the stream was unavailable. This
rule applies to all relevant bets including pre-match and live markets.
3.2.4.3. Game Crashes: In case of a Game Crash, bets on markets settled before
the game crash stand, bets on unsettled markets shall be voided.
3.2.4.4. Neutral Creep Kills: For the purposes of bet settlement Neutral Creep Kills
are counted as kills by the opposing team.
3.2.4.5. Internet Issues: Where a player, team, or tournament studio experiences
connectivity or network problems that interrupt gameplay and no Key/Significant
Event in the game has taken place, and odds remain unchanged, the game may be
restarted and all bets placed on markets related to this game will stand.
If a Key Event or Significant Event has occurred in the game, bets on all unsettled
markets shall be voided, while bets on already settled markets will stand.
3.2.4.6. Simultaneous Deaths: In case of simultaneous death, the winner is
determined by who of the competitors in the game was alive longer or who killed
their opponent first, according to the official game log.
3.2.4.7. Incorrect Heroes Selected: If incorrect heroes are selected prior to the
beginning of the match and a Significant iEvent occurs (e.g., a kill or substantial
tower damage), all bets on markets related to this match will be void. If no Significant
Event occurred, the fixture will be restarted with correct heroes and the bets on
markets to this fixture will stand.
Dota 2 markets
X map - Nth aegis - A bet on which team will claim the stated (Nth) Aegis of the
Immortal in the specified map. If the stated (Nth) Aegis is not claimed, all bets on this
market are voided.
X map - Nth barracks - A bet on which team will destroy the stated (Nth) barracks in
the specified map. If a team destroys its own barracks, it counts in favor of the
opposing team. If the stated (Nth) barracks are not destroyed, all bets on this market
are voided.
X map - Nth tower - A bet on which team will destroy the stated (Nth) tower in the
specified map. If a team destroys its own Nth tower, it counts in favor of theopposing team.If the stated (Nth) tower is not destroyed, all bets on this market are
voided.
X map - First Roshan - A bet on which team will kill the first Roshan in the specified
map. If a Roshan is not killed in the respective map, all bets on this market are
voided.
X map - who will make kill № N - A bet on which team will be credited with the Nth
kill in the specified map (e.g., 5th kill, 10th kill), as defined by the official post-match
statistics.
X map - mega creeps - a bet on whether one team will destroy all enemy barracks,
causing mega creeps to spawn in the specified map. Bets on this market will be
settled as won if all barracks of the opponent team are destroyed, even if the game
ends before the first mega creep wave appears.
X map - ultra kill - a bet on whether an Ultra Kill (4 consecutive kills by the same
hero) will occur in the specified map. Only streaks confirmed by the in-game system
are considered for the purpose of settlement of this market.
X map - beyond godlike - a bet on whether a player will achieve a Beyond Godlike
streak (10 or more consecutive kills without death of the player) in the specified map.
Only streaks confirmed by the in-game system are considered for the purpose of
settlement of this market.
X map - rampage - a bet on whether a Rampage (5 consecutive kills by the same
hero) will occur in the specified map. Only streaks confirmed by the in-game system
are considered for the purpose of settlement of this market.
X map - total Roshans - A bet on whether the total number of Roshans killed by
both teams in the specified map will be over or under the stated number.
X map - Team N total Roshans - A bet on whether Team N will kill over or under the
stated number of Roshans in the specified map.
X map - Roshans handicap - A bet on whether a team will kill more Roshans in the
specified map after applying the stated handicap.
X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will
kill more Roshans in the specified map. If both teams kill the same number of
Roshans, the result is a draw.
X map - Roshan range - A bet on whether the total number of Roshans killed by
both teams in the specified map will fall within the stated range.
X map - Team N Roshan range - A bet on whether the total number of Roshans
killed by Team N in the specified map will fall within the stated range.
X map - total towers - A bet on whether the total number of towers destroyed by
both teams in the specified map will be over or under the stated number.X map - Team N total towers - A bet on whether Team N will destroy over or under
the stated number of towers in the specified map. If a team destroys its own tower, it
shall be counted in favor of the opposing team.
X map - towers handicap - A bet on whether a team will destroy more towers in the
specified map after applying the stated handicap. If a team destroys its own tower, it
shall be counted in favor of the opposing team.
X map - total Roshans - A bet on whether the total number of Roshans killed by
both teams in the specified map will be over or under the stated number.
X map - Team N total Roshans - A bet on whether Team N will kill over or under the
stated number of Roshans in the specified map.
X map - Roshans handicap - A bet on whether a team will kill more Roshans in the
specified map after applying the stated handicap.
X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will
kill more Roshans in the specified map. If both teams kill the same number of
Roshans, the result is a draw.
X map - Roshan range - A bet on whether the total number of Roshans killed by
both teams in the specified map will fall within the stated range.
X map - Team N Roshan range - A bet on whether the total number of Roshans
killed by Team N in the specified map will fall within the stated range.
X map - total towers - A bet on whether the total number of towers destroyed by
both teams in the specified map will be over or under the stated number.
X map - Team N total towers - A bet on whether Team N will destroy over or under
the stated number of towers in the specified map. If a team destroys its own tower, it
shall be counted in favor of the opposing team.
X map - towers handicap - A bet on whether a team will destroy more towers in the
specified map after applying the stated handicap. If a team destroys its own tower, it
shall be counted in favor of the opposing team.
X map - Team N tower range - A bet on whether the total number of towers
destroyed by Team N in the specified map will fall within the stated range. If a team
destroys its own tower, it shall be counted in favor of the opposing team.
X map - towers draw no bet - A bet on which team will destroy more towers in the
specified map. If a team destroys its own tower, it shall be counted in favor of the
opposing team. If both teams destroy the same number of towers, all bets on this
market shall be voided.X map - towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will
destroy more towers in the specified map. If a team destroys its own tower, it shall
be counted in favor of the opposing team.
X map - tower range - A bet on whether the total number of towers destroyed in the
specified map will fall within the stated range. If a team destroys its own tower, it
shall be counted in favor of the opposing team.
Towers total - A bet on whether the total number of towers destroyed by both teams
across all maps in the match will be over or under the stated line. If a team destroys
its own tower, it shall be counted in favor of the opposing team.
Towers handicap - A bet on whether a team will destroy more towers than the
opposing team across all maps in the match after applying the stated handicap. If a
team destroys its own tower, it shall be counted in favor of the opposing team.
Towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy
more towers across all maps in the match. If a team destroys its own tower, it shall
be counted in favor of the opposing team.
Towers draw no bet - A bet on which team will destroy more towers across all maps
in the match. If both teams destroy the same number of towers, all bets on this
market shall be voided. If a team destroys its own tower, it shall be counted in favor
of the opposing team.
X map - total barracks - A bet on whether the total number of barracks destroyed
by both teams in the specified map will be over or under the stated number. If a team
destroys its own barracks, it shall be counted in favor of the opposing team.
X map - barracks handicap - A bet on whether a team will destroy more barracks in
the specified map after applying the stated handicap. If a team destroys its own
barracks, it shall be counted in favor of the opposing team.
X map - barracks draw no bet - A bet on which team will destroy more barracks in
the specified map. If both teams destroy the same number of barracks, all bets on
this market shall be voided. If a team destroys its own barracks, it shall be counted in
favor of the opposing team.
X map - barracks 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw)
will destroy more barracks in the specified map. If a team destroys its own barracks,
it shall be counted in favor of the opposing team.
X map - Team N total barracks - A bet on whether Team N will destroy over or
under the stated number of barracks in the specified map. If a team destroys its own
barracks, it shall be counted in favor of the opposing team.
X map - barrack range - A bet on whether the total number of barracks destroyed in
the specified map will fall within the stated range. If a team destroys its own
barracks, it shall be counted in favor of the opposing team.X map - Team N barrack range - A bet on whether the total number of barracks
destroyed by Team N in the specified map will fall within the stated range. If a team
destroys its own barracks, it shall be counted in favor of the opposing team.
Barracks handicap - A bet on whether a team will destroy more barracks across all
maps in the match after applying the stated handicap. If a team destroys its own
barracks, it shall be counted in favor of the opposing team.
Barracks 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy
more barracks across all maps in the match. If a team destroys its own barracks, it
shall be counted in favor of the opposing team.
Barracks draw no bet - A bet on which team will destroy more barracks across all
maps in the match. If a team destroys its own barracks, it shall be counted in favor of
the opposing team. If both teams destroy the same number of barracks, all bets on
this market shall be voided.
Team N total barracks - A bet on whether Team N will destroy over or under the
stated number of barracks across all maps in the match. If a team destroys its own
barracks, it shall be counted in favor of the opposing team.
X map - total intelligence heroes picked - A bet on the total number of heroes with
Intelligence as their primary attribute picked by both teams on the specified map.
X map - role of first picked hero - A bet on whether the first picked hero on the
specified map fulfills a core or support role.
X map - melee hero will be picked first - A bet on whether the first picked hero
during the draft will be a melee hero on the specified map.
X map - draw first blood within N minutes - A bet on whether the First Blood in the
specified map will occur within the specified number (N) of minutes. First Blood is
awarded only when the kill is credited to an enemy hero. If a hero is damaged by an
enemy hero and then dies to a tower, neutral creep, or allied unit, the kill is still
credited to the enemy hero and counts as First Blood. Deaths caused solely by
neutral creeps and towers, for example, do not count. For the avoidance of doubt,
whether the situation of First Blood took place or not will be determined based on the
game statistics.
X map - total Melee heroes picked by Radiant side- A bet on the number of melee
heroes picked by the Radiant side on the specified map.
X map - primary attribute of last picked hero - A bet on the primary attribute of the
hero last picked on the specified map: Strength, Agility, Intelligence, or Universal.
X map - support role will be killed first - A bet on whether the first death on the
specified map will be a hero that fulfills a support role. In case the game statistics did
not award the support role to anyone in the specified map, bets on this market shall
be voided.X map - support role to draw First Blood - A bet on whether the First Blood will be
awarded to a hero assigned a support role on the specified map. First Blood is
awarded only when the kill is credited to an enemy hero. If a hero is damaged by an
enemy hero and then dies to a tower, neutral creep or allied unit, the kill is still
credited to the enemy hero and counts as First Blood. Deaths caused solely by
neutral creeps and towers, for example, do not count.
X map - First Black King Bar - A bet on which team’ player will assemble the first
Black King Bar (BKB) on the specified map at the moment the item is fully
assembled regardless of its location (inventory, courier, or base stash). In case the
Black King Bar (BKB) was not assembled on the specified map the bets on this
market will be voided.
X map - total range heroes picked by Dire side - A bet on the total number of
ranged heroes picked by the Dire side on the specified map.
X map - acquired most Bounty Rune - A bet on which team will collect more
Bounty Runes on the specified map.
X map - occurrence time of 10th kill - A bet on whether the 10th kill in the specified
map will occur during daytime or nighttime. The day cycle can be seen just above
the in-game timer and is determined by the game algorithm.
3.3. Valorant rules:
3.3.1. If one of the players disconnects and is unable to reconnect or be replaced,
and if both teams still decide to continue 4v5, and if the teams play at least 3 full
rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,
then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the three-round count begins with the first round that
starts as 4v5; any round in which the disconnection occurs after the round has
already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the
disconnect of the respective player will stand; however, if the disconnect occurs and
the disconnected player does not return within 3 full 4v5 rounds, bets on any
unsettled player-specific markets for the disconnected player will be voided.
3.3.2. Round Restarts: In case of a round restart, bets on the markets of the
respective round shall stand and shall be settled based on the official in-game score
of the replayed round.
3.3.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and
others). The information about the format applied to a match is determined by the
official tournament rules and data. All markets offered in the betting line take into
account the format used in a specific match and are based on the official tournament
data.
3.4. League of Legends rules:3.4.1. If a map starts with fewer than 10 competitors, all bets on markets related to
that map will be voided.
3.4.2. If one of the players disconnects within the first 10 minutes of in-game time
and is unable to reconnect or be replaced within 3 minutes of the in-game time from
the moment of disconnection, bets on all affected markets involving that map and
match will be voided. If one of the players disconnects or quits after the 10th minute
of in-game time, bets on the relevant markets will be settled according to the official
results.
3.4.3. If a walkover or win by Tournament Organizer decision is given in the first 10
minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets
related to the map will be voided. If a win by Tournament Organizer decision is
awarded at or after the 10th minute of in-game time of the map being played, the
bets on the relevant markets will be settled according to the official result.
3.4.5. League of Legends markets:
X map - Nth baron - A bet on which team will kill the number specified Baron
Nashor on the specified map.
X map - Nth inhibitor - A bet on which team will destroy the number specified
inhibitor on the specified map. Each inhibitor destruction counts individually,
including repeated destructions of the same inhibitor after it respawns.
X map - quadra kill - A bet on whether an ultra kill (4 consecutive kills by the same
hero) will occur on a specified map. Only streaks confirmed by the in-game system
are considered for settlement of this market.
X map - penta kill - A bet on whether a Rampage (5 consecutive kills by the same
hero) will occur on a specified map. Only streaks confirmed by the in-game system
are considered for settlement of this market.
X map - total turrets - A bet on whether the total number of turrets destroyed by
both teams in the specified map will be over or under the stated number. Only
standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each
tower destruction counts individually, including repeated destructions of the same
tower after it respawns.
X map - will (type) dragon be slain? - A bet on whether the stated type of
Elemental Dragon (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be
slain in the specified map. If the stated dragon type is slain during the specified map,
bets predicting it will be slain are settled as winning, and bets predicting it will not be
slain are settled as losing. If the stated dragon type does not appear or is not slain
during the specified map, bets predicting it will not be slain are settled as winning,
and bets predicting it will be slain are settled as losing.X map - Nth dragon type - A bet on which Elemental Dragon type (Infernal,
Mountain, Ocean, Cloud, Hextech, or Chemtech) will be the Nth dragon to spawn in
the specified map.
X map - dragon soul type - A bet on which Elemental Dragon type (Infernal,
Mountain, Ocean, Cloud, Hextech, or Chemtech) will be granted as the Dragon Soul
in the specified map. If the Dragon Soul is not achieved during the map, all bets on
this market will be void.
X map - total barons - A bet on whether the total number of Barons killed by both
teams in the specified map will be over or under the stated number.
X map - total dragons - A bet on whether the total number of Dragons killed by both
teams in the specified map will be over or under the stated number. For the purpose
of settlement of this market both - Elemental Dragons and the Elder Dragon are
included.
X map - Nth dragon - A bet on which team will slay the number specified dragon on
the specified map. For the purpose of settlement of this market both - Elemental
Dragons and the Elder Dragon are included.
X map - total inhibitors - A bet on whether the total number of inhibitors destroyed
by both teams in the specified map will be over or under the stated number. Each
inhibitor destruction counts individually, including repeated destructions of the same
inhibitor after it respawns.
X map - both teams to slay a dragon - A bet on whether both teams will slay at
least one dragon each in the specified map. For the purpose of settlement of this
market both - Elemental Dragons and the Elder Dragon are included.
X map - both teams to slay a baron - A bet on whether both teams will slay at least
one baron each in the specified map.
X map - both teams to destroy an inhibitor - A bet on whether both teams will
destroy at least one inhibitor each in the specified map. Each inhibitor destruction
counts individually, including repeated destructions of the same inhibitor after it
respawns.
Which team to score a quadra kill - A bet on whether the specified team will get
an ultra kill (4 consecutive kills by the same hero) across all maps. Only streaks
confirmed by the in-game system are considered for settlement of this market.
Which team to score a penta kill - A bet on whether the specified team will get a
rampage (5 consecutive kills by the same hero) across all maps. Only streaks
confirmed by the in-game system are considered for settlement of this market.
X map - Team N total barons - A bet on whether Team N will slay over or under the
stated number of Baron Nashors in the specified map.X map - Team N total turrets - A bet on whether Team N will destroy over or under
the stated number of turrets in the specified map. Only standard map turrets (outer,
inner, inhibitor, and nexus turrets) are included. Each tower destruction counts
individually, including repeated destructions of the same tower after it respawns.
X map - Team N total dragons - A bet on whether Team N will slay over or under
the stated number of dragons in the specified map. For the purpose of settlement of
this market both - Elemental Dragons and the Elder Dragon are included.
X map - Team N total inhibitors - A bet on whether Team N will destroy over or
under the stated number of inhibitors in the specified map. Each inhibitor destruction
counts individually, including repeated destructions of the same inhibitor after it
respawns.
Team N total barons - A bet on whether Team N will slay over or under the stated
number of Baron Nashors across all maps.
Team N total turrets - A bet on whether Team N will destroy over or under the
stated number of turrets across all maps. Only standard map turrets (outer, inner,
inhibitor, and nexus turrets) are included. Each tower destruction counts individually,
including repeated destructions of the same tower after it respawns.
Team N total dragons - A bet on whether Team N will slay over or under the stated
number of dragons across all maps. For the purpose of settlement of this market
both - Elemental Dragons and the Elder Dragon are included.
Team N total inhibitors - A bet on whether Team N will destroy over or under the
stated number of inhibitors across all maps. Each inhibitor destruction counts
individually, including repeated destructions of the same inhibitor after it respawns.
Turrets total - A bet on whether the total number of turrets destroyed by both teams
across all maps will be over or under the stated number. Only standard map turrets
(outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction
counts individually, including repeated destructions of the same tower after it
respawns.
Turrets handicap - A bet on whether a team will destroy more turrets across all
maps in the match after applying the stated handicap. Only standard map turrets
(outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction
counts individually, including repeated destructions of the same tower after it
respawns.
Turrets draw no bet - A bet on which team will destroy more turrets across all maps
in the match. If both teams destroy the same number of turrets, all bets on this
market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus
turrets) are included. Each tower destruction counts individually, including repeated
destructions of the same tower after it respawns.
Turrets 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy
more turrets across all maps in the match. Only standard map turrets (outer, inner,inhibitor, and nexus turrets) are included. Each tower destruction counts individually,
including repeated destructions of the same tower after it respawns.
X map - Nth turret - A bet on which team will destroy the specified turret on the
specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets)
are included. Each tower destruction counts individually, including repeated
destructions of the same tower after it respawns.
X map - Turrets handicap - A bet on whether a team will destroy more turrets on a
specified map after applying the stated handicap. Only standard map turrets (outer,
inner, inhibitor, and nexus turrets) are included. Each tower destruction counts
individually, including repeated destructions of the same tower after it respawns.
X map - Turrets draw no bet - A bet on which team will destroy more turrets on a
specified map. If both teams destroy the same number of turrets, all bets on this
market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus
turrets) are included. Each tower destruction counts individually, including repeated
destructions of the same tower after it respawns.
X map - Turrets 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will
destroy more turrets on a specified map. Only standard map turrets (outer, inner,
inhibitor, and nexus turrets) are included. Each tower destruction counts individually,
including repeated destructions of the same tower after it respawns.
Dragons handicap - A bet on whether a team will slay more dragons across all
maps in the match after applying the stated handicap. For the purpose of settlement
of this market both - Elemental Dragons and the Elder Dragon are included.
Dragons draw no bet - A bet on which team will slay more dragons across all maps
in the match. For the purpose of settlement of this market both - Elemental Dragons
and the Elder Dragon are included. If both teams slay the same number of dragons,
all bets on this market shall be void.
Dragons 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will slay
more dragons across all maps in the match. For the purpose of settlement of this
market both - Elemental Dragons and the Elder Dragon are included.
X map - Dragons handicap - A bet on whether a team will slay more dragons on a
specified map after applying the stated handicap. For the purpose of settlement of
this market both - Elemental Dragons and the Elder Dragon are included.
X map - Dragons draw no bet - A bet on which team will slay more dragons on a
specified map. For the purpose of settlement of this market both - Elemental
Dragons and the Elder Dragon are included. If both teams slay the same number of
dragons on the specified map, all bets on this market shall be void.
X map - Dragons 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will
slay more dragons on a specified map. For the purpose of settlement of this market
both - Elemental Dragons and the Elder Dragon are included.Inhibitors handicap - A bet on whether a team will destroy more inhibitors across all
maps in the match after applying the stated handicap. Each inhibitor destruction
counts individually, including repeated destructions of the same inhibitor after it
respawns.
Inhibitors draw no bet - A bet on which team will destroy more inhibitors across all
maps in the match. Each inhibitor destruction counts individually, including repeated
destructions of the same inhibitor after it respawns. If both teams destroy the same
number of inhibitors, all bets on this market shall be void.
Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy
more inhibitors across all maps in the match. Each inhibitor destruction counts
individually, including repeated destructions of the same inhibitor after it respawns.
X map - Inhibitors handicap - A bet on whether a team will destroy more inhibitors
on a specified map after applying the stated handicap. Each inhibitor destruction
counts individually, including repeated destructions of the same inhibitor after it
respawns.
X map - Inhibitors draw no bet - A bet on which team will destroy more inhibitors
on a specified map. Each inhibitor destruction counts individually, including repeated
destructions of the same inhibitor after it respawns. If both teams destroy the same
number of inhibitors, all bets on this market shall be void.
X map - Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw)
will destroy more inhibitors on a specified map. Each inhibitor destruction counts
individually, including repeated destructions of the same inhibitor after it respawns.
X map - dragon range - A bet on whether the total number of dragons slayed in the
specified map will fall within the stated range. For the purpose of settlement of this
market both - Elemental Dragons and the Elder Dragon are included.
X map - inhibitor range - A bet on whether the total number of inhibitors destroyed
in the specified map will fall within the stated range. Each inhibitor destruction counts
individually, including repeated destructions of the same inhibitor after it respawns.
X map - baron range - A bet on whether the total number of barons slayed in the
specified map will fall within the stated range.
X map - kill range - A bet on whether the total number of kills recorded by both
teams in the specified map will fall within the stated range, according to the official
post-match statistics.
X map - turret range - A bet on whether the total number of turrets destroyed in the
specified map will fall within the stated range. Only standard map turrets (outer,
inner, inhibitor, and nexus turrets) are included. Each tower destruction counts
individually, including repeated destructions of the same tower after it respawns.
X map - Team N dragon range - A bet on whether the total number of dragons
slayed by Team N in the specified map will fall within the stated range. For thepurpose of settlement of this market both - Elemental Dragons and the Elder Dragon
are included.
X map - Team N inhibitor range - A bet on whether the total number of inhibitors
destroyed by Team N in the specified map will fall within the stated range. Each
inhibitor destruction counts individually, including repeated destructions of the same
inhibitor after it respawns.
X map - Team N baron range - A bet on whether the total number of barons slayed
by Team N in the specified map will fall within the stated range.
X map - Team N kill range - A bet on whether the total number of kills recorded by
Team N in the specified map will fall within the stated range, according to the official
post-match statistics.
X map - Team N turret range - A bet on whether the total number of turrets
destroyed by Team N in the specified map will fall within the stated range. Only
standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each
tower destruction counts individually, including repeated destructions of the same
tower after it respawns.
3.5. King of Glory (Honor of Kings and Arena of Valor):
3.5.1. If a map starts with fewer than 10 competitors, all bets on markets of that map
(and associated match markets) will be voided.
3.5.2. If one of the players disconnects within the first 6 minutes of in-game time and
is unable to reconnect or be replaced within 2 minutes of the in-game time from the
moment of disconnection, bets on all affected markets involving that map and match
will be voided. If one of the players disconnects or quits after the 6th minute of
in-game time, bets on the relevant markets will be settled according to the official
results.
3.5.3. If a walkover or win by Tournament Organizer decision is given in the first 6
minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets
involving the map will be voided. If a win by Tournament Organizer decision is
awarded at or after the 6th minute of in-game time of the map being played, the bets
on the relevant markets will be settled according to the official results.
3.6. Mobile Legends:Bang Bang:
3.6.1. If a map starts with fewer than 10 competitors, all bets placed on markets
involving the map (and associated match markets) will be voided.
3.6.2. If one of the players disconnects within the first 6 minutes of in-game time and
is unable to reconnect or be replaced within 2 minutes of the in-game time from the
moment of disconnection, bets on all affected markets involving that map and match
will be voided. If one of the players disconnects or quits after the 6th minute of
in-game time, bets on the relevant markets will be settled according to the official
results.3.6.3. If a walkover or win by Tournament Organizer decision is given in the first 6
minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets
involving the map will be voided. If a win by Tournament Organizer decision is
awarded at or after the 6th minute of in-game time of the map being played, the bets
on the relevant markets will be settled according to the official results.
3.7. Wild Rift:
3.7.1. If a map starts with fewer than 10 competitors, all bets placed on markets
involving the map (and associated match markets) will be voided.
3.7.2. If one of the players disconnects within the first 6 minutes of in-game time and
is unable to reconnect or be replaced within 2 minutes of the in-game time from the
moment of disconnection, bets on all affected markets involving that map and match
will be voided. If one of the players disconnects or quits after the 6th minute of
in-game time, bets on the relevant markets will be settled according to the official
results.
3.7.3. If a walkover or win by Tournament Organizer decision is given in the first 6
minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets placed on
markets involving the map will be voided. If a win by Tournament Organizer decision
is awarded at or after the 6th minute of in-game time of the map being played, the
bets on the relevant markets will be settled according to the official results.
3.8. Free Fire & PUBG & PUBG Mobile & Fortnite & Apex Legends & Call of
Duty: Warzone (Battle Royale Esports):
3.8.1. The round winner is determined based on the last player or team remaining
alive (as per applicable game logic). A “round” is considered one map played.
3.8.2 If the specified round is not completed, all bets on markets involving that round
shall be void.
3.8.3. The tournament winner is determined based on the official final standings after
all scheduled rounds of the tournament are completed. Bets on the relevant markets
are settled according to the official results provided by the Tournament Organizer.
3.8.4. Round Markets:
Round X winner - A bet on which team or player will win the specified round.
Top 3 Finish in Round X - A bet on whether a specified player or team will finish in
the top three positions in the stated round.
3.9. Deadlock:
3.9.1. If a map starts with fewer than 10 competitors, all bets on markets involving
the map (and associated match markets) will be voided.3.9.2. If one of the players disconnects in the first 8 minutes and is unable to
reconnect or be replaced within 2 minutes of the in-game time from the moment of
disconnection, bets on all affected markets related to that map and match will be
voided. If a competitor disconnects or quits after the 8th minute of the map being
played, the bets on the relevant markets will be settled according to the official
results.
3.9.3. If a walkover or win by Tournament Organizer decision is given in the first 10
minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on the
markets involving the map will be voided. If a win by Tournament Organizer decision
is awarded at or after the 10th minute of in-game time of the map being played, the
bets on the relevant markets will be settled according to the official results.
3.10. Rainbow Six: Siege:
3.10.1. If one of the players disconnects and is unable to reconnect or be replaced,
and if both teams still decide to continue 4v5, and if the teams play at least 2 full
rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds,
then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the two-round count begins with the first round that
starts as 4v5; any round in which the disconnection occurs after the round has
already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the
disconnect of the respective player will stand; however, if the disconnect occurs and
the disconnected player does not return within 2 full 4v5 rounds, bets on any
unsettled player-specific markets for the disconnected player will be voided.
3.10.2. In the case of a round restart, bets on all relevant markets shall stand. All
affected markets shall be settled based on the official in-game score of the replayed
round.
3.11. GeoGuessr rules:
3.11.1. All bets on Geoguessr matches will be settled based on the official results as
determined by the Tournament Organizer on the official website: GeoGuessr - Let's
explore the world! . This includes any in-game decisions or modifications made by
the Tournament Organizer during the match.
3.12. Call of Duty & Call of Duty Mobile rules:
3.12.1. These rules do not apply to Call of Duty: Warzone. Terms of settlement of
markets of Call of Duty: Warzone are covered by the Battle Royale Esports rules.
3.12.2. A match may be played in different formats depending on the title or
tournament rules (e.g., 4v4 in Call of Duty League, 5v5 in Call of Duty Mobile, or
historical 5v5 in past CDL titles). Bets on the relevant markets are settled according
to the official tournament results, regardless of the team format used.3.12.5. Call of Duty & Call of Duty Mobile markets:
X map - round handicap - A bet on whether a team wins the specified map after
applying the stated round handicap to the final round score, including overtime. This
market is only available on round-based modes (e.g., Search & Destroy, Control). If
the scheduled map is changed to a mode that does not use rounds (e.g., Hardpoint),
all bets on this market are void.
3.13. Marvel Rivals:
3.13.1. If one of the players disconnects within the first 2 minutes of in-game time
and is unable to reconnect or be replaced within 4 minutes of the in-game time from
the moment of disconnection, bets on all affected markets involving that map and
match will be voided. If one of the players disconnects or quits after the 2nd minute
of in-game time, bets on the relevant markets will be settled according to the official
results.
3.14. Crossfire & Crossfire Mobile:
3.14.1. If one of the players disconnects and is unable to reconnect or be replaced,
and if both teams still decide to continue 4v5, and if the teams play at least 2 full
rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds,
then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the two-round count begins with the first round that
starts as 4v5; any round in which the disconnection occurs after the round has
already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the
disconnect of the respective player will stand; however, if the disconnect occurs and
the disconnected player does not return within 2 full 4v5 rounds, bets on any
unsettled player-specific markets for the disconnected player will be voided.
3.14.2. In the case of a round restart, bets on all relevant markets shall stand. All
affected markets shall be settled based on the official in-game score of the replayed
round.
3.14.3. Matches in Crossfire may be played in various formats (e.g., MR9, MR8, and
others). The information about the format applied to a match is determined by the
official tournament rules and data. All markets offered take into account the format
used in a specific match and are based on the official tournament data.
3.15. Tekken:
3.15.3. Tekken markets:
Winner - A bet on which player will win the match. A match is equivalent to a set in
Tekken terms.X map winner - A bet on which player will win the specified map in the series. A
map is equivalent to a game in Tekken terms. A map is won by the player who first
achieves 3 KOs (knock-outs) in that map (game).
Map Handicap - A bet on which player will win the match (set) after applying the
stated map (game) handicap to the final score. The handicap is applied to the
number of maps (games) won by each player.
Total Maps - A bet on the total number of maps (games) played in the match, settled
as over or under the stated number.
Correct score (in maps) - A bet on the exact final score of maps (games) won in
the match (set). The winner is determined by the first player to reach the required
number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.16. Street Fighter:
3.16.4. Street Fighter markets:
Winner - A bet on which player will win the match. A match is equivalent to a set in
Street Fighter terms.
X map winner - A bet on which player will win the specified map in the series. A
map is equivalent to a game in Street Fighter terms. A map is won by the player who
first achieves 2 KOs (knock-outs) in that map (game).
Map Handicap - A bet on which player will win the match (set) after applying the
stated map (game) handicap to the final score. The handicap is applied to the
number of maps (games) won by each player.
Total Maps - A bet on the total number of maps (games) played in the match, settled
as over or under the stated number.
Correct score (in maps) - A bet on the exact final score of maps (games) won in
the match (set). The winner is determined by the first player to reach the required
number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.17. Overwatch 2:
3.17.1. If one of the players disconnects within the first 2 minutes of in-game time
and is unable to reconnect or be replaced within 4 minutes of the in-game time from
the moment of disconnection, bets on all affected markets involving that map and
match will be voided. If one of the players disconnects or quits after the 2nd minute
of in-game time, bets on the relevant markets will be settled according to the official
results.
3.18. Rocket League:
3.18.1. If a game (map) or match is abandoned or awarded by Tournament
Organizer decision within the first 2 minutes of in-game time (i.e. from 00:00 up to1:59), all bets on all markets involving that map and match shall be void. If the
abandonment or awarding occurs at the 2nd minute or later, all bets on markets
affected by that map or match shall be settled according to the official result.
3.18.2. Rocket League markets:
Winner - A bet on the winner of the match. A match is equivalent to a series in
Rocket League terms.
X map winner - A bet on the winner of the specified map. A map is equivalent to a
game in Rocket League terms.
Map Handicap - A bet on whether a team wins the match (series) after applying the
stated map (game) handicap to the final map (game) score.
Total Maps - A bet on whether the total number of maps (games) played in the
match (series) will be over or under the stated number.
Correct score (in maps) - A bet on the exact final map (game) score of the match
(series) (e.g., 2–0, 2–1).
3.19. Age of Empires & Starcraft 2 & Starcraft: Brood War & Warcraft III:
3.19.1. If a match or map is abandoned or awarded by Tournament Organizer’s
decision within the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59), all
bets on all markets involving that map and match shall be void. If the abandonment
or awarding occurs at the 10th minute or later, all bets on markets affected by that
map or match shall be settled according to the official result.
3.20. Standoff 2:
3.20.1. If one of the players disconnects and is unable to reconnect or be replaced,
and if both teams still decide to continue 4v5, and if the teams play at least 3 full
rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds,
then all affected bets on that map, match and match side markets will be voided.
For the avoidance of doubt, the three-round count begins with the first round that
starts as 4v5; any round in which the disconnection occurs after the round has
already started shall not be counted toward this limit.
Bets on disconnected player-specific markets already determined before the
disconnect of the respective player will stand; however, if the disconnect occurs and
the disconnected player does not return within 3 full 4v5 rounds, bets on any
unsettled player-specific markets for the disconnected player will be voided.
3.20.2. In the case of a round restart, bets on all relevant markets shall stand. All
affected markets shall be settled based on the official in-game score of the replayed
round.
3.21. FC 26 specific rules:3.21.1. All Markets will be settled as set out in accordance with the General
Sportsbook Rules and Soccer Market Rules.
3.21.2. Matches in this category may be played using different football simulation
titles, irrespective of game developer, e.g. including EA Sports FC or eFootball
(formerly PES). Additionally, different game versions may be used (for example, FC
24, FC 25, etc.). Such differences are purely informational and do not constitute
grounds for voiding bets.
3.21.3. The stated match duration (e.g. 2x4 or 2x5 minutes) refers to in-game time
settings and is informative only. Variations in these settings do not constitute grounds
for bet voiding.
3.21.4. Wrong Odds/Players/Teams: If bets are placed on markets with incorrect
odds/players/teams, all affected bets shall be voided.
3.21.5. Camera Failure: If a player’s camera feed fails and cannot be restored within
a reasonable timeframe relative to the expected duration of the match or map, all
settled markets will stand, while bets on unsettled markets affected by the
interruption will be void. This rule also applies if the camera feed fails during a Key
Event and the outcome of that event cannot be verified through official sources.
3.21.7. Stream Issues: the official stream refers to the primary broadcast of the
match available to End Users, as designated by the Tournament Organizer or official
broadcaster. If the official stream is unavailable for the entire duration of a match,
bets on all markets for that match shall be void. If the official stream is interrupted
during a Key Event, bets on all markets settled prior to the interruption shall stand,
while bets on all unsettled markets shall be void. Verification of a stream interruption
shall be based on the official recording (VOD) of the match, which serves as the
decisive evidence of when and for how long the stream was unavailable. This rule
applies to all bets, including pre-match and live markets.
3.21.8.Critical Malfunctions: This rule applies to verified technical disruptions that
prevent normal gameplay, including but not limited to game-breaking bugs, game
crashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs and no Key or Significant Event has taken place, and
odds remain unchanged, the game may be restarted and bets on all relevant
markets will stand.
If the malfunction occurs after a Key or Significant Event, or if the timing of the
disruption cannot be clearly determined, bets on all unsettled markets shall be void,
while bets on all settled markets will stand.
If the timing of the malfunction can be clearly identified, bets on markets determined
up to that point will stand and be settled accordingly, while bets on the remaining
unsettled markets shall be void.3.21.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet
voiding.
3.22. NBA 2K26 specific rules:
3.22.1. All Markets will be settled as set out in the General and Basketball Market
Rules.
3.22.2. Matches in this category may be played using different game versions,
including NBA 2K24, NBA 2K25, or NBA 2K26. Such differences are purely
informational and do not constitute grounds for voiding bets.
3.22.3. The stated match duration (e.g. 4x5 minutes) refers to in-game time settings
and is informative only. Variations in these settings do not constitute grounds for bet
voiding.
3.22.4. Wrong Odds/Players: If bets are placed on markets with incorrect
odds/players, all affected bets shall be voided.
3.22.5. Wrong Teams/Players: If the game is stopped early and there has been no
Significant Event (such as a basket), the match may be restarted. If a Significant
Event has already occurred, bets on all affected markets will be void.
3.22.6. Camera Failure: If a player’s camera feed fails and cannot be restored within
a reasonable timeframe relative to the expected duration of the match or map, bets
on all settled markets will stand, while bets on unsettled markets affected by the
interruption will be void. This rule also applies if the camera feed fails during a Key
Event and the outcome of that event cannot be verified through official sources.
3.22.7. Stream Issues: the official stream refers to the primary broadcast of the
match available to users, as designated by the Tournament Organizer or official
broadcaster. If the official stream is unavailable for the entire duration of a match,
bets on all markets for that match shall be void. If the official stream is interrupted
during a Key Event, bets on all markets settled prior to the interruption shall stand,
while bets on all unsettled markets shall be void. Verification of a stream interruption
shall be based on the official recording (VOD) of the match, which serves as the
decisive evidence of when and for how long the stream was unavailable. This rule
applies to all bets on including pre-match and live markets.
3.22.8. Critical Malfunctions: This rule applies to verified technical disruptions that
prevent normal gameplay, including but not limited to game-breaking bugs, Game
Crashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs during a match and no Key or Significant Event has
taken place yet, and odds remain unchanged, the game may be restarted and all
bets on the relevant markets will stand.
If the malfunction occurs during a match after a Key or Significant Event, or if the
timing of the disruption cannot be clearly determined, bets on all unsettled markets
shall be void, while bets on the settled markets will stand.
If the timing of the malfunction can be clearly identified, bets on markets determined
up to that point will stand and be settled accordingly, while bets on the remaining
unsettled markets shall be void.3.22.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet
voiding.
3.23. Cricket 24 specific rules:
3.23.1. Bets on all Markets will be settled as set out in the General and Cricket
Market Rules.
3.23.2. Matches in this category are generally played in a 5-over format (each side
bats for a maximum of 5 overs). The stated format refers to in-game settings and is
informative only. Variations in these settings do not constitute grounds for bet
voiding.
3.23.3. Matches may be played using different game versions, including Cricket 23
or Cricket 24. Such differences are purely informational and do not constitute
grounds for voiding bets.
3.23.4. Wrong Odds/Players: If bets are placed on markets with incorrect
odds/players, bets on all affected markets shall be voided.
3.23.5. Wrong Teams/Players: If the game is stopped early and there has been no
Significant Event (such as a basket), the match may be restarted. If a Significant
Event has already occurred, all bets will be void.
3.23.6. Camera Failure: If a player’s camera feed fails and cannot be restored within
a reasonable timeframe relative to the expected duration of the match or map, bets
on all already settled markets will stand, while bets on unsettled markets affected by
the interruption will be void. This rule also applies if the camera feed fails during a
Key Event and the outcome of that event cannot be verified through official sources.
3.23.7. Stream Issues: the official stream refers to the primary broadcast of the
match available to users, as designated by the Tournament Organizer or official
broadcaster. If the official stream is unavailable for the entire duration of a match,
bets on all markets for that match shall be void. If the official stream is interrupted
during a Key Event, bets on all markets settled prior to the interruption shall stand,
while bets on all unsettled markets shall be void. Verification of a stream interruption
shall be based on the official recording (VOD) of the match, which serves as the
decisive evidence of when and for how long the stream was unavailable. This rule
applies to all bets, including pre-match and live markets.
3.23.8. Critical Malfunctions: This rule applies to verified technical disruptions that
prevent normal gameplay, including but not limited to game-breaking bugs, game
crashes, or internet/network outages affecting a player, team, or tournament studio.
If such a malfunction occurs in a match and no Key or Significant Event has taken
place yet, odds remain unchanged and the game may be restarted and bets on all
markets related will stand.
If the malfunction occurs in a match after a Key or Significant Event, or if the timing
of the disruption cannot be clearly determined, bets on markets unsettled after the
disruption or malfunction shall be void, while bets on markets already settled will
stand.If the timing of the malfunction can be clearly identified, bets on markets determined
up to that point will stand and be settled accordingly, while the bets on remaining
unsettled markets shall be void.
3.23.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet
voiding.
IV. Esports solution betting rules
1. General Rules
1.1 General Provisions
1.1.1. The Sportsbook reserves the right to cancel any Bet placed on a Market with
incorrect Odds (including but not limited to typographical errors, technical/back-office
errors, or obvious pricing mistakes), as well as Bets placed after the Event has
started, or during technical malfunctions.
1.1.2. All Bets will be settled once the outcome of the relevant Market has been
unconditionally determined.
1.1.3. The availability of video streaming or archive is not guaranteed.
1.1.4. Terms of Section III do not apply to Esports mentioned in this section IV.
1.2 Market Definitions
1.2.1 Match (1X2)
A Market where it is possible to bet on the outcome of a match or event.
●
1 — Home team or the team listed on the left
●
X — Draw (if applicable)
●
2 — Away team or the team listed on the right
1.2.2 Correct Score
A Market where it is possible to bet on the exact score (partial
or final) of a match or event.
1.2.3 Over/Under (Totals)
A Market where it is possible to bet on whether the total number of predefined
occurrences (e.g., goals, points, corners, rebounds, penalty minutes, etc.) will be
over or under the Line specified in the Market description.
If the total number of occurrences equals the betting Line specified in the Market
description, Bet on that Market will be Void.Example: If the Line is 128.0 points and the match ends 64–64 (total 128), all
affected Bets are Void.
1.2.4 Odd/Even
A Market where it is possible to bet on whether the total number of predefined
occurrences is:
●
Odd — 1, 3, 5, etc.
●
Even — 0, 2, 4, etc.
Zero is considered an even number.
1.2.5 Half Time / Full Time
A Market where it is possible to bet on the result at halftime and the final result.
Example: If the halftime score is 1–0 and the final score is 1–1, the winning outcome
is 1/X.
If the match format differs from the structure described in the Market (e.g., not played
in two halves), all affected Bets will be Void.
1.2.6 Period Betting
A Market where it is possible to bet on the outcome of a specific period within a
match/event.
1.2.7 Draw No Bet (DNB)
A Market where it is possible to bet on either “1” or “2” only.
If the match ends in a draw, the Bet on this Market will be Void.
1.2.8 Handicap
A Market where the listed handicap is added to or subtracted from the final score for
settlement purposes.
If the adjusted result equals the handicap Line mentioned in the Market description,
all affected Bets will be Void.
1.2.9 Asian Handicap
Example: Home Team (-1.75) vs Away Team (+1.75).
The stake is split equally into two Bets:
●
(-1.5) and (-2.0) for the favorite
●
(+1.5) and (+2.0) for the underdogSettlement example:
●
Win by 3+ goals → Full win
●
Win by exactly 2 goals → Half win (one part wins, one part refunded)
●
Win by 1 goal or less / draw / loss → Full loss
1.2.10 Double Chance
A Market where it is possible to bet on two outcomes simultaneously:
●
1X — Home win or draw
●
12 — Home win or away win
●
X2 — Draw or away win
1.2.11 Team to Score First and Win
The selected team must score the first goal and win the match.
If no goals are scored, Bets on all affected Markets will be Void.
1.2.12 Quarter / Half / Period X (Score During Period)
Refers strictly to events occurring within the specified period only.
Does not include results from other periods.
If the match format differs from the listed format, Bets on affected Markets will be
Void.
1.2.13 Result at End of Quarter / Half / Period X
Refers to the cumulative result at the end of the specified timeframe, including all
previous periods.
1.2.14 Race to X Points / Goals
Refers to the team or participant who first reaches the specified number.
If the listed total is not reached within the stipulated timeframe (if applicable), Bets on
all affected Markets will be Void, unless otherwise stated.
1.2.15 Winner of Point X / Goal X
Refers to the participant who scores the specified point/goal.
If the event does not occur within the stipulated timeframe (if applicable), Bets on all
affected Markets will be Void, unless otherwise stated.1.2.16 Team to Win All Halves/Periods
The listed team must score more goals/points than the opponent in each specified
half/period.
2. eSports Rules
2.1 eSoccer
Match Format
Two halves of:
●
2×3 minutes
●
2×4 minutes
●
2×6 minutes
●
2×15 minutes
Includes injury time.
Excludes Overtime and penalties, unless otherwise stated.
Settlement
Bets on all Markets are settled according to the General Rules.
Under the gP (Gaming Pulse) market rules points are calculated based on in-game
performance: scoring a Goal awards +1.0 point, while a Shot awards +0.2 points.
Result Page:
Betby Games Almanac
2.2 eSoccer: Volta
Match Format
Two halves of 3 minutes each.
Includes injury time and Overtime.
Excludes penalty shootouts.
Settlement
Markets do not consider Overtime, unless otherwise stated.
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.3 eSoccer: Penalty
Match Format
5 penalty shots per team.
If tied after 5 shots each — sudden death applies.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac2.4 eSoccer: X-Battle FC
Match Format
Two halves of 30 seconds each.
Overtime is not included.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.5 eBasketball
Match Format
4 quarters of 6 minutes each.
Overtime is not included, unless otherwise stated.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.6 eBasketball: Blitz
Match Format
1 quarter of 1 minute.
Overtime is not included.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.7 eFighting
Applies to:
●
Injustice — Betby Games Almanac
●
Mortal Kombat — Betby Games Almanac
2.7.1 Match Outcome Markets
Winner
Bet on the character who wins the overall fight.
2.7.2 Market Definitions
Health Bar
Each fighter has two (2) health bars. The second health bar becomes active only
after the first health bar has been fully depleted.First Damage
Bet on the first successful attack landed during the match.
Clash
A special in-fight mechanic where both fighters engage in a challenge to recover
health. The outcome of a Clash may be:
●
Won by Fighter A
●
Won by Fighter B
●
End in a draw
Supermove
A rare and powerful move unique to each character, executed under specific
in-game conditions.
Will There Be Mercy
Refers to whether the “Mercy” mechanic is performed — a situation where one
fighter intentionally spares the opponent instead of immediately finishing the fight.
Finish Him Method
Refers to the method by which the opponent is defeated. This may include, but is not
limited to:
●
Fatality
●
Brutality
●
Regular hit
●
Other officially recognized finishing mechanics
Winner HP Left
Refers to the amount of remaining health of the winning character at the end of the
match.
Settlement
Bets on all Markets are settled according to official in-game results and General
Rules.
2.8 eCricket
Match Format
2 innings (5 overs per innings, 6 deliveries per over).
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.9 eCricket: Super Over
Match Format
1 over per team.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac2.10 eCricket: X-Battle Bats
Match Format
10 rounds (1 hit per round).
No extra innings.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.11 eShooter: CS2 (MR15)
Match Format
First team to reach 8 rounds wins.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.12 eShooter: CS2 (BO3)
Match Format
Best of 3 maps (first to 2 wins).
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.13 eHorse Racing
Match Format
8–24 runners.
Distance: 800–3200 meters.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.14 eTennisSettlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.15 eVolleyball
Match Format
1 set to 25 points.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.16 eBoxing
Match Format
1 round of 2 minutes.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.17 eKabaddi
Match Format
2 halves of 5 minutes each.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.18 eVaquejada
Match Format
4 rounds (4 attempts each).
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac2.19 eMMA
Match Format
1 round.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.20 eAmerican Football
Match Format
4 quarters of 2 minutes each.
Overtime is not included, unless otherwise stated.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.21 eFootvolley
Match Format
Best of 3 sets (first to 2 sets), each set to 11 points.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.22 eTeqball
Match Format
Best of 3 sets (first to 2 sets), each set to 12 points.
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
2.23 eIce Hockey
Match Format3 periods of 3 minutes each.
Overtime is not included unless otherwise stated.
Settlement
Bets on all Markets are settled according to the General Rules.
Under the gP (Gaming Pulse) market rules points are calculated based on in-game
performance: scoring a Goal awards +1.0 point, while a Shot awards +0.2 points.
Result Page:
Betby Games Almanac
2.24 eTable Tennis
Formats
●
Best of 5 sets (first to 3), 11 points per set (with balance)
●
Best of 7 sets (first to 4), 7 points per set (no balance)
Settlement
Bets on all Markets are settled according to the General Rules.
Result Page:
Betby Games Almanac
V. Greyhound, Horse and Harness Racing rules
1. General
1.1 All bets shall be settled based on the official declaration of the result of the race
as made by the relevant racing authority on the day of the race.
1.2 In the event of a Dead Heat, the bet will be paid out at face value divided by the
number of Dead Heating winners of the event.
1.3 Whilst the sportsbook strives to provide the most up to date and accurate data,
the sportsbook shall not liable for any errors regarding the Horses, Greyhound or
Harness racing data.
2. Market Specific Rules
2.1. To the market “Win Betting” Dead heat rules apply.
2.2. To the market “Place Betting” the following rules apply:
2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first,
second and third places. If a bet is placed when the field has 8 or more runners and
the field later reduced to 7 or less runners, first, second and third places will be paid,
however deductions shall apply. See Deductions Table in clause 3.3.5.
2.2.2. Dead heat rules apply
2.3. To the market “Top 2 Betting’ the following rules apply:
2.3.1. Pays on runners to come 1st or 2nd in the race.
2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race
with less than 5 runners will be voided.
2.3.3. Dead heat rules apply.
3. Settlement & Cancellation rules
3.1. Scratchings
3.1.1. If a runner is scratched, the stake will be refunded.3.2. Abandoned, Postponed and Transferred Races
3.2.1. If a race is abandoned or transferred to another venue/track (including
transferring to a different track at the same venue) or postponed to another date,
single bets shall be void. Affected Combo Bets will be recalculated excluding that
Event.
3.2.2. Where a race is postponed and rescheduled to take place at the same venue
within 48 hours of the original scheduled start time of the race, all bets shall stand as
if the race was not postponed.
3.2.3. If scratchings are reinstated due to a postponed race at the same venue then
all bets shall be void.
3.3. Deductions
3.3.1. Any bet may be subject to deduction after the placement of the bet. These
deductions are applied to the face value (expected winnings) of the bet.
3.3.2. In the case of scratchings after the declaration of the final field, and after the
bet has been placed, deductions will apply to the face value of the winning bets as
per Deductions table - See Deductions Table in clause 3.3.5.
3.3.3. Deduction calculations are specified as a percentage deducted from the
amount of the stake’s winnings.
3.3.4. In the event that multiple runners are scratched from a race, a combined
deduction rate will be calculated by summing the total of each of the scratched
runners deduction rate as per Deductions table. See Deductions Table in clause
3.3.5
3.3.5. Deductions Table
Odds from
(>, more
than)
Odds to (<=,
less or equal)
Market “Win”
(%)*
Market “Top
2/” (%)*
Market
“Place” (%)*
1.00 1.01 76 40 26
1.01 1.02 75 40 26
1.02 1.03 75 40 26
1.03 1.04 73 40 26
1.04 1.05 73 40 26
1.05 1.06 73 40 26
1.06 1.07 73 40 26
1.07 1.08 72 40 26
1.08 1.09 72 40 261.09 1.10 1.12 1.14 1.16 1.18 1.20 1.22 1.24 1.25 1.26 1.28 1.30 1.35 1.40 1.45 1.50 1.55 1.60 1.65 1.10 1.12 1.14 1.16 1.18 1.20 1.22 1.24 1.25 1.26 1.28 1.30 1.35 1.40 1.45 1.50 1.55 1.60 1.65 1.70 72 71 71 71 69 69 67 65 65 65 65 65 62 60 56 55 53 51 49 47 40 40 40 40 40 39 39 38 38 38 38 38 38 37 37 37 36 36 35 34 26
26
26
26
26
26
26
26
26
26
26
26
26
25
25
25
24
24
24
241.70 1.75 1.80 1.85 1.90 1.95 2.00 2.05 2.10 2.15 2.20 2.25 2.30 2.35 2.40 2.45 2.50 2.60 2.70 2.80 1.75 1.80 1.85 1.90 1.95 2.00 2.05 2.10 2.15 2.20 2.25 2.30 2.35 2.40 2.45 2.50 2.60 2.70 2.80 2.90 46 45 44 43 41 40 40 39 37 36 36 35 34 33 31 31 30 29 28 27 34 34 33 33 32 32 32 31 31 30 30 29 29 29 28 28 27 27 26 25 23
23
23
23
22
22
22
22
21
21
21
21
21
20
20
20
19
19
18
182.90 3.00 3.10 3.20 3.30 3.40 3.50 3.60 3.70 3.80 3.90 4.00 4.20 4.40 4.50 4.60 4.80 5.00 5.50 6.00 3.00 3.10 3.20 3.30 3.40 3.50 3.60 3.70 3.80 3.90 4.00 4.20 4.40 4.50 4.60 4.80 5.00 5.50 6.00 6.50 26 25 24 23 22 22 21 20 20 19 19 18 18 18 16 15 15 13 12 11 25 24 23 22 22 22 21 21 20 20 20 19 19 19 18 17 17 15 15 14 18
17
17
16
16
16
15
15
15
14
14
14
14
14
14
13
13
12
12
116.50 7.00 10 13 10
7.00 7.50 9 12 9
7.50 8.00 8 11 8
8.00 8.50 8 11 8
8.50 9.00 7 10 7
9.00 9.50 7 10 7
9.50 10.00 6 8 6
10.00 11.00 5 7 5
11.00 12.00 5 7 5
12.00 13.00 4 6 4
13.00 14.00 4 6 4
14.00 15.00 3 4 3
15.00 16.00 3 4 3
16.00 17.00 3 4 3
17.00 18.00 2 3 2
18.00 19.00 2 3 2
19.00 20.00 2 3 2
20.00 ~ 0 0 0
*The column provides amount of deduction of the face value of the winnings of
the respective bet.
3.4. Errors
3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting information
for any horse racing, greyhound or harness racing Event, including, but not limited toposting wrong odds, then regardless of the cause of the source of such error
sportsbook reserves the right to void any respective bet.
3.5. Acceptance of Bets after Race Start Time
3.5.1. If a single bet is inadvertently accepted after the official start time of the Event,
the bet shall be voided and will be refunded to the End User.
3.5.2. If a bet was accepted after the official start time of the Event as part of a
Combo bet then that Event shall be deemed void, and the remaining leg(s) of the
Combo bet will stand.
3.6. Other
3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the
stewards, all bets will be paid taking into account the stewards decision regarding
the status of the horse or greyhound (as applicable), including deductions on
remaining runners. See deductions table in clause 3.5.5.
3.6.2. Bets will be settled as per the official decision of stewards on race day. Where
a horse/dog is later disqualified or placings amended at a later date, for any reason,
the official result as declared by stewards on the day of the race will stand for the
purposes of bet settlement.
VI. Predictions
1. General Rules
1.1. Scope of Predictions: The "Predictions" section covers betting markets on
various events, including but not limited to Politics, Arts, Entertainment, Science, and
specialized Sporting milestones.
1.2. Specific Market Rules (Tooltips): Due to the unique nature of each "Predictions"
market, the specific criteria for settlement, winning conditions, and definitive
timeframes are provided directly within the information tooltips (marked with the "i"
symbol) located next to each market.
By placing a bet on a "Predictions" market, the End User confirms they have read
and accepted the specific settlement rules provided in the respective tooltip.
●
In the event of any conflict between the General Sportsbook Rules and the
information contained in the market tooltip, the tooltip information shall prevail.
1.3. Sources and Settlement: The official sources (websites, government records, or
official announcements) used to verify the outcome of a "Predictions" market will be
specified in the market's information tooltip.
●
If a specified source becomes unavailable or provides ambiguous data, the
Sportsbook reserves the right to use other publicly recognized and reputable
sources to determine the result.
1.4. Postponement and Cancellations: Unless otherwise specified in the tooltip, if an
event within the "Predictions" category is cancelled, is indefinitely postponed or will
never happen due to objective or force majeure circumstances for a period longer
than 1 (one) year from the expected deadline, all unsettled bets will be declared Void
(Refunded). If a specific deadline for the outcome is mentioned in the tooltip, the bet
will be settled based on the situation at that exact deadline.

